1 /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
2 /* hack.do.c - version 1.0.3 */
3 /* $FreeBSD: src/games/hack/hack.do.c,v 1.4 1999/11/16 10:26:36 marcel Exp $ */
4 /* $DragonFly: src/games/hack/hack.do.c,v 1.5 2006/08/21 19:45:32 pavalos Exp $ */
6 /* Contains code for 'd', 'D' (drop), '>', '<' (up, down) and 't' (throw) */
10 extern struct monst youmonst;
12 static int drop(struct obj *);
13 static void dropy(struct obj *);
18 return(drop(getobj("0$#", "drop")));
25 if(obj->olet == '$') { /* pseudo object */
26 long amount = OGOLD(obj);
29 pline("You didn't drop any gold pieces.");
31 mkgold(amount, u.ux, u.uy);
32 pline("You dropped %ld gold piece%s.",
33 amount, plur(amount));
34 if(Invisible) newsym(u.ux, u.uy);
39 if(obj->owornmask & (W_ARMOR | W_RING)){
40 pline("You cannot drop something you are wearing.");
45 pline("Your weapon is welded to your hand!");
48 setuwep((struct obj *) 0);
50 pline("You dropped %s.", doname(obj));
55 /* Called in several places - should not produce texts */
57 dropx(struct obj *obj)
64 dropy(struct obj *obj)
66 if(obj->otyp == CRYSKNIFE)
67 obj->otyp = WORM_TOOTH;
72 if(Invisible) newsym(u.ux,u.uy);
77 /* drop several things */
81 return(ggetobj("drop", drop, 0));
87 if(u.ux != xdnstair || u.uy != ydnstair) {
88 pline("You can't go down here.");
92 pline("You are being held, and cannot go down.");
96 pline("You're floating high above the stairs.");
100 goto_level(dlevel+1, TRUE);
107 if(u.ux != xupstair || u.uy != yupstair) {
108 pline("You can't go up here.");
112 pline("You are being held, and cannot go up.");
115 if(!Levitation && inv_weight() + 5 > 0) {
116 pline("Your load is too heavy to climb the stairs.");
120 goto_level(dlevel-1, TRUE);
125 goto_level(int newlevel, boolean at_stairs)
128 boolean up = (newlevel < dlevel);
130 if(newlevel <= 0) done("escaped"); /* in fact < 0 is impossible */
131 if(newlevel > MAXLEVEL) newlevel = MAXLEVEL; /* strange ... */
132 if(newlevel == dlevel) return; /* this can happen */
135 fd = creat(lock, FMASK);
138 * This is not quite impossible: e.g., we may have
139 * exceeded our quota. If that is the case then we
140 * cannot leave this level, and cannot save either.
141 * Another possibility is that the directory was not
144 pline("A mysterious force prevents you from going %s.",
149 if(Punished) unplacebc();
150 u.utrap = 0; /* needed in level_tele */
151 u.ustuck = 0; /* idem */
154 if(u.uswallow) /* idem */
155 u.uswldtim = u.uswallow = 0;
157 u.ux = FAR; /* hack */
158 inshop(); /* probably was a trapdoor */
164 if(maxdlevel < dlevel)
168 if(!level_exists[dlevel])
171 if((fd = open(lock,0)) < 0) {
172 pline("Cannot open %s .", lock);
173 pline("Probably someone removed it.");
176 getlev(fd, hackpid, dlevel);
184 if(!u.ux) { /* entering a maze from below? */
185 u.ux = xupstair; /* this will confuse the player! */
188 if(Punished && !Levitation){
189 pline("With great effort you climb the stairs.");
195 if(inv_weight() + 5 > 0 || Punished){
196 pline("You fall down the stairs."); /* %% */
197 losehp(rnd(3), "fall");
199 if(uwep != uball && rn2(3)){
200 pline("... and are hit by the iron ball.");
201 losehp(rnd(20), "iron ball");
205 selftouch("Falling, you");
208 { struct monst *mtmp = m_at(u.ux, u.uy);
212 } else { /* trapdoor or level_tele */
216 } while(levl[u.ux][u.uy].typ != ROOM ||
219 if(uwep != uball && !up /* %% */ && rn2(5)){
220 pline("The iron ball falls on your head.");
221 losehp(rnd(25), "iron ball");
225 selftouch("Falling, you");
231 { struct monst *mtmp;
232 if((mtmp = m_at(u.ux, u.uy))) mnexto(mtmp); /* riv05!a3 */
236 seeobjs(); /* make old cadavers disappear - riv05!a3 */
239 read_engr_at(u.ux,u.uy);
245 return(1); /* Do nothing, but let other things happen */
251 nomovemsg = "You finished your prayer.";
263 obj = getobj("#)", "throw"); /* it is also possible to throw food */
264 /* (or jewels, or iron balls ... ) */
265 if(!obj || !getdir(1)) /* ask "in what direction?" */
267 if(obj->owornmask & (W_ARMOR | W_RING)){
268 pline("You can't throw something you are wearing.");
276 pline("Your weapon is welded to your hand.");
280 setuwep(splitobj(obj, 1));
282 setuwep((struct obj *) 0);
284 else if(obj->quan > 1)
293 pline("%s hits the ceiling, then falls back on top of your head.",
294 Doname(obj)); /* note: obj->quan == 1 */
295 if(obj->olet == POTION_SYM)
296 potionhit(&youmonst, obj);
298 if(uarmh) pline("Fortunately, you are wearing a helmet!");
299 losehp(uarmh ? 1 : rnd((int)(obj->owt)), "falling object");
303 pline("%s hits the floor.", Doname(obj));
304 if(obj->otyp == EXPENSIVE_CAMERA) {
305 pline("It is shattered in a thousand pieces!");
306 obfree(obj, Null(obj));
307 } else if(obj->otyp == EGG) {
308 pline("\"Splash!\"");
309 obfree(obj, Null(obj));
310 } else if(obj->olet == POTION_SYM) {
311 pline("The flask breaks, and you smell a peculiar odor ...");
313 obfree(obj, Null(obj));
319 } else if(obj->otyp == BOOMERANG) {
320 mon = boomhit(u.dx, u.dy);
321 if(mon == &youmonst) { /* the thing was caught */
326 if(obj->otyp == PICK_AXE && shkcatch(obj))
329 mon = bhit(u.dx, u.dy, (obj->otyp == ICE_BOX) ? 1 :
330 (!Punished || obj != uball) ? 8 : !u.ustuck ? 5 : 1,
331 obj->olet, (void (*)(struct monst *, struct obj *)) 0,
332 (bool (*)(struct obj *, struct obj *)) 0, obj);
335 /* awake monster if sleeping */
338 if(obj->olet == WEAPON_SYM) {
339 tmp = -1+u.ulevel+mon->data->ac+abon();
340 if(obj->otyp < ROCK) {
342 uwep->otyp != obj->otyp+(BOW-ARROW))
348 if(obj->otyp == BOOMERANG) tmp += 4;
350 if(u.uswallow || tmp >= rnd(20)) {
351 if(hmon(mon,obj,1) == TRUE){
352 /* mon still alive */
354 cutworm(mon,bhitpos.x,bhitpos.y,obj->otyp);
357 /* weapons thrown disappear sometimes */
358 if(obj->otyp < BOOMERANG && rn2(3)) {
359 /* check bill; free */
360 obfree(obj, (struct obj *) 0);
363 } else miss(objects[obj->otyp].oc_name, mon);
364 } else if(obj->otyp == HEAVY_IRON_BALL) {
365 tmp = -1+u.ulevel+mon->data->ac+abon();
366 if(!Punished || obj != uball) tmp += 2;
367 if(u.utrap) tmp -= 2;
368 if(u.uswallow || tmp >= rnd(20)) {
369 if(hmon(mon,obj,1) == FALSE)
370 mon = 0; /* he died */
371 } else miss("iron ball", mon);
372 } else if(obj->olet == POTION_SYM && u.ulevel > rn2(15)) {
376 if(cansee(bhitpos.x,bhitpos.y))
377 pline("You miss %s.",monnam(mon));
378 else pline("You miss it.");
379 if(obj->olet == FOOD_SYM && mon->data->mlet == 'd')
380 if(tamedog(mon,obj)) return(1);
381 if(obj->olet == GEM_SYM && mon->data->mlet == 'u' &&
383 if(obj->dknown && objects[obj->otyp].oc_name_known){
384 if(objects[obj->otyp].g_val > 0){
388 pline("%s is not interested in your junk.",
391 } else { /* value unknown to @ */
394 if(u.uluck > LUCKMAX) /* dan@ut-ngp */
396 pline("%s graciously accepts your gift.",
405 /* the code following might become part of dropy() */
406 if(obj->otyp == CRYSKNIFE)
407 obj->otyp = WORM_TOOTH;
412 /* prevent him from throwing articles to the exit and escaping */
413 /* subfrombill(obj); */
415 if(Punished && obj == uball &&
416 (bhitpos.x != u.ux || bhitpos.y != u.uy)){
420 if(u.utraptype == TT_PIT)
421 pline("The ball pulls you out of the pit!");
424 rn2(3) ? LEFT_SIDE : RIGHT_SIDE;
425 pline("The ball pulls you out of the bear trap.");
426 pline("Your %s leg is severely damaged.",
427 (side == LEFT_SIDE) ? "left" : "right");
428 set_wounded_legs(side, 500+rn2(1000));
429 losehp(2, "thrown ball");
436 u.ux = uchain->ox = bhitpos.x - u.dx;
437 u.uy = uchain->oy = bhitpos.y - u.dy;
441 if(cansee(bhitpos.x, bhitpos.y)) prl(bhitpos.x,bhitpos.y);
445 /* split obj so that it gets size num */
446 /* remainder is put in the object structure delivered by this call */
448 splitobj(struct obj *obj, int num)
452 *otmp = *obj; /* copies whole structure */
453 otmp->o_id = flags.ident++;
456 obj->owt = weight(obj);
458 otmp->owt = weight(otmp); /* -= obj->owt ? */
460 if(obj->unpaid) splitbill(obj,otmp);
465 more_experienced(int exp, int rexp)
468 u.urexp += 4*exp + rexp;
469 if(exp) flags.botl = 1;
470 if(u.urexp >= ((pl_character[0] == 'W') ? 1000 : 2000))
475 set_wounded_legs(long side, int timex)
477 if(!Wounded_legs || (Wounded_legs & TIMEOUT))
478 Wounded_legs |= side + timex;
480 Wounded_legs |= side;
487 if((Wounded_legs & BOTH_SIDES) == BOTH_SIDES)
488 pline("Your legs feel somewhat better.");
490 pline("Your leg feels somewhat better.");