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[dragonfly.git] / games / battlestar / battlestar.6
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1.\" Copyright (c) 1983, 1993
2.\" The Regents of the University of California. All rights reserved.
3.\"
4.\" Redistribution and use in source and binary forms, with or without
5.\" modification, are permitted provided that the following conditions
6.\" are met:
7.\" 1. Redistributions of source code must retain the above copyright
8.\" notice, this list of conditions and the following disclaimer.
9.\" 2. Redistributions in binary form must reproduce the above copyright
10.\" notice, this list of conditions and the following disclaimer in the
11.\" documentation and/or other materials provided with the distribution.
12.\" 3. Neither the name of the University nor the names of its contributors
13.\" may be used to endorse or promote products derived from this software
14.\" without specific prior written permission.
15.\"
16.\" THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
17.\" ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
18.\" IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
19.\" ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
20.\" FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
21.\" DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
22.\" OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
23.\" HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
24.\" LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
25.\" OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
26.\" SUCH DAMAGE.
27.\"
28.\" @(#)battlestar.6 8.1 (Berkeley) 5/31/93
29.\" $FreeBSD: src/games/battlestar/battlestar.6,v 1.4.2.1 2001/07/22 11:32:34 dd Exp $
30.\" $DragonFly: src/games/battlestar/battlestar.6,v 1.5 2007/05/19 17:32:12 swildner Exp $
31.\"
32.Dd May 31, 1993
33.Dt BATTLESTAR 6
34.Os
35.Sh NAME
36.Nm battlestar
37.Nd a tropical adventure game
38.Sh SYNOPSIS
39.Nm
40.Op Fl r
41.Sh DESCRIPTION
42.Nm
43is an adventure game in the classic style.
44However, it's slightly less of a puzzle and more a game of exploration.
45There are a few magical words in the game, but on the whole, simple English
46should suffice to make one's desires understandable to the parser.
47.Sh THE SETTING
48In the days before the darkness came, when battlestars ruled the heavens...
49.Bd -literal -offset indent
50Three He made and gave them to His daughters,
51Beautiful nymphs, the goddesses of the waters.
52One to bring good luck and simple feats of wonder,
53Two to wash the lands and churn the waves asunder,
54Three to rule the world and purge the skies with thunder.
55.Ed
56.Pp
57In those times great wizards were known and their powers were beyond belief.
58They could take any object from thin air, and, uttering the word
59.Sq su
60could disappear.
61.Pp
62In those times men were known for their lust for gold and desire to
63wear fine weapons.
64Swords and coats of mail were fashioned that could withstand a laser blast.
65.Pp
66But when the darkness fell, the rightful reigns were toppled.
67Swords and helms and heads of state went rolling across the grass.
68The entire fleet of battlestars was reduced to a single ship.
69.Sh SAMPLE COMMANDS
70.Bd -literal -offset indent
71take --- take an object
72drop --- drop an object
73
74wear --- wear an object you are holding
75draw --- carry an object you are wearing
76
77put on --- take an object and wear it
78take off -- draw an object and drop it
79
80throw \*[Lt]object\*[Gt] \*[Lt]direction\*[Gt]
81
82! \*[Lt]shell esc\*[Gt]
83.Ed
84.Sh IMPLIED OBJECTS
85.Bd -literal -offset indent
86\*[Gt]-: take watermelon
87watermelon:
88Taken.
89\*[Gt]-: eat
90watermelon:
91Eaten.
92\*[Gt]-: take knife and sword and apple, drop all
93knife:
94Taken.
95broadsword:
96Taken.
97apple:
98Taken.
99knife:
100Dropped.
101broadsword:
102Dropped.
103apple:
104Dropped.
105\*[Gt]-: get
106knife:
107Taken.
108.Ed
109.Pp
110Notice that the "shadow" of the next word stays around if you
111want to take advantage of it.
112That is, saying "take knife" and then "drop"
113will drop the knife you just took.
114.Sh SCORE \*[Am] INVEN
115The two commands
116.Dq score
117and
118.Dq inven
119will print out your current status in the game.
120.Sh SAVING A GAME
121The command
122.Dq save
123will save your game in a file called
124.Pa Bstar
125in your home directory by default.
126You can recover a saved game by using the
127.Fl r
128option when you start up the game.
129.Sh DIRECTIONS
130The compass directions N, S, E, and W can be used if you have a compass.
131If you don't have a compass, you'll have to say R, L, A, or B, which
132stand for Right, Left, Ahead, and Back.
133Directions printed in room descriptions are
134always printed in R, L, A, and B relative directions.
135.Sh HISTORY
136I wrote
137.Nm Battlestar
138in 1979 in order to experiment with the niceties of the C Language.
139Most interesting things that happen in the game are hardwired into the
140code, so don't send me any hate mail about it!
141Instead, enjoy art for art's sake!
142.Sh AUTHORS
143.An David Riggle
144.Sh INSPIRATION \*[Am] ASSISTANCE
145.Bl -item -compact
146.It
147Chris Guthrie
148.It
149Peter Da Silva
150.It
151Kevin Brown
152.It
153Edward Wang
154.It
155Ken Arnold \*[Am] Company
156.El
157.Sh BUGS
158Countless.
159.Sh FAN MAIL
160Send to edward%ucbarpa@berkeley.arpa, chris%ucbcory@berkeley.arpa,
161riggle.pa@xerox.arpa.