netinet{,6}: Assert in{,6}_inithead() are only used for system routing tables.
[dragonfly.git] / contrib / file / magic / Magdir / adventure
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2#------------------------------------------------------------------------------
e8af9738 3# $File: adventure,v 1.14 2012/06/21 01:32:26 christos Exp $
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4# adventure: file(1) magic for Adventure game files
5#
6# from Allen Garvin <earendil@faeryland.tamu-commerce.edu>
7# Edited by Dave Chapeskie <dchapes@ddm.on.ca> Jun 28, 1998
8# Edited by Chris Chittleborough <cchittleborough@yahoo.com.au>, March 2002
9#
10# ALAN
11# I assume there are other, lower versions, but these are the only ones I
12# saw in the archive.
130 beshort 0x0206 ALAN game data
14>2 byte <10 version 2.6%d
15
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16
17# Infocom (see z-machine)
18#------------------------------------------------------------------------------
19# Z-machine: file(1) magic for Z-machine binaries.
e4d4ce0c 20# Updated by Adam Buchbinder <adam.buchbinder@gmail.com>
2be182fc 21#
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22#http://www.gnelson.demon.co.uk/zspec/sect11.html
23#http://www.jczorkmid.net/~jpenney/ZSpec11-latest.txt
24#http://en.wikipedia.org/wiki/Z-machine
25# The first byte is the Z-machine revision; it is always between 1 and 8. We
26# had false matches (for instance, inbig5.ocp from the Omega TeX extension as
27# well as an occasional MP3 file), so we sanity-check the version number.
2be182fc 28#
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29# It might be possible to sanity-check the release number as well, as it seems
30# (at least in classic Infocom games) to always be a relatively small number,
31# always under 150 or so, but as this isn't rigorous, we'll wait on that until
32# it becomes clear that it's needed.
2be182fc 33#
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340 ubyte >0
35>0 ubyte <9
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36>>16 belong&0xfe00f0f0 0x3030
37>>>0 ubyte < 10
38>>>>2 ubeshort < 10
39>>>>>18 regex [0-9][0-9][0-9][0-9][0-9][0-9]
40>>>>>>0 ubyte < 10 Infocom (Z-machine %d,
41>>>>>>>2 ubeshort < 10 Release %d /
42>>>>>>>>18 string >\0 Serial %.6s)
43!:strength + 40
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44
45#------------------------------------------------------------------------------
46# Glulx: file(1) magic for Glulx binaries.
47#
48# I haven't checked for false matches yet.
49#
500 string Glul Glulx game data
51>4 beshort x (Version %d
52>>6 byte x \b.%d
53>>8 byte x \b.%d)
54>36 string Info Compiled by Inform
55
56
57
58# For Quetzal and blorb magic see iff
59
ab0b56cc 60
e4d4ce0c 61# TADS (Text Adventure Development System) version 2
ab0b56cc 62# All files are machine-independent (games compile to byte-code) and are tagged
e4d4ce0c 63# with a version string of the form "V2.<digit>.<digit>\0".
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64# Game files start with "TADS2 bin\n\r\032\0" then the compiler version.
650 string TADS2\ bin TADS
66>9 belong !0x0A0D1A00 game data, CORRUPTED
67>9 belong 0x0A0D1A00
68>>13 string >\0 %s game data
69# Resource files start with "TADS2 rsc\n\r\032\0" then the compiler version.
700 string TADS2\ rsc TADS
71>9 belong !0x0A0D1A00 resource data, CORRUPTED
72>9 belong 0x0A0D1A00
73>>13 string >\0 %s resource data
74# Some saved game files start with "TADS2 save/g\n\r\032\0", a little-endian
75# 2-byte length N, the N-char name of the game file *without* a NUL (darn!),
76# "TADS2 save\n\r\032\0" and the interpreter version.
770 string TADS2\ save/g TADS
78>12 belong !0x0A0D1A00 saved game data, CORRUPTED
79>12 belong 0x0A0D1A00
80>>(16.s+32) string >\0 %s saved game data
81# Other saved game files start with "TADS2 save\n\r\032\0" and the interpreter
82# version.
830 string TADS2\ save TADS
84>10 belong !0x0A0D1A00 saved game data, CORRUPTED
85>10 belong 0x0A0D1A00
86>>14 string >\0 %s saved game data
2be182fc 87
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88# TADS (Text Adventure Development System) version 3
89# Game files start with "T3-image\015\012\032"
900 string T3-image\015\012\032
91>11 leshort x TADS 3 game data (format version %d)
92# Saved game files start with "T3-state-v####\015\012\032"
93# where #### is a format version number
940 string T3-state-v
95>14 string \015\012\032 TADS 3 saved game data (format version
96>>10 byte x %c
97>>11 byte x \b%c
98>>12 byte x \b%c
99>>13 byte x \b%c)
100
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101# Danny Milosavljevic <danny.milo@gmx.net>
102# this are adrift (adventure game standard) game files, extension .taf
103# depending on version magic continues with 0x93453E6139FA (V 4.0)
104# 0x9445376139FA (V 3.90)
105# 0x9445366139FA (V 3.80)
106# this is from source (http://www.adrift.org.uk/) and I have some taf
107# files, and checked them.
108#0 belong 0x3C423FC9
109#>4 belong 0x6A87C2CF Adrift game file
110#!:mime application/x-adrift