Initial import from FreeBSD RELENG_4:
[dragonfly.git] / games / sail / pl_3.c
1 /*
2  * Copyright (c) 1983, 1993
3  *      The Regents of the University of California.  All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions
7  * are met:
8  * 1. Redistributions of source code must retain the above copyright
9  *    notice, this list of conditions and the following disclaimer.
10  * 2. Redistributions in binary form must reproduce the above copyright
11  *    notice, this list of conditions and the following disclaimer in the
12  *    documentation and/or other materials provided with the distribution.
13  * 3. All advertising materials mentioning features or use of this software
14  *    must display the following acknowledgement:
15  *      This product includes software developed by the University of
16  *      California, Berkeley and its contributors.
17  * 4. Neither the name of the University nor the names of its contributors
18  *    may be used to endorse or promote products derived from this software
19  *    without specific prior written permission.
20  *
21  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
22  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
23  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
24  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
25  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
26  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
27  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
28  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
29  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
30  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
31  * SUCH DAMAGE.
32  */
33
34 #ifndef lint
35 #if 0
36 static char sccsid[] = "@(#)pl_3.c      8.1 (Berkeley) 5/31/93";
37 #endif
38 static const char rcsid[] =
39  "$FreeBSD: src/games/sail/pl_3.c,v 1.6 1999/11/30 03:49:37 billf Exp $";
40 #endif /* not lint */
41
42 #include "player.h"
43
44 acceptcombat()
45 {
46         int men = 0;
47         int target, temp;
48         int n, r;
49         int index, rakehim, sternrake;
50         int hhits = 0, ghits = 0, rhits = 0, chits = 0;
51         int crew[3];
52         int load;
53         int guns, car, ready, shootat, hit;
54         int roll;
55         struct ship *closest;
56
57         crew[0] = mc->crew1;
58         crew[1] = mc->crew2;
59         crew[2] = mc->crew3;
60         for (n = 0; n < 3; n++) {
61                 if (mf->OBP[n].turnsent)
62                         men += mf->OBP[n].mensent;
63         }
64         for (n = 0; n < 3; n++) {
65                 if (mf->DBP[n].turnsent)
66                         men += mf->DBP[n].mensent;
67         }
68         if (men) {
69                 crew[0] = men/100 ? 0 : crew[0] != 0;
70                 crew[1] = (men%100)/10 ? 0 : crew[1] != 0;
71                 crew[2] = men%10 ? 0 : crew[2] != 0;
72         }
73         for (r = 0; r < 2; r++) {
74                 if (r) {
75                         ready = mf->readyR;
76                         load = mf->loadR;
77                         guns = mc->gunR;
78                         car = mc->carR;
79                 } else {
80                         ready = mf->readyL;
81                         load = mf->loadL;
82                         guns = mc->gunL;
83                         car = mc->carL;
84                 }
85                 if (!guns && !car || load == L_EMPTY || (ready & R_LOADED) == 0)
86                         goto cant;
87                 if (mf->struck || !crew[2])
88                         goto cant;
89                 closest = closestenemy(ms, (r ? 'r' : 'l'), 1);
90                 if (closest == 0)
91                         goto cant;
92                 if (closest->file->struck)
93                         goto cant;
94                 target = range(ms, closest);
95                 if (target > rangeofshot[load] || !guns && target >= 3)
96                         goto cant;
97                 Signal("%s (%c%c) within range of %s broadside.",
98                         closest, r ? "right" : "left");
99                 if (load > L_CHAIN && target < 6) {
100                         switch (sgetch("Aim for hull or rigging? ",
101                                 (struct ship *)0, 1)) {
102                         case 'r':
103                                 shootat = RIGGING;
104                                 break;
105                         case 'h':
106                                 shootat = HULL;
107                                 break;
108                         default:
109                                 shootat = -1;
110                                 Signal("'Avast there! Hold your fire.'",
111                                         (struct ship *)0);
112                         }
113                 } else {
114                         if (sgetch("Fire? ", (struct ship *)0, 1) == 'n') {
115                                 shootat = -1;
116                                 Signal("Belay that! Hold your fire.",
117                                         (struct ship *)0);
118                         } else
119                                 shootat = RIGGING;
120                 }
121                 if (shootat == -1)
122                         continue;
123                 fired = 1;
124                 rakehim = gunsbear(ms, closest) && !gunsbear(closest, ms);
125                 temp = portside(closest, ms, 1) - closest->file->dir + 1;
126                 if (temp < 1)
127                         temp += 8;
128                 else if (temp > 8)
129                         temp -= 8;
130                 sternrake = temp > 4 && temp < 6;
131                 if (rakehim) {
132                         if (!sternrake)
133                                 Signal("Raking the %s!", closest);
134                         else
135                                 Signal("Stern Rake! %s splintering!", closest);
136                 }
137                 index = guns;
138                 if (target < 3)
139                         index += car;
140                 index = (index - 1)/3;
141                 index = index > 8 ? 8 : index;
142                 if (!rakehim)
143                         hit = HDT[index][target-1];
144                 else
145                         hit = HDTrake[index][target-1];
146                 if (rakehim && sternrake)
147                         hit++;
148                 hit += QUAL[index][mc->qual-1];
149                 for (n = 0; n < 3 && mf->captured == 0; n++)
150                         if (!crew[n]) {
151                                 if (index <= 5)
152                                         hit--;
153                                 else
154                                         hit -= 2;
155                         }
156                 if (ready & R_INITIAL) {
157                         if (index <= 3)
158                                 hit++;
159                         else
160                                 hit += 2;
161                 }
162                 if (mf->captured != 0) {
163                         if (index <= 1)
164                                 hit--;
165                         else
166                                 hit -= 2;
167                 }
168                 hit += AMMO[index][load - 1];
169                 if (((temp = mc->class) >= 5 || temp == 1) && windspeed == 5)
170                         hit--;
171                 if (windspeed == 6 && temp == 4)
172                         hit -= 2;
173                 if (windspeed == 6 && temp <= 3)
174                         hit--;
175                 if (hit >= 0) {
176                         roll = die();
177                         if (load == L_GRAPE)
178                                 chits = hit;
179                         else {
180                                 struct Tables *t;
181                                 if (hit > 10)
182                                         hit = 10;
183                                 t = &(shootat == RIGGING ? RigTable : HullTable)
184                                         [hit][roll-1];
185                                 chits = t->C;
186                                 rhits = t->R;
187                                 hhits = t->H;
188                                 ghits = t->G;
189                                 if (closest->file->FS)
190                                         rhits *= 2;
191                                 if (load == L_CHAIN) {
192                                         ghits = 0;
193                                         hhits = 0;
194                                 }
195                         }
196                         table(shootat, load, hit, closest, ms, roll);
197                 }
198                 Signal("Damage inflicted on the %s:",
199                         (struct ship *)0, closest->shipname);
200                 Signal("\t%d HULL, %d GUNS, %d CREW, %d RIGGING",
201                         (struct ship *)0, hhits, ghits, chits, rhits);
202                 if (!r) {
203                         mf->loadL = L_EMPTY;
204                         mf->readyL = R_EMPTY;
205                 } else {
206                         mf->loadR = L_EMPTY;
207                         mf->readyR = R_EMPTY;
208                 }
209                 continue;
210         cant:
211                 Signal("Unable to fire %s broadside",
212                         (struct ship *)0, r ? "right" : "left");
213         }
214         blockalarm();
215         draw_stat();
216         unblockalarm();
217 }
218
219 grapungrap()
220 {
221         struct ship *sp;
222         int i;
223
224         foreachship(sp) {
225                 if (sp == ms || sp->file->dir == 0)
226                         continue;
227                 if (range(ms, sp) > 1 && !grappled2(ms, sp))
228                         continue;
229                 switch (sgetch("Attempt to grapple or ungrapple %s (%c%c): ",
230                         sp, 1)) {
231                 case 'g':
232                         if (die() < 3
233                             || ms->nationality == capship(sp)->nationality) {
234                                 Write(W_GRAP, ms, 0, sp->file->index, 0, 0, 0);
235                                 Write(W_GRAP, sp, 0, player, 0, 0, 0);
236                                 Signal("Attempt succeeds!", (struct ship *)0);
237                                 makesignal(ms, "grappled with %s (%c%c)", sp);
238                         } else
239                                 Signal("Attempt fails.", (struct ship *)0);
240                         break;
241                 case 'u':
242                         for (i = grappled2(ms, sp); --i >= 0;) {
243                                 if (ms->nationality
244                                         == capship(sp)->nationality
245                                     || die() < 3) {
246                                         cleangrapple(ms, sp, 0);
247                                         Signal("Attempt succeeds!",
248                                                 (struct ship *)0);
249                                         makesignal(ms,
250                                                 "ungrappling with %s (%c%c)",
251                                                 sp);
252                                 } else
253                                         Signal("Attempt fails.",
254                                                 (struct ship *)0);
255                         }
256                         break;
257                 }
258         }
259 }
260
261 unfoulplayer()
262 {
263         struct ship *to;
264         int i;
265
266         foreachship(to) {
267                 if (fouled2(ms, to) == 0)
268                         continue;
269                 if (sgetch("Attempt to unfoul with the %s (%c%c)? ", to, 1) != 'y')
270                         continue;
271                 for (i = fouled2(ms, to); --i >= 0;) {
272                         if (die() <= 2) {
273                                 cleanfoul(ms, to, 0);
274                                 Signal("Attempt succeeds!", (struct ship *)0);
275                                 makesignal(ms, "Unfouling %s (%c%c)", to);
276                         } else
277                                 Signal("Attempt fails.", (struct ship *)0);
278                 }
279         }
280 }