Initial import from FreeBSD RELENG_4:
[dragonfly.git] / games / trek / abandon.c
1 /*
2  * Copyright (c) 1980, 1993
3  *      The Regents of the University of California.  All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions
7  * are met:
8  * 1. Redistributions of source code must retain the above copyright
9  *    notice, this list of conditions and the following disclaimer.
10  * 2. Redistributions in binary form must reproduce the above copyright
11  *    notice, this list of conditions and the following disclaimer in the
12  *    documentation and/or other materials provided with the distribution.
13  * 3. All advertising materials mentioning features or use of this software
14  *    must display the following acknowledgement:
15  *      This product includes software developed by the University of
16  *      California, Berkeley and its contributors.
17  * 4. Neither the name of the University nor the names of its contributors
18  *    may be used to endorse or promote products derived from this software
19  *    without specific prior written permission.
20  *
21  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
22  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
23  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
24  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
25  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
26  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
27  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
28  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
29  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
30  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
31  * SUCH DAMAGE.
32  */
33
34 #ifndef lint
35 #if 0
36 static char sccsid[] = "@(#)abandon.c   8.1 (Berkeley) 5/31/93";
37 #endif
38 static const char rcsid[] =
39  "$FreeBSD: src/games/trek/abandon.c,v 1.4 1999/11/30 03:49:43 billf Exp $";
40 #endif /* not lint */
41
42 # include       "trek.h"
43
44 /*
45 **  Abandon Ship
46 **
47 **      The ship is abandoned.  If your current ship is the Faire
48 **      Queene, or if your shuttlecraft is dead, you're out of
49 **      luck.  You need the shuttlecraft in order for the captain
50 **      (that's you!!) to escape.
51 **
52 **      Your crew can beam to an inhabited starsystem in the
53 **      quadrant, if there is one and if the transporter is working.
54 **      If there is no inhabited starsystem, or if the transporter
55 **      is out, they are left to die in outer space.
56 **
57 **      These currently just count as regular deaths, but they
58 **      should count very heavily against you.
59 **
60 **      If there are no starbases left, you are captured by the
61 **      Klingons, who torture you mercilessly.  However, if there
62 **      is at least one starbase, you are returned to the
63 **      Federation in a prisoner of war exchange.  Of course, this
64 **      can't happen unless you have taken some prisoners.
65 **
66 **      Uses trace flag 40
67 */
68
69 abandon()
70 {
71         struct quad     *q;
72         int             i;
73         int                     j;
74         struct event    *e;
75
76         if (Ship.ship == QUEENE)
77                 return (printf("You may not abandon ye Faire Queene\n"));
78         if (Ship.cond != DOCKED)
79         {
80                 if (damaged(SHUTTLE))
81                         return (out(SHUTTLE));
82                 printf("Officers escape in shuttlecraft\n");
83                 /* decide on fate of crew */
84                 q = &Quad[Ship.quadx][Ship.quady];
85                 if (q->qsystemname == 0 || damaged(XPORTER))
86                 {
87                         printf("Entire crew of %d left to die in outer space\n",
88                                 Ship.crew);
89                         Game.deaths += Ship.crew;
90                 }
91                 else
92                 {
93                         printf("Crew beams down to planet %s\n", systemname(q));
94                 }
95         }
96         /* see if you can be exchanged */
97         if (Now.bases == 0 || Game.captives < 20 * Game.skill)
98                 lose(L_CAPTURED);
99         /* re-outfit new ship */
100         printf("You are hereby put in charge of an antiquated but still\n");
101         printf("  functional ship, the Fairie Queene.\n");
102         Ship.ship = QUEENE;
103         Ship.shipname = "Fairie Queene";
104         Param.energy = Ship.energy = 3000;
105         Param.torped = Ship.torped = 6;
106         Param.shield = Ship.shield = 1250;
107         Ship.shldup = 0;
108         Ship.cloaked = 0;
109         Ship.warp = 5.0;
110         Ship.warp2 = 25.0;
111         Ship.warp3 = 125.0;
112         Ship.cond = GREEN;
113         /* clear out damages on old ship */
114         for (i = 0; i < MAXEVENTS; i++)
115         {
116                 e = &Event[i];
117                 if (e->evcode != E_FIXDV)
118                         continue;
119                 unschedule(e);
120         }
121         /* get rid of some devices and redistribute probabilities */
122         i = Param.damprob[SHUTTLE] + Param.damprob[CLOAK];
123         Param.damprob[SHUTTLE] = Param.damprob[CLOAK] = 0;
124         while (i > 0)
125                 for (j = 0; j < NDEV; j++)
126                 {
127                         if (Param.damprob[j] != 0)
128                         {
129                                 Param.damprob[j] += 1;
130                                 i--;
131                                 if (i <= 0)
132                                         break;
133                         }
134                 }
135         /* pick a starbase to restart at */
136         i = ranf(Now.bases);
137         Ship.quadx = Now.base[i].x;
138         Ship.quady = Now.base[i].y;
139         /* setup that quadrant */
140         while (1)
141         {
142                 initquad(1);
143                 Sect[Ship.sectx][Ship.secty] = EMPTY;
144                 for (i = 0; i < 5; i++)
145                 {
146                         Ship.sectx = Etc.starbase.x + ranf(3) - 1;
147                         if (Ship.sectx < 0 || Ship.sectx >= NSECTS)
148                                 continue;
149                         Ship.secty = Etc.starbase.y + ranf(3) - 1;
150                         if (Ship.secty < 0 || Ship.secty >= NSECTS)
151                                 continue;
152                         if (Sect[Ship.sectx][Ship.secty] == EMPTY)
153                         {
154                                 Sect[Ship.sectx][Ship.secty] = QUEENE;
155                                 dock();
156                                 compkldist(0);
157                                 return;
158                         }
159                 }
160         }
161 }