2 * Copyright (c) 1988, 1993
3 * The Regents of the University of California. All rights reserved.
5 * This code is derived from software contributed to Berkeley by
8 * Redistribution and use in source and binary forms, with or without
9 * modification, are permitted provided that the following conditions
11 * 1. Redistributions of source code must retain the above copyright
12 * notice, this list of conditions and the following disclaimer.
13 * 2. Redistributions in binary form must reproduce the above copyright
14 * notice, this list of conditions and the following disclaimer in the
15 * documentation and/or other materials provided with the distribution.
16 * 3. All advertising materials mentioning features or use of this software
17 * must display the following acknowledgement:
18 * This product includes software developed by the University of
19 * California, Berkeley and its contributors.
20 * 4. Neither the name of the University nor the names of its contributors
21 * may be used to endorse or promote products derived from this software
22 * without specific prior written permission.
24 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
25 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
26 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
27 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
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29 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
30 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
31 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
32 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
33 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
36 * @(#)rogue.h 8.1 (Berkeley) 5/31/93
37 * $FreeBSD: src/games/rogue/rogue.h,v 1.3.2.1 2001/12/17 12:43:23 phantom Exp $
38 * $DragonFly: src/games/rogue/rogue.h,v 1.3 2003/08/26 23:52:50 drhodus Exp $
47 * This source herein may be modified and/or distributed by anybody who
48 * so desires, with the following restrictions:
49 * 1.) This notice shall not be removed.
50 * 2.) Credit shall not be taken for the creation of this source.
51 * 3.) This code is not to be traded, sold, or used for personal
57 #define NOTHING ((unsigned short) 0)
58 #define OBJECT ((unsigned short) 01)
59 #define MONSTER ((unsigned short) 02)
60 #define STAIRS ((unsigned short) 04)
61 #define HORWALL ((unsigned short) 010)
62 #define VERTWALL ((unsigned short) 020)
63 #define DOOR ((unsigned short) 040)
64 #define FLOOR ((unsigned short) 0100)
65 #define TUNNEL ((unsigned short) 0200)
66 #define TRAP ((unsigned short) 0400)
67 #define HIDDEN ((unsigned short) 01000)
69 #define ARMOR ((unsigned short) 01)
70 #define WEAPON ((unsigned short) 02)
71 #define SCROL ((unsigned short) 04)
72 #define POTION ((unsigned short) 010)
73 #define GOLD ((unsigned short) 020)
74 #define FOOD ((unsigned short) 040)
75 #define WAND ((unsigned short) 0100)
76 #define RING ((unsigned short) 0200)
77 #define AMULET ((unsigned short) 0400)
78 #define ALL_OBJECTS ((unsigned short) 0777)
96 #define TWO_HANDED_SWORD 7
99 #define MAX_PACK_COUNT 24
101 #define PROTECT_ARMOR 0
102 #define HOLD_MONSTER 1
103 #define ENCH_WEAPON 2
108 #define SCARE_MONSTER 7
109 #define REMOVE_CURSE 8
110 #define CREATE_MONSTER 9
111 #define AGGRAVATE_MONSTER 10
112 #define MAGIC_MAPPING 11
116 #define INCREASE_STRENGTH 0
117 #define RESTORE_STRENGTH 1
119 #define EXTRA_HEALING 3
121 #define RAISE_LEVEL 5
123 #define HALLUCINATION 7
124 #define DETECT_MONSTER 8
125 #define DETECT_OBJECTS 9
127 #define LEVITATION 11
128 #define HASTE_SELF 12
129 #define SEE_INVISIBLE 13
133 #define SLOW_MONSTER 1
134 #define INVISIBILITY 2
136 #define HASTE_MONSTER 4
137 #define MAGIC_MISSILE 5
138 #define CANCELLATION 6
147 #define REGENERATION 2
148 #define SLOW_DIGEST 3
149 #define ADD_STRENGTH 4
150 #define SUSTAIN_STRENGTH 5
153 #define R_SEE_INVISIBLE 8
154 #define MAINTAIN_ARMOR 9
161 #define NOT_USED ((unsigned short) 0)
162 #define BEING_WIELDED ((unsigned short) 01)
163 #define BEING_WORN ((unsigned short) 02)
164 #define ON_LEFT_HAND ((unsigned short) 04)
165 #define ON_RIGHT_HAND ((unsigned short) 010)
166 #define ON_EITHER_HAND ((unsigned short) 014)
167 #define BEING_USED ((unsigned short) 017)
174 #define SLEEPING_GAS_TRAP 4
178 #define STEALTH_FACTOR 3
179 #define R_TELE_PERCENT 8
181 #define UNIDENTIFIED ((unsigned short) 00) /* MUST BE ZERO! */
182 #define IDENTIFIED ((unsigned short) 01)
183 #define CALLED ((unsigned short) 02)
188 #define MAX_TITLE_LENGTH 30
189 #define MAXSYLLABLES 40
191 #define WAND_MATERIALS 30
194 #define GOLD_PERCENT 46
196 #define MAX_OPT_LEN 40
198 #define HUNGER_STR_LEN 8
200 #define MAX_ID_TITLE_LEN 64
204 char title[MAX_ID_TITLE_LEN];
206 unsigned short id_status;
209 /* The following #defines provide more meaningful names for some of the
210 * struct object fields that are used for monsters. This, since each monster
211 * and object (scrolls, potions, etc) are represented by a struct object.
212 * Ideally, this should be handled by some kind of union structure.
215 #define m_damage damage
216 #define hp_to_kill quantity
218 #define first_level is_protected
219 #define last_level is_cursed
220 #define m_hit_chance class
221 #define stationary_damage identified
222 #define drop_percent which_kind
223 #define trail_char d_enchant
224 #define slowed_toggle quiver
225 #define moves_confused hit_enchant
226 #define nap_length picked_up
227 #define disguise what_is
228 #define next_monster next_object
230 struct obj { /* comment is monster meaning */
231 unsigned long m_flags; /* monster flags */
232 const char *damage; /* damage it does */
233 short quantity; /* hit points to kill */
234 short ichar; /* 'A' is for aquatar */
235 short kill_exp; /* exp for killing it */
236 short is_protected; /* level starts */
237 short is_cursed; /* level ends */
238 short class; /* chance of hitting you */
239 short identified; /* 'F' damage, 1,2,3... */
240 unsigned short which_kind; /* item carry/drop % */
241 short o_row, o_col, o; /* o is how many times stuck at o_row, o_col */
242 short row, col; /* current row, col */
243 short d_enchant; /* room char when detect_monster */
244 short quiver; /* monster slowed toggle */
245 short trow, tcol; /* target row, col */
246 short hit_enchant; /* how many moves is confused */
247 unsigned short what_is; /* imitator's charactor (?!%: */
248 short picked_up; /* sleep from wand of sleep */
249 unsigned short in_use_flags;
250 struct obj *next_object; /* next monster */
253 typedef struct obj object;
255 #define INIT_AW (object*)0,(object*)0
256 #define INIT_RINGS (object*)0,(object*)0
257 #define INIT_HP 12,12
258 #define INIT_STR 16,16
260 #define INIT_PACK {0}
262 #define INIT_CHAR '@'
263 #define INIT_MOVES 1250
268 object *left_ring, *right_ring;
282 typedef struct fightr fighter;
292 typedef struct dr door;
295 short bottom_row, right_col, left_col, top_row;
297 unsigned short is_room;
300 typedef struct rm room;
307 #define PASSAGE -3 /* cur_room value */
309 #define AMULET_LEVEL 26
311 #define R_NOTHING ((unsigned short) 01)
312 #define R_ROOM ((unsigned short) 02)
313 #define R_MAZE ((unsigned short) 04)
314 #define R_DEADEND ((unsigned short) 010)
315 #define R_CROSS ((unsigned short) 020)
317 #define MAX_EXP_LEVEL 21
318 #define MAX_EXP 10000001L
319 #define MAX_GOLD 999999
322 #define MAX_STRENGTH 99
323 #define LAST_DUNGEON 99
325 #define STAT_LEVEL 01
328 #define STAT_STRENGTH 010
329 #define STAT_ARMOR 020
331 #define STAT_HUNGER 0100
332 #define STAT_LABEL 0200
333 #define STAT_ALL 0377
335 #define PARTY_TIME 10 /* one party somewhere in each 10 level span */
337 #define MAX_TRAPS 10 /* maximum traps per level */
339 #define HIDE_PERCENT 12
343 short trap_row, trap_col;
346 typedef struct tr trap;
348 extern fighter rogue;
351 extern unsigned short dungeon[DROWS][DCOLS];
352 extern object level_objects;
354 extern struct id id_scrolls[];
355 extern struct id id_potions[];
356 extern struct id id_wands[];
357 extern struct id id_rings[];
358 extern struct id id_weapons[];
359 extern struct id id_armors[];
361 extern object mon_tab[];
362 extern object level_monsters;
368 #define INVISIBLE 04L
374 #define CAN_FLIT 0400L /* can, but usually doesn't, flit */
375 #define CONFUSED 01000L
378 #define FREEZES 010000L
379 #define STEALS_GOLD 020000L
380 #define STEALS_ITEM 040000L
381 #define STINGS 0100000L
382 #define DRAINS_LIFE 0200000L
383 #define DROPS_LEVEL 0400000L
384 #define SEEKS_GOLD 01000000L
385 #define FREEZING_ROGUE 02000000L
386 #define RUST_VANISHED 04000000L
387 #define CONFUSES 010000000L
388 #define IMITATES 020000000L
389 #define FLAMES 040000000L
390 #define STATIONARY 0100000000L /* damage will be 1,2,3,... */
391 #define NAPPING 0200000000L /* can't wake up for a while */
392 #define ALREADY_MOVED 0400000000L
394 #define SPECIAL_HIT (RUSTS|HOLDS|FREEZES|STEALS_GOLD|STEALS_ITEM|STINGS|DRAINS_LIFE|DROPS_LEVEL)
396 #define WAKE_PERCENT 45
397 #define FLIT_PERCENT 40
398 #define PARTY_WAKE_PERCENT 75
400 #define HYPOTHERMIA 1
402 #define POISON_DART 3
424 #define MOVE_FAILED -1
425 #define STOPPED_ON_SOMETHING -2
426 #define CANCEL '\033'
436 /* external routine declarations.
438 const char *mon_name();
439 const char *get_ench_color();
440 const char *name_of();
441 const char *md_gln();
444 boolean is_direction();
449 boolean check_hunger();
452 boolean has_been_touched();
453 object *add_to_pack();
454 object *alloc_object();
455 object *get_letter_object();
456 object *gr_monster();
457 object *get_thrown_at_monster();
458 object *get_zapped_monster();
459 object *check_duplicate();
463 struct id *get_id_table();
464 unsigned short gr_what_is();
465 #define rrandom random
466 #define srrandom(x) srandomdev()
469 void byebye(), onintr(), error_save();
472 short year; /* >= 1987 */
473 short month; /* 1 - 12 */
474 short day; /* 1 - 31 */
475 short hour; /* 0 - 23 */
476 short minute; /* 0 - 59 */
477 short second; /* 0 - 59 */
480 * external variable declarations.
482 extern char hunger_str[HUNGER_STR_LEN];
483 extern char login_name[MAX_OPT_LEN];
484 extern const char *error_file;