2 * Copyright (c) 1983, 1993
3 * The Regents of the University of California. All rights reserved.
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions
8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright
11 * notice, this list of conditions and the following disclaimer in the
12 * documentation and/or other materials provided with the distribution.
13 * 3. All advertising materials mentioning features or use of this software
14 * must display the following acknowledgement:
15 * This product includes software developed by the University of
16 * California, Berkeley and its contributors.
17 * 4. Neither the name of the University nor the names of its contributors
18 * may be used to endorse or promote products derived from this software
19 * without specific prior written permission.
21 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
22 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
23 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
24 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
25 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
26 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
27 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
28 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
29 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
30 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
36 static char sccsid[] = "@(#)com1.c 8.1 (Berkeley) 5/31/93";
38 static const char rcsid[] =
39 "$FreeBSD: src/games/battlestar/com1.c,v 1.7.2.1 2001/03/05 11:45:35 kris Exp $";
44 void convert __P((int));
47 battlestar_move(thataway, token)
51 if ((!notes[CANTMOVE] && !notes[LAUNCHED]) ||
52 ((testbit(location[position].objects, LAND) || fuel > 0) &&
60 puts("You can't go this way.");
62 whichway(location[position]);
65 else if (notes[CANTMOVE] && !notes[LAUNCHED])
66 puts("You aren't able to move; you better drop something.");
68 puts("You are out of fuel; now you will rot in space forever!");
73 convert(tothis) /* Converts day to night and vice versa. */
74 int tothis; /* Day objects are permanent. Night objects are added*/
75 { /* at dusk, and subtracted at dawn. */
79 if (tothis == TONIGHT) {
80 for (i = 1; i <= NUMOFROOMS; i++)
81 for (j = 0; j < NUMOFWORDS; j++)
82 nightfile[i].objects[j] = dayfile[i].objects[j];
83 for (p = nightobjs; p->room != 0; p++)
84 setbit(nightfile[p->room].objects, p->obj);
87 for (i = 1; i <= NUMOFROOMS; i++)
88 for (j = 0; j < NUMOFWORDS; j++)
89 dayfile[i].objects[j] = nightfile[i].objects[j];
90 for (p = nightobjs; p->room != 0; p++)
91 clearbit(dayfile[p->room].objects, p->obj);
102 if (gtime > 30 && position < 32){
103 puts("An explosion of shuddering magnitude splinters bulkheads and");
104 puts("ruptures the battlestar's hull. You are sucked out into the");
105 puts("frozen void of space and killed.");
108 if (gtime > 20 && position < 32)
109 puts("Explosions rock the battlestar.");
111 puts("You drop from exhaustion...");
114 if (gtime > snooze - 5)
115 puts("You're getting tired.");
116 if (gtime > (rythmn + CYCLE)) {
117 if (location == nightfile) {
119 if (OUTSIDE && gtime - rythmn - CYCLE < 10) {
120 puts("Dew lit sunbeams stretch out from a watery sunrise and herald the dawn.");
121 puts("You awake from a misty dream-world into stark reality.");
126 clearbit(location[POOLS].objects, BATHGOD);
127 if (OUTSIDE && gtime - rythmn - CYCLE < 10) {
128 puts("The dying sun sinks into the ocean, leaving a blood stained sunset.");
129 puts("The sky slowly fades from orange to violet to black. A few stars");
130 puts("flicker on, and it is night.");
131 puts("The world seems completly different at night.");
134 rythmn = gtime - gtime % CYCLE;
136 if (!wiz && !tempwiz)
137 if ((testbit(inven,TALISMAN) || testbit(wear,TALISMAN)) && (testbit(inven,MEDALION) || testbit(wear,MEDALION)) && (testbit(inven,AMULET) || testbit(wear,AMULET))){
139 puts("The three amulets glow and reenforce each other in power.\nYou are now a wizard.");
141 if (testbit(location[position].objects,ELF)){
142 printf("%s\n",objdes[ELF]);
145 if (testbit(location[position].objects,DARK)){
146 printf("%s\n",objdes[DARK]);
149 if (testbit(location[position].objects,WOODSMAN)){
150 printf("%s\n",objdes[WOODSMAN]);
156 case 257: /* entering a cave */
162 case 216: /* leaving a cave */
169 if (testbit(location[position].objects, GIRL))
171 if (meetgirl && CYCLE * 1.5 - gtime < 10){
172 setbit(location[GARDEN].objects,GIRLTALK);
173 setbit(location[GARDEN].objects,LAMPON);
174 setbit(location[GARDEN].objects,ROPE);
176 if (position == DOCK && (beenthere[position] || gtime > CYCLE)){
177 clearbit(location[DOCK].objects, GIRL);
178 clearbit(location[DOCK].objects,MAN);
180 if (meetgirl && gtime - CYCLE * 1.5 > 10){
181 clearbit(location[GARDEN].objects,GIRLTALK);
182 clearbit(location[GARDEN].objects,LAMPON);
183 clearbit(location[GARDEN].objects,ROPE);
186 if (testbit(location[position].objects,CYLON)){
187 puts("Oh my God, you're being shot at by an alien spacecraft!");
188 printf("The targeting computer says we have %d seconds to attack!\n",gclock);
192 hurt = rnd(NUMOFINJURIES);
194 puts("Laser blasts sear the cockpit, and the alien veers off in a victory roll.");
195 puts("The viper shudders under a terrible explosion.");
196 printf("I'm afraid you have suffered %s.\n", ouch[hurt]);
199 clearbit(location[position].objects,CYLON);
201 if (injuries[SKULL] && injuries[INCISE] && injuries[NECK]){
202 puts("I'm afraid you have suffered fatal injuries.");
205 for (n=0; n < NUMOFINJURIES; n++)
206 if (injuries[n] == 1){
213 if (injuries[ARM] == 2){
217 if (injuries[RIBS] == 2){
221 if (injuries[SPINE] == 2){
225 if (carrying > WEIGHT || encumber > CUMBER)
237 if (!location[position].flyhere || (testbit(location[position].objects,LAND) && fuel <= 0)){
238 if (!location[position].flyhere)
239 puts("You're flying too low. We're going to crash!");
241 puts("You're out of fuel. We'll have to crash land!");
242 if (!location[position].down){
243 puts("Your viper strikes the ground and explodes into firey fragments.");
244 puts("Thick black smoke billows up from the wreckage.");
247 position = location[position].down;
250 setbit(location[position].objects,CRASH);
251 gtime += rnd(CYCLE/4);
252 puts("The viper explodes into the ground and you lose consciousness...");
254 hurt1 = rnd(NUMOFINJURIES - 2) + 2;
255 hurt2 = rnd(NUMOFINJURIES - 2) + 2;
258 injuries[0] = 1; /* abrasions */
259 injuries[1] = 1; /* lacerations */
260 printf("I'm afraid you have suffered %s and %s.\n",ouch[hurt1],ouch[hurt2]);