2 * Copyright (c) 1988, 1993
3 * The Regents of the University of California. All rights reserved.
5 * This code is derived from software contributed to Berkeley by
8 * Redistribution and use in source and binary forms, with or without
9 * modification, are permitted provided that the following conditions
11 * 1. Redistributions of source code must retain the above copyright
12 * notice, this list of conditions and the following disclaimer.
13 * 2. Redistributions in binary form must reproduce the above copyright
14 * notice, this list of conditions and the following disclaimer in the
15 * documentation and/or other materials provided with the distribution.
16 * 3. All advertising materials mentioning features or use of this software
17 * must display the following acknowledgement:
18 * This product includes software developed by the University of
19 * California, Berkeley and its contributors.
20 * 4. Neither the name of the University nor the names of its contributors
21 * may be used to endorse or promote products derived from this software
22 * without specific prior written permission.
24 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
25 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
26 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
27 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
28 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
29 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
30 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
31 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
32 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
33 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
39 static char sccsid[] = "@(#)spec_hit.c 8.1 (Berkeley) 5/31/93";
41 static const char rcsid[] =
42 "$FreeBSD: src/games/rogue/spec_hit.c,v 1.4 1999/11/30 03:49:28 billf Exp $";
48 * This source herein may be modified and/or distributed by anybody who
49 * so desires, with the following restrictions:
50 * 1.) No portion of this notice shall be removed.
51 * 2.) Credit shall not be taken for the creation of this source.
52 * 3.) This code is not to be traded, sold, or used for personal
62 extern short cur_level, max_level, blind, levitate, ring_exp;
63 extern long level_points[];
64 extern boolean detect_monster, mon_disappeared;
65 extern boolean sustain_strength, maintain_armor;
66 extern char *you_can_move_again;
71 if ((monster->m_flags & CONFUSED) && rand_percent(66)) {
74 if (monster->m_flags & RUSTS) {
77 if ((monster->m_flags & HOLDS) && !levitate) {
80 if (monster->m_flags & FREEZES) {
83 if (monster->m_flags & STINGS) {
86 if (monster->m_flags & DRAINS_LIFE) {
89 if (monster->m_flags & DROPS_LEVEL) {
92 if (monster->m_flags & STEALS_GOLD) {
94 } else if (monster->m_flags & STEALS_ITEM) {
102 if ((!rogue.armor) || (get_armor_class(rogue.armor) <= 1) ||
103 (rogue.armor->which_kind == LEATHER)) {
106 if ((rogue.armor->is_protected) || maintain_armor) {
107 if (monster && (!(monster->m_flags & RUST_VANISHED))) {
108 message("the rust vanishes instantly", 0);
109 monster->m_flags |= RUST_VANISHED;
112 rogue.armor->d_enchant--;
113 message("your armor weakens", 0);
114 print_stats(STAT_ARMOR);
121 short freeze_percent = 99;
124 if (rand_percent(12)) {
127 freeze_percent -= (rogue.str_current+(rogue.str_current / 2));
128 freeze_percent -= ((rogue.exp + ring_exp) * 4);
129 freeze_percent -= (get_armor_class(rogue.armor) * 5);
130 freeze_percent -= (rogue.hp_max / 3);
132 if (freeze_percent > 10) {
133 monster->m_flags |= FREEZING_ROGUE;
134 message("you are frozen", 1);
137 for (i = 0; i < n; i++) {
140 if (rand_percent(freeze_percent)) {
141 for (i = 0; i < 50; i++) {
144 killed_by((object *)0, HYPOTHERMIA);
146 message(you_can_move_again, 1);
147 monster->m_flags &= (~FREEZING_ROGUE);
156 if ((rogue.gold <= 0) || rand_percent(10)) {
160 amount = get_rand((cur_level * 10), (cur_level * 30));
162 if (amount > rogue.gold) {
165 rogue.gold -= amount;
166 message("your purse feels lighter", 0);
167 print_stats(STAT_GOLD);
177 boolean has_something = 0;
179 if (rand_percent(15)) {
182 obj = rogue.pack.next_object;
188 if (!(obj->in_use_flags & BEING_USED)) {
192 obj = obj->next_object;
194 if (!has_something) {
197 n = get_rand(0, MAX_PACK_COUNT);
198 obj = rogue.pack.next_object;
200 for (i = 0; i <= n; i++) {
201 obj = obj->next_object;
202 while ((!obj) || (obj->in_use_flags & BEING_USED)) {
204 obj = rogue.pack.next_object;
206 obj = obj->next_object;
210 (void) strcpy(desc, "she stole ");
211 if (obj->what_is != WEAPON) {
215 get_desc(obj, desc+10);
218 obj->quantity = ((obj->what_is != WEAPON) ? t : 1);
220 vanish(obj, 0, &rogue.pack);
233 dungeon[row][col] &= ~MONSTER;
234 if (rogue_can_see(row, col)) {
235 mvaddch(row, col, get_dungeon_char(row, col));
237 take_from_pack(monster, &level_monsters);
238 free_object(monster);
246 short row, col, i, n;
248 if (cur_level < max_level) {
252 if (monster->m_flags & STEALS_GOLD) {
253 obj = alloc_object();
255 obj->quantity = get_rand((cur_level * 15), (cur_level * 30));
257 if (!rand_percent((int) monster->drop_percent)) {
265 for (n = 0; n <= 5; n++) {
266 for (i = -n; i <= n; i++) {
267 if (try_to_cough(row+n, col+i, obj)) {
270 if (try_to_cough(row-n, col+i, obj)) {
274 for (i = -n; i <= n; i++) {
275 if (try_to_cough(row+i, col-n, obj)) {
278 if (try_to_cough(row+i, col+n, obj)) {
286 try_to_cough(row, col, obj)
290 if ((row < MIN_ROW) || (row > (DROWS-2)) || (col < 0) || (col>(DCOLS-1))) {
293 if ((!(dungeon[row][col] & (OBJECT | STAIRS | TRAP))) &&
294 (dungeon[row][col] & (TUNNEL | FLOOR | DOOR))) {
295 place_at(obj, row, col);
296 if (((row != rogue.row) || (col != rogue.col)) &&
297 (!(dungeon[row][col] & MONSTER))) {
298 mvaddch(row, col, get_dungeon_char(row, col));
310 if ((rn = get_room_number(monster->row, monster->col)) < 0) {
313 for (i = rooms[rn].top_row+1; i < rooms[rn].bottom_row; i++) {
314 for (j = rooms[rn].left_col+1; j < rooms[rn].right_col; j++) {
315 if ((gold_at(i, j)) && !(dungeon[i][j] & MONSTER)) {
316 monster->m_flags |= CAN_FLIT;
317 s = mon_can_go(monster, i, j);
318 monster->m_flags &= (~CAN_FLIT);
320 move_mon_to(monster, i, j);
321 monster->m_flags |= ASLEEP;
322 monster->m_flags &= (~(WAKENS | SEEKS_GOLD));
325 monster->m_flags &= (~SEEKS_GOLD);
326 monster->m_flags |= CAN_FLIT;
327 mv_1_monster(monster, i, j);
328 monster->m_flags &= (~CAN_FLIT);
329 monster->m_flags |= SEEKS_GOLD;
340 if (dungeon[row][col] & OBJECT) {
343 if ((obj = object_at(&level_objects, row, col)) &&
344 (obj->what_is == GOLD)) {
351 check_gold_seeker(monster)
354 monster->m_flags &= (~SEEKS_GOLD);
357 check_imitator(monster)
362 if (monster->m_flags & IMITATES) {
365 mvaddch(monster->row, monster->col,
366 get_dungeon_char(monster->row, monster->col));
368 sprintf(msg, "wait, that's a %s!", mon_name(monster));
379 if (dungeon[row][col] & MONSTER) {
380 object *object_at(), *monster;
382 if (monster = object_at(&level_monsters, row, col)) {
383 if (monster->m_flags & IMITATES) {
394 short sting_chance = 35;
397 if ((rogue.str_current <= 3) || sustain_strength) {
400 sting_chance += (6 * (6 - get_armor_class(rogue.armor)));
402 if ((rogue.exp + ring_exp) > 8) {
403 sting_chance -= (6 * ((rogue.exp + ring_exp) - 8));
405 if (rand_percent(sting_chance)) {
406 sprintf(msg, "the %s's bite has weakened you",
410 print_stats(STAT_STRENGTH);
418 if (rand_percent(80) || (rogue.exp <= 5)) {
421 rogue.exp_points = level_points[rogue.exp-2] - get_rand(9, 29);
424 if ((rogue.hp_current -= hp) <= 0) {
425 rogue.hp_current = 1;
427 if ((rogue.hp_max -= hp) <= 0) {
437 if (rand_percent(60) || (rogue.hp_max <= 30) || (rogue.hp_current < 10)) {
440 n = get_rand(1, 3); /* 1 Hp, 2 Str, 3 both */
442 if ((n != 2) || (!sustain_strength)) {
443 message("you feel weaker", 0);
451 if ((rogue.str_current > 3) && (!sustain_strength)) {
458 print_stats((STAT_STRENGTH | STAT_HP));
466 if (!rogue_can_see(monster->row, monster->col)) {
469 if (rand_percent(45)) {
470 monster->m_flags &= (~CONFUSES); /* will not confuse the rogue */
473 if (rand_percent(55)) {
474 monster->m_flags &= (~CONFUSES);
475 sprintf(msg, "the gaze of the %s has confused you", mon_name(monster));
488 if ((!mon_sees(monster, rogue.row, rogue.col)) || coin_toss()) {
491 row = rogue.row - monster->row;
492 col = rogue.col - monster->col;
499 if (((row != 0) && (col != 0) && (row != col)) ||
500 ((row > 7) || (col > 7))) {
503 dir = get_dir(monster->row, monster->col, row, col);
504 bounce(FIRE, dir, monster->row, monster->col, 0);
509 get_dir(srow, scol, drow, dcol)
510 short srow, scol, drow, dcol;
526 if ((srow > drow) && (scol > dcol)) {
529 if ((srow < drow) && (scol < dcol)) {
532 if ((srow < drow) && (scol > dcol)) {
535 /*if ((srow > drow) && (scol < dcol)) {*/