2 * Copyright (c) 1988, 1993
3 * The Regents of the University of California. All rights reserved.
5 * This code is derived from software contributed to Berkeley by
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9 * modification, are permitted provided that the following conditions
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12 * notice, this list of conditions and the following disclaimer.
13 * 2. Redistributions in binary form must reproduce the above copyright
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15 * documentation and/or other materials provided with the distribution.
16 * 3. All advertising materials mentioning features or use of this software
17 * must display the following acknowledgement:
18 * This product includes software developed by the University of
19 * California, Berkeley and its contributors.
20 * 4. Neither the name of the University nor the names of its contributors
21 * may be used to endorse or promote products derived from this software
22 * without specific prior written permission.
24 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
25 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
26 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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32 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
33 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
36 * @(#)inventory.c 8.1 (Berkeley) 5/31/93
37 * $FreeBSD: src/games/rogue/inventory.c,v 1.4 1999/11/30 03:49:23 billf Exp $
38 * $DragonFly: src/games/rogue/inventory.c,v 1.4 2006/09/02 19:31:07 pavalos Exp $
44 * This source herein may be modified and/or distributed by anybody who
45 * so desires, with the following restrictions:
46 * 1.) No portion of this notice shall be removed.
47 * 2.) Credit shall not be taken for the creation of this source.
48 * 3.) This code is not to be traded, sold, or used for personal
55 static boolean pr_com_id(int);
56 static boolean get_com_id(int *, short);
57 static boolean pr_motion_char(int);
59 boolean is_wood[WANDS];
60 const char *press_space = " --press space to continue--";
62 const char *const wand_materials[WAND_MATERIALS] = {
95 const char *const gems[GEMS] = {
112 const char *const syllables[MAXSYLLABLES] = {
159 const char *com_desc;
162 const struct id_com_s com_id_tab[COMS] = {
163 { '?', "? prints help" },
164 { 'r', "r read scroll" },
165 { '/', "/ identify object" },
166 { 'e', "e eat food" },
168 { 'w', "w wield a weapon" },
170 { 'W', "W wear armor" },
172 { 'T', "T take armor off" },
174 { 'P', "P put on ring" },
175 { 'y', "y up & left" },
176 { 'R', "R remove ring" },
177 { 'u', "u up & right" },
178 { 'd', "d drop object" },
179 { 'b', "b down & left" },
180 { 'c', "c call object" },
181 { 'n', "n down & right" },
182 { '\0', "<SHIFT><dir>: run that way" },
183 { ')', ") print current weapon" },
184 { '\0', "<CTRL><dir>: run till adjacent" },
185 { ']', "] print current armor" },
186 { 'f', "f<dir> fight till death or near death" },
187 { '=', "= print current rings" },
188 { 't', "t<dir> throw something" },
189 { '\001', "^A print Hp-raise average" },
190 { 'm', "m<dir> move onto without picking up" },
191 { 'z', "z<dir> zap a wand in a direction" },
192 { 'o', "o examine/set options" },
193 { '^', "^<dir> identify trap type" },
194 { '\022', "^R redraw screen" },
195 { '&', "& save screen into 'rogue.screen'" },
196 { 's', "s search for trap/secret door" },
197 { '\020', "^P repeat last message" },
198 { '>', "> go down a staircase" },
199 { '\033', "^[ cancel command" },
200 { '<', "< go up a staircase" },
201 { 'S', "S save game" },
202 { '.', ". rest for a turn" },
204 { ',', ", pick something up" },
205 { '!', "! shell escape" },
206 { 'i', "i inventory" },
207 { 'F', "F<dir> fight till either of you dies" },
208 { 'I', "I inventory single item" },
209 { 'v', "v print version number" },
210 { 'q', "q quaff potion" }
213 extern boolean wizard;
214 extern char *m_names[], *more;
217 inventory(const object *pack, unsigned short mask)
220 short i = 0, j, maxlen = 0, n;
221 char descs[MAX_PACK_COUNT+1][DCOLS];
224 obj = pack->next_object;
227 message("your pack is empty", 0);
231 if (obj->what_is & mask) {
233 descs[i][1] = obj->ichar;
234 descs[i][2] = ((obj->what_is & ARMOR) && obj->is_protected)
237 get_desc(obj, descs[i]+4);
238 if ((n = strlen(descs[i])) > maxlen) {
243 obj = obj->next_object;
245 strcpy(descs[i++], press_space);
246 if (maxlen < 27) maxlen = 27;
247 col = DCOLS - (maxlen + 2);
249 for (row = 0; ((row < i) && (row < DROWS)); row++) {
251 for (j = col; j < DCOLS; j++) {
252 descs[row-1][j-col] = mvinch(row, j);
254 descs[row-1][j-col] = 0;
256 mvaddstr(row, col, descs[row]);
265 for (j = 1; ((j < i) && (j < DROWS)); j++) {
266 mvaddstr(j, col, descs[j-1]);
276 while (ch != CANCEL) {
278 message("Character you want help for (* for all):", 0);
286 char save[(((COMS / 2) + (COMS % 2)) + 1)][DCOLS];
287 short rows = (((COMS / 2) + (COMS % 2)) + 1);
288 boolean need_two_screens = 0;
291 need_two_screens = 1;
296 for (i = 0; i < rows; i++) {
297 for (j = 0; j < DCOLS; j++) {
298 save[i][j] = mvinch(i, j);
302 for (i = 0; i < rows; i++) {
306 for (i = 0; i < (rows-1); i++) {
308 if (((i + i) < COMS) && ((i+i+k) < COMS)) {
309 mvaddstr(i, 0, com_id_tab[i+i+k].com_desc);
311 if (((i + i + 1) < COMS) && ((i+i+k+1) < COMS)) {
312 mvaddstr(i, (DCOLS/2),
313 com_id_tab[i+i+k+1].com_desc);
317 mvaddstr(rows - 1, 0, need_two_screens ? more : press_space);
321 if (need_two_screens) {
323 need_two_screens = 0;
326 for (i = 0; i < rows; i++) {
328 for (j = 0; j < DCOLS; j++) {
335 if (!pr_com_id(ch)) {
336 if (!pr_motion_char(ch)) {
338 message("unknown character", 0);
352 if (!get_com_id(&i, ch)) {
356 message(com_id_tab[i].com_desc, 0);
361 get_com_id(int *idx, short ch)
365 for (i = 0; i < COMS; i++) {
366 if (com_id_tab[i].com_char == ch) {
375 pr_motion_char(int ch)
393 char until[18], buf[DCOLS];
398 strcpy(until, "until adjascent");
404 sprintf(buf, "run %s %s", com_id_tab[n].com_desc + 8, until);
417 char *t[MAX_ID_TITLE_LEN];
419 for (i = 0; i <= 32; i++) {
420 j = get_rand(0, (POTIONS - 1));
421 k = get_rand(0, (POTIONS - 1));
422 memcpy(t, id_potions[j].title, MAX_ID_TITLE_LEN);
423 memcpy(id_potions[j].title, id_potions[k].title, MAX_ID_TITLE_LEN);
428 make_scroll_titles(void)
433 for (i = 0; i < SCROLS; i++) {
434 sylls = get_rand(2, 5);
435 strcpy(id_scrolls[i].title, "'");
437 for (j = 0; j < sylls; j++) {
438 s = get_rand(1, (MAXSYLLABLES-1));
439 strcat(id_scrolls[i].title, syllables[s]);
441 n = strlen(id_scrolls[i].title);
442 strcpy(id_scrolls[i].title+(n-1), "' ");
447 get_desc(const object *obj, char *desc)
449 const char *item_name;
454 if (obj->what_is == AMULET) {
455 strcpy(desc, "the amulet of Yendor ");
458 item_name = name_of(obj);
460 if (obj->what_is == GOLD) {
461 sprintf(desc, "%d pieces of gold", obj->quantity);
465 if (obj->what_is != ARMOR) {
466 if (obj->quantity == 1) {
469 sprintf(desc, "%d ", obj->quantity);
472 if (obj->what_is == FOOD) {
473 if (obj->which_kind == RATION) {
474 if (obj->quantity > 1) {
475 sprintf(desc, "%d rations of ", obj->quantity);
477 strcpy(desc, "some ");
482 strcat(desc, item_name);
485 id_table = get_id_table(obj);
490 if (obj->what_is & (WEAPON | ARMOR | WAND | RING)) {
494 switch(id_table[obj->which_kind].id_status) {
497 switch(obj->what_is) {
499 strcat(desc, item_name);
500 strcat(desc, "entitled: ");
501 strcat(desc, id_table[obj->which_kind].title);
504 strcat(desc, id_table[obj->which_kind].title);
505 strcat(desc, item_name);
509 if (obj->identified ||
510 (id_table[obj->which_kind].id_status == IDENTIFIED)) {
513 if (id_table[obj->which_kind].id_status == CALLED) {
516 strcat(desc, id_table[obj->which_kind].title);
517 strcat(desc, item_name);
520 if (obj->identified) {
523 strcpy(desc, id_table[obj->which_kind].title);
526 if (obj->identified) {
529 strcat(desc, name_of(obj));
534 CALL: switch(obj->what_is) {
539 strcat(desc, item_name);
540 strcat(desc, "called ");
541 strcat(desc, id_table[obj->which_kind].title);
546 ID: switch(obj->what_is) {
549 strcat(desc, item_name);
550 strcat(desc, id_table[obj->which_kind].real);
553 if (wizard || obj->identified) {
554 if ((obj->which_kind == DEXTERITY) ||
555 (obj->which_kind == ADD_STRENGTH)) {
556 sprintf(more_info, "%s%d ", ((obj->class > 0) ? "+" : ""),
558 strcat(desc, more_info);
561 strcat(desc, item_name);
562 strcat(desc, id_table[obj->which_kind].real);
565 strcat(desc, item_name);
566 strcat(desc, id_table[obj->which_kind].real);
567 if (wizard || obj->identified) {
568 sprintf(more_info, "[%d]", obj->class);
569 strcat(desc, more_info);
573 sprintf(desc, "%s%d ", ((obj->d_enchant >= 0) ? "+" : ""),
575 strcat(desc, id_table[obj->which_kind].title);
576 sprintf(more_info, "[%d] ", get_armor_class(obj));
577 strcat(desc, more_info);
580 sprintf(desc+strlen(desc), "%s%d,%s%d ",
581 ((obj->hit_enchant >= 0) ? "+" : ""), obj->hit_enchant,
582 ((obj->d_enchant >= 0) ? "+" : ""), obj->d_enchant);
583 strcat(desc, name_of(obj));
589 if (!strncmp(desc, "a ", 2)) {
590 if (is_vowel(desc[2])) {
591 for (i = strlen(desc) + 1; i > 1; i--) {
597 if (obj->in_use_flags & BEING_WIELDED) {
598 strcat(desc, "in hand");
599 } else if (obj->in_use_flags & BEING_WORN) {
600 strcat(desc, "being worn");
601 } else if (obj->in_use_flags & ON_LEFT_HAND) {
602 strcat(desc, "on left hand");
603 } else if (obj->in_use_flags & ON_RIGHT_HAND) {
604 strcat(desc, "on right hand");
609 get_wand_and_ring_materials(void)
612 boolean used[WAND_MATERIALS];
614 for (i = 0; i < WAND_MATERIALS; i++) {
617 for (i = 0; i < WANDS; i++) {
619 j = get_rand(0, WAND_MATERIALS-1);
622 strcpy(id_wands[i].title, wand_materials[j]);
623 is_wood[i] = (j > MAX_METAL);
625 for (i = 0; i < GEMS; i++) {
628 for (i = 0; i < RINGS; i++) {
630 j = get_rand(0, GEMS-1);
633 strcpy(id_rings[i].title, gems[j]);
638 single_inv(short ichar)
644 ch = ichar ? ichar : pack_letter("inventory what?", ALL_OBJECTS);
649 if (!(obj = get_letter_object(ch))) {
650 message("no such item.", 0);
654 desc[1] = ((obj->what_is & ARMOR) && obj->is_protected) ? '}' : ')';
657 get_desc(obj, desc+3);
662 get_id_table(const object *obj)
664 switch(obj->what_is) {
678 return((struct id *) 0);
682 inv_armor_weapon(boolean is_weapon)
686 single_inv(rogue.weapon->ichar);
688 message("not wielding anything", 0);
692 single_inv(rogue.armor->ichar);
694 message("not wearing anything", 0);
706 message("what do you want identified?", 0);
710 if ((ch >= 'A') && (ch <= 'Z')) {
711 id = m_names[ch-'A'];
712 } else if (ch < 32) {
731 id = "wall of a room";
752 id = "wand or staff";
767 id = "the Amulet of Yendor";
770 id = "unknown character";
775 sprintf(buf, "'%c': %s", ch, id);