installer - Several improvements
[dragonfly.git] / games / rogue / spec_hit.c
1 /*-
2  * Copyright (c) 1988, 1993
3  *      The Regents of the University of California.  All rights reserved.
4  *
5  * This code is derived from software contributed to Berkeley by
6  * Timothy C. Stoehr.
7  *
8  * Redistribution and use in source and binary forms, with or without
9  * modification, are permitted provided that the following conditions
10  * are met:
11  * 1. Redistributions of source code must retain the above copyright
12  *    notice, this list of conditions and the following disclaimer.
13  * 2. Redistributions in binary form must reproduce the above copyright
14  *    notice, this list of conditions and the following disclaimer in the
15  *    documentation and/or other materials provided with the distribution.
16  * 3. Neither the name of the University nor the names of its contributors
17  *    may be used to endorse or promote products derived from this software
18  *    without specific prior written permission.
19  *
20  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
21  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
22  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
23  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
24  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
25  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
26  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
27  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
28  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
29  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
30  * SUCH DAMAGE.
31  *
32  * @(#)spec_hit.c       8.1 (Berkeley) 5/31/93
33  * $FreeBSD: src/games/rogue/spec_hit.c,v 1.4 1999/11/30 03:49:28 billf Exp $
34  * $DragonFly: src/games/rogue/spec_hit.c,v 1.3 2006/09/02 19:31:07 pavalos Exp $
35  */
36
37 /*
38  * special_hit.c
39  *
40  * This source herein may be modified and/or distributed by anybody who
41  * so desires, with the following restrictions:
42  *    1.)  No portion of this notice shall be removed.
43  *    2.)  Credit shall not be taken for the creation of this source.
44  *    3.)  This code is not to be traded, sold, or used for personal
45  *         gain or profit.
46  *
47  */
48
49 #include "rogue.h"
50
51 static void     disappear(object *);
52 static void     drain_life(void);
53 static void     drop_level(void);
54 static void     freeze(object *);
55 static short    get_dir(short, short, short, short);
56 static boolean  gold_at(short, short);
57 static void     steal_gold(object *);
58 static void     steal_item(object *);
59 static void     sting(object *);
60 static boolean  try_to_cough(short, short, object *);
61
62 short less_hp = 0;
63 boolean being_held;
64
65 extern short cur_level, max_level, blind, levitate, ring_exp;
66 extern long level_points[];
67 extern boolean detect_monster, mon_disappeared;
68 extern boolean sustain_strength, maintain_armor;
69 extern char *you_can_move_again;
70
71 void
72 special_hit(object *monster)
73 {
74         if ((monster->m_flags & CONFUSED) && rand_percent(66)) {
75                 return;
76         }
77         if (monster->m_flags & RUSTS) {
78                 rust(monster);
79         }
80         if ((monster->m_flags & HOLDS) && !levitate) {
81                 being_held = 1;
82         }
83         if (monster->m_flags & FREEZES) {
84                 freeze(monster);
85         }
86         if (monster->m_flags & STINGS) {
87                 sting(monster);
88         }
89         if (monster->m_flags & DRAINS_LIFE) {
90                 drain_life();
91         }
92         if (monster->m_flags & DROPS_LEVEL) {
93                 drop_level();
94         }
95         if (monster->m_flags & STEALS_GOLD) {
96                 steal_gold(monster);
97         } else if (monster->m_flags & STEALS_ITEM) {
98                 steal_item(monster);
99         }
100 }
101
102 void
103 rust(object *monster)
104 {
105         if ((!rogue.armor) || (get_armor_class(rogue.armor) <= 1) ||
106                 (rogue.armor->which_kind == LEATHER)) {
107                 return;
108         }
109         if ((rogue.armor->is_protected) || maintain_armor) {
110                 if (monster && (!(monster->m_flags & RUST_VANISHED))) {
111                         message("the rust vanishes instantly", 0);
112                         monster->m_flags |= RUST_VANISHED;
113                 }
114         } else {
115                 rogue.armor->d_enchant--;
116                 message("your armor weakens", 0);
117                 print_stats(STAT_ARMOR);
118         }
119 }
120
121 static void
122 freeze(object *monster)
123 {
124         short freeze_percent = 99;
125         short i, n;
126
127         if (rand_percent(12)) {
128                 return;
129         }
130         freeze_percent -= (rogue.str_current+(rogue.str_current / 2));
131         freeze_percent -= ((rogue.exp + ring_exp) * 4);
132         freeze_percent -= (get_armor_class(rogue.armor) * 5);
133         freeze_percent -= (rogue.hp_max / 3);
134
135         if (freeze_percent > 10) {
136                 monster->m_flags |= FREEZING_ROGUE;
137                 message("you are frozen", 1);
138
139                 n = get_rand(4, 8);
140                 for (i = 0; i < n; i++) {
141                         mv_mons();
142                 }
143                 if (rand_percent(freeze_percent)) {
144                         for (i = 0; i < 50; i++) {
145                                 mv_mons();
146                         }
147                         killed_by(NULL, HYPOTHERMIA);
148                 }
149                 message(you_can_move_again, 1);
150                 monster->m_flags &= (~FREEZING_ROGUE);
151         }
152 }
153
154 static void
155 steal_gold(object *monster)
156 {
157         int amount;
158
159         if ((rogue.gold <= 0) || rand_percent(10)) {
160                 return;
161         }
162
163         amount = get_rand((cur_level * 10), (cur_level * 30));
164
165         if (amount > rogue.gold) {
166                 amount = rogue.gold;
167         }
168         rogue.gold -= amount;
169         message("your purse feels lighter", 0);
170         print_stats(STAT_GOLD);
171         disappear(monster);
172 }
173
174 static void
175 steal_item(object *monster)
176 {
177         object *obj;
178         short i, n, t = 0;
179         char desc[80];
180         boolean has_something = 0;
181
182         if (rand_percent(15)) {
183                 return;
184         }
185         obj = rogue.pack.next_object;
186
187         if (!obj) {
188                 goto DSPR;
189         }
190         while (obj) {
191                 if (!(obj->in_use_flags & BEING_USED)) {
192                         has_something = 1;
193                         break;
194                 }
195                 obj = obj->next_object;
196         }
197         if (!has_something) {
198                 goto DSPR;
199         }
200         n = get_rand(0, MAX_PACK_COUNT);
201         obj = rogue.pack.next_object;
202
203         for (i = 0; i <= n; i++) {
204                 obj = obj->next_object;
205                 while ((!obj) || (obj->in_use_flags & BEING_USED)) {
206                         if (!obj) {
207                                 obj = rogue.pack.next_object;
208                         } else {
209                                 obj = obj->next_object;
210                         }
211                 }
212         }
213         strcpy(desc, "she stole ");
214         if (obj->what_is != WEAPON) {
215                 t = obj->quantity;
216                 obj->quantity = 1;
217         }
218         get_desc(obj, desc+10);
219         message(desc, 0);
220
221         obj->quantity = ((obj->what_is != WEAPON) ? t : 1);
222
223         vanish(obj, 0, &rogue.pack);
224 DSPR:
225         disappear(monster);
226 }
227
228 static void
229 disappear(object *monster)
230 {
231         short row, col;
232
233         row = monster->row;
234         col = monster->col;
235
236         dungeon[row][col] &= ~MONSTER;
237         if (rogue_can_see(row, col)) {
238                 mvaddch(row, col, get_dungeon_char(row, col));
239         }
240         take_from_pack(monster, &level_monsters);
241         free_object(monster);
242         mon_disappeared = 1;
243 }
244
245 void
246 cough_up(object *monster)
247 {
248         object *obj;
249         short row, col, i, n;
250
251         if (cur_level < max_level) {
252                 return;
253         }
254
255         if (monster->m_flags & STEALS_GOLD) {
256                 obj = alloc_object();
257                 obj->what_is = GOLD;
258                 obj->quantity = get_rand((cur_level * 15), (cur_level * 30));
259         } else {
260                 if (!rand_percent((int)monster->drop_percent)) {
261                         return;
262                 }
263                 obj = gr_object();
264         }
265         row = monster->row;
266         col = monster->col;
267
268         for (n = 0; n <= 5; n++) {
269                 for (i = -n; i <= n; i++) {
270                         if (try_to_cough(row+n, col+i, obj)) {
271                                 return;
272                         }
273                         if (try_to_cough(row-n, col+i, obj)) {
274                                 return;
275                         }
276                 }
277                 for (i = -n; i <= n; i++) {
278                         if (try_to_cough(row+i, col-n, obj)) {
279                                 return;
280                         }
281                         if (try_to_cough(row+i, col+n, obj)) {
282                                 return;
283                         }
284                 }
285         }
286         free_object(obj);
287 }
288
289 static boolean
290 try_to_cough(short row, short col, object *obj)
291 {
292         if ((row < MIN_ROW) ||
293             (row > (DROWS-2)) || (col < 0) || (col>(DCOLS-1))) {
294                 return(0);
295         }
296         if ((!(dungeon[row][col] & (OBJECT | STAIRS | TRAP))) &&
297                 (dungeon[row][col] & (TUNNEL | FLOOR | DOOR))) {
298                 place_at(obj, row, col);
299                 if (((row != rogue.row) || (col != rogue.col)) &&
300                         (!(dungeon[row][col] & MONSTER))) {
301                         mvaddch(row, col, get_dungeon_char(row, col));
302                 }
303                 return(1);
304         }
305         return(0);
306 }
307
308 boolean
309 seek_gold(object *monster)
310 {
311         short i, j, rn, s;
312
313         if ((rn = get_room_number(monster->row, monster->col)) < 0) {
314                 return(0);
315         }
316         for (i = rooms[rn].top_row+1; i < rooms[rn].bottom_row; i++) {
317                 for (j = rooms[rn].left_col+1; j < rooms[rn].right_col; j++) {
318                         if ((gold_at(i, j)) && !(dungeon[i][j] & MONSTER)) {
319                                 monster->m_flags |= CAN_FLIT;
320                                 s = mon_can_go(monster, i, j);
321                                 monster->m_flags &= (~CAN_FLIT);
322                                 if (s) {
323                                         move_mon_to(monster, i, j);
324                                         monster->m_flags |= ASLEEP;
325                                         monster->m_flags &= (~(WAKENS | SEEKS_GOLD));
326                                         return(1);
327                                 }
328                                 monster->m_flags &= (~SEEKS_GOLD);
329                                 monster->m_flags |= CAN_FLIT;
330                                 mv_1_monster(monster, i, j);
331                                 monster->m_flags &= (~CAN_FLIT);
332                                 monster->m_flags |= SEEKS_GOLD;
333                                 return(1);
334                         }
335                 }
336         }
337         return(0);
338 }
339
340 static boolean
341 gold_at(short row, short col)
342 {
343         if (dungeon[row][col] & OBJECT) {
344                 object *obj;
345
346                 if ((obj = object_at(&level_objects, row, col)) &&
347                                 (obj->what_is == GOLD)) {
348                         return(1);
349                 }
350         }
351         return(0);
352 }
353
354 void
355 check_gold_seeker(object *monster)
356 {
357         monster->m_flags &= (~SEEKS_GOLD);
358 }
359
360 boolean
361 check_imitator(object *monster)
362 {
363         char msg[80];
364
365         if (monster->m_flags & IMITATES) {
366                 wake_up(monster);
367                 if (!blind) {
368                         mvaddch(monster->row, monster->col,
369                                         get_dungeon_char(monster->row, monster->col));
370                         check_message();
371                         sprintf(msg, "wait, that's a %s!", mon_name(monster));
372                         message(msg, 1);
373                 }
374                 return(1);
375         }
376         return(0);
377 }
378
379 boolean
380 imitating(short row, short col)
381 {
382         if (dungeon[row][col] & MONSTER) {
383                 object *monster;
384
385                 if ((monster = object_at(&level_monsters, row, col)) != NULL) {
386                         if (monster->m_flags & IMITATES) {
387                                 return(1);
388                         }
389                 }
390         }
391         return(0);
392 }
393
394 static void
395 sting(object *monster)
396 {
397         short sting_chance = 35;
398         char msg[80];
399
400         if ((rogue.str_current <= 3) || sustain_strength) {
401                 return;
402         }
403         sting_chance += (6 * (6 - get_armor_class(rogue.armor)));
404
405         if ((rogue.exp + ring_exp) > 8) {
406                 sting_chance -= (6 * ((rogue.exp + ring_exp) - 8));
407         }
408         if (rand_percent(sting_chance)) {
409                 sprintf(msg, "the %s's bite has weakened you",
410                 mon_name(monster));
411                 message(msg, 0);
412                 rogue.str_current--;
413                 print_stats(STAT_STRENGTH);
414         }
415 }
416
417 static void
418 drop_level(void)
419 {
420         int hp;
421
422         if (rand_percent(80) || (rogue.exp <= 5)) {
423                 return;
424         }
425         rogue.exp_points = level_points[rogue.exp-2] - get_rand(9, 29);
426         rogue.exp -= 2;
427         hp = hp_raise();
428         if ((rogue.hp_current -= hp) <= 0) {
429                 rogue.hp_current = 1;
430         }
431         if ((rogue.hp_max -= hp) <= 0) {
432                 rogue.hp_max = 1;
433         }
434         add_exp(1, 0);
435 }
436
437 static void
438 drain_life(void)
439 {
440         short n;
441
442         if (rand_percent(60) || (rogue.hp_max <= 30) || (rogue.hp_current < 10)) {
443                 return;
444         }
445         n = get_rand(1, 3);             /* 1 Hp, 2 Str, 3 both */
446
447         if ((n != 2) || (!sustain_strength)) {
448                 message("you feel weaker", 0);
449         }
450         if (n != 2) {
451                 rogue.hp_max--;
452                 rogue.hp_current--;
453                 less_hp++;
454         }
455         if (n != 1) {
456                 if ((rogue.str_current > 3) && (!sustain_strength)) {
457                         rogue.str_current--;
458                         if (coin_toss()) {
459                                 rogue.str_max--;
460                         }
461                 }
462         }
463         print_stats((STAT_STRENGTH | STAT_HP));
464 }
465
466 boolean
467 m_confuse(object *monster)
468 {
469         char msg[80];
470
471         if (!rogue_can_see(monster->row, monster->col)) {
472                 return(0);
473         }
474         if (rand_percent(45)) {
475                 monster->m_flags &= (~CONFUSES);        /* will not confuse the rogue */
476                 return(0);
477         }
478         if (rand_percent(55)) {
479                 monster->m_flags &= (~CONFUSES);
480                 sprintf(msg, "the gaze of the %s has confused you", mon_name(monster));
481                 message(msg, 1);
482                 cnfs();
483                 return(1);
484         }
485         return(0);
486 }
487
488 boolean
489 flame_broil(object *monster)
490 {
491         short row, col, dir;
492
493         if ((!mon_sees(monster, rogue.row, rogue.col)) || coin_toss()) {
494                 return(0);
495         }
496         row = rogue.row - monster->row;
497         col = rogue.col - monster->col;
498         if (row < 0) {
499                 row = -row;
500         }
501         if (col < 0) {
502                 col = -col;
503         }
504         if (((row != 0) && (col != 0) && (row != col)) ||
505                 ((row > 7) || (col > 7))) {
506                 return(0);
507         }
508         dir = get_dir(monster->row, monster->col, row, col);
509         bounce(FIRE, dir, monster->row, monster->col, 0);
510
511         return(1);
512 }
513
514 static short
515 get_dir(short srow, short scol, short drow, short dcol)
516 {
517         if (srow == drow) {
518                 if (scol < dcol) {
519                         return(RIGHT);
520                 } else {
521                         return(LEFT);
522                 }
523         }
524         if (scol == dcol) {
525                 if (srow < drow) {
526                         return(DOWN);
527                 } else {
528                         return(UPWARD);
529                 }
530         }
531         if ((srow > drow) && (scol > dcol)) {
532                 return(UPLEFT);
533         }
534         if ((srow < drow) && (scol < dcol)) {
535                 return(DOWNRIGHT);
536         }
537         if ((srow < drow) && (scol > dcol)) {
538                 return(DOWNLEFT);
539         }
540         /*if ((srow > drow) && (scol < dcol)) {*/
541                 return(UPRIGHT);
542         /*}*/
543 }