2 /* $FreeBSD: src/games/larn/main.c,v 1.9 1999/11/30 03:48:59 billf Exp $ */
7 static const char copyright[]="\nLarn is copyrighted 1986 by Noah Morgan.\n";
8 int srcount=0; /* line counter for showstr() */
9 int dropflag=0; /* if 1 then don't lookforobject() next round */
10 int rmst=80; /* random monster creation counter */
11 int userid; /* the players login user id number */
12 char nowelcome=0,nomove=0; /* if (nomove) then don't count next iteration as a move */
13 static char viewflag=0;
14 /* if viewflag then we have done a 99 stay here and don't showcell in the main loop */
15 char restorflag=0; /* 1 means restore has been done */
16 static char cmdhelp[] = "\
17 Cmd line format: larn [-slicnh] [-o<optsifle>] [-##] [++]\n\
18 -s show the scoreboard\n\
19 -l show the logfile (wizard id only)\n\
20 -i show scoreboard with inventories of dead characters\n\
21 -c create new scoreboard (wizard id only)\n\
22 -n suppress welcome message on starting game\n\
23 -## specify level of difficulty (example: -5)\n\
24 -h print this help text\n\
25 ++ restore game from checkpoint file\n\
26 -o<optsfile> specify .larnopts filename to be used instead of \"~/.larnopts\"\n\
29 static char *termtypes[] = { "vt100", "vt101", "vt102", "vt103", "vt125",
30 "vt131", "vt140", "vt180", "vt220", "vt240", "vt241", "vt320", "vt340",
49 * first task is to identify the player
52 init_term(); /* setup the terminal (find out what type) for termcap */
54 if (((ptr = getlogin()) == 0) || (*ptr==0)) { /* try to get login name */
55 if (pwe=getpwuid(getuid())) /* can we get it from /etc/passwd? */
58 if ((ptr = getenv("USER")) == 0)
59 if ((ptr = getenv("LOGNAME")) == 0)
61 noone: write(2, "Can't find your logname. Who Are You?\n",39);
65 if (ptr==0) goto noone;
66 if (strlen(ptr)==0) goto noone;
68 * second task is to prepare the pathnames the player will need
70 strcpy(loginname,ptr); /* save loginname of the user for logging purposes */
71 strcpy(logname,ptr); /* this will be overwritten with the players name */
72 if ((ptr = getenv("HOME")) == 0) ptr = ".";
73 strcpy(savefilename, ptr);
74 strcat(savefilename, "/Larn.sav"); /* save file name in home directory */
75 sprintf(optsfile, "%s/.larnopts",ptr); /* the .larnopts filename */
78 * now malloc the memory for the dungeon
80 cell = (struct cel *)malloc(sizeof(struct cel)*(MAXLEVEL+MAXVLEVEL)*MAXX*MAXY);
81 if (cell == 0) died(-285); /* malloc failure */
82 lpbuf = malloc((5* BUFBIG)>>2); /* output buffer */
83 inbuffer = malloc((5*MAXIBUF)>>2); /* output buffer */
84 if ((lpbuf==0) || (inbuffer==0)) died(-285); /* malloc() failure */
86 lcreat((char*)0); newgame(); /* set the initial clock */ hard= -1;
90 * check terminal type to avoid users who have not vt100 type terminals
92 ttype = getenv("TERM");
93 for (j=1, i=0; i<sizeof(termtypes)/sizeof(char *); i++)
94 if (strcmp(ttype,termtypes[i]) == 0) { j=0; break; }
97 lprcat("Sorry, Larn needs a VT100 family terminal for all it's features.\n"); lflush();
103 * now make scoreboard if it is not there (don't clear)
105 if (stat(scorefile,&sb) < 0 || sb.st_size == 0) /* not there */
109 * now process the command line arguments
111 for (i=1; i<argc; i++)
113 if (argv[i][0] == '-')
116 case 's': showscores(); exit(0); /* show scoreboard */
118 case 'l': /* show log file */
121 case 'i': showallscores(); exit(0); /* show all scoreboard */
123 case 'c': /* anyone with password can create scoreboard */
124 lprcat("Preparing to initialize the scoreboard.\n");
125 if (getpassword() != 0) /*make new scoreboard*/
127 makeboard(); lprc('\n'); showscores();
131 case 'n': /* no welcome msg */ nowelcome=1; argv[i][0]=0; break;
133 case '0': case '1': case '2': case '3': case '4': case '5':
134 case '6': case '7': case '8': case '9': /* for hardness */
135 sscanf(&argv[i][1],"%d",&hard);
138 case 'h': /* print out command line arguments */
139 write(1,cmdhelp,sizeof(cmdhelp)); exit(0);
141 case 'o': /* specify a .larnopts filename */
142 strncpy(optsfile,argv[i]+2,127); break;
144 default: printf("Unknown option <%s>\n",argv[i]); exit(1);
147 if (argv[i][0] == '+')
149 clear(); restorflag = 1;
150 if (argv[i][1] == '+')
152 hitflag=1; restoregame(ckpfile); /* restore checkpointed game */
158 readopts(); /* read the options file if there is one */
162 userid = geteuid(); /* obtain the user's effective id number */
164 userid = getplid(logname); /* obtain the players id number */
166 if (userid < 0) { write(2,"Can't obtain playerid\n",22); exit(1); }
170 * this section of code causes the program to look like something else to ps
172 if (strcmp(psname,argv[0])) /* if a different process name only */
174 if ((i=access(psname,1)) < 0)
175 { /* link not there */
176 if (link(argv[0],psname)>=0)
178 argv[0] = psname; execv(psname,argv);
185 for (i=1; i<argc; i++)
187 szero(argv[i]); /* zero the argument to avoid ps snooping */
191 if (access(savefilename,0)==0) /* restore game if need to */
193 clear(); restorflag = 1;
194 hitflag=1; restoregame(savefilename); /* restore last game */
196 sigsetup(); /* trap all needed signals */
197 sethard(hard); /* set up the desired difficulty */
198 setupvt100(); /* setup the terminal special mode */
199 if (c[HP]==0) /* create new game */
201 makeplayer(); /* make the character that will play */
202 newcavelevel(0);/* make the dungeon */
203 predostuff = 1; /* tell signals that we are in the welcome screen */
204 if (nowelcome==0) welcome(); /* welcome the player to the game */
206 drawscreen(); /* show the initial dungeon */
207 predostuff = 2; /* tell the trap functions that they must do a showplayer()
209 /* nice(1); */ /* games should be run niced */
210 yrepcount = hit2flag = 0;
213 if (dropflag==0) lookforobject(); /* see if there is an object here */
214 else dropflag=0; /* don't show it just dropped an item */
215 if (hitflag==0) { if (c[HASTEMONST]) movemonst(); movemonst(); } /* move the monsters */
216 if (viewflag==0) showcell(playerx,playery); else viewflag=0; /* show stuff around player */
217 if (hit3flag) flushall();
218 hitflag=hit3flag=0; nomove=1;
219 bot_linex(); /* update bottom line */
222 if (hit3flag) flushall();
224 } /* get commands and make moves */
225 regen(); /* regenerate hp and spells */
228 { rmst = 120-(level<<2); fillmonst(makemonst(level)); }
235 show character's inventory
240 for (number=3, i=0; i<26; i++)
241 if (iven[i]) number++; /* count items in inventory */
242 t_setup(number); qshowstr(); t_endup(number);
248 srcount=0; sigsav=nosignal; nosignal=1; /* don't allow ^c etc */
249 if (c[GOLD]) { lprintf(".) %d gold pieces",(long)c[GOLD]); srcount++; }
250 for (k=26; k>=0; k--)
252 { for (i=22; i<84; i++)
253 for (j=0; j<=k; j++) if (i==iven[j]) show3(j); k=0; }
255 lprintf("\nElapsed time is %d. You have %d mobuls left",(long)((gtime+99)/100+1),(long)((TIMELIMIT-gtime)/100));
256 more(); nosignal=sigsav;
260 * subroutine to clear screen depending on # lines to display
265 if (count<20) /* how do we clear the screen? */
267 cl_up(79,count); cursor(1,1);
271 resetscroll(); clear();
276 * subroutine to restore normal display screen depending on t_setup()
281 if (count<18) /* how did we clear the screen? */
282 draws(0,MAXX,0,(count>MAXY) ? MAXY : count);
285 drawscreen(); setscroll();
290 function to show the things player is wearing only
294 int i,j,sigsav,count;
295 sigsav=nosignal; nosignal=1; /* don't allow ^c etc */
298 for (count=2,j=0; j<=26; j++) /* count number of items we will display */
302 case OLEATHER: case OPLATE: case OCHAIN:
303 case ORING: case OSTUDLEATHER: case OSPLINT:
304 case OPLATEARMOR: case OSSPLATE: case OSHIELD:
310 for (i=22; i<84; i++)
311 for (j=0; j<=26; j++)
315 case OLEATHER: case OPLATE: case OCHAIN:
316 case ORING: case OSTUDLEATHER: case OSPLINT:
317 case OPLATEARMOR: case OSSPLATE: case OSHIELD:
320 more(); nosignal=sigsav; t_endup(count);
324 function to show the things player can wield only
328 int i,j,sigsav,count;
329 sigsav=nosignal; nosignal=1; /* don't allow ^c etc */
332 for (count=2,j=0; j<=26; j++) /* count how many items */
336 case ODIAMOND: case ORUBY: case OEMERALD: case OSAPPHIRE:
337 case OBOOK: case OCHEST: case OLARNEYE: case ONOTHEFT:
338 case OSPIRITSCARAB: case OCUBEofUNDEAD:
339 case OPOTION: case OSCROLL: break;
345 for (i=22; i<84; i++)
346 for (j=0; j<=26; j++)
350 case ODIAMOND: case ORUBY: case OEMERALD: case OSAPPHIRE:
351 case OBOOK: case OCHEST: case OLARNEYE: case ONOTHEFT:
352 case OSPIRITSCARAB: case OCUBEofUNDEAD:
353 case OPOTION: case OSCROLL: break;
356 more(); nosignal=sigsav; t_endup(count);
360 * function to show the things player can read only
364 int i,j,sigsav,count;
365 sigsav=nosignal; nosignal=1; /* don't allow ^c etc */
368 for (count=2,j=0; j<=26; j++)
371 case OBOOK: case OSCROLL: count++;
375 for (i=22; i<84; i++)
376 for (j=0; j<=26; j++)
380 case OBOOK: case OSCROLL: show3(j);
382 more(); nosignal=sigsav; t_endup(count);
386 * function to show the things player can eat only
390 int i,j,sigsav,count;
391 sigsav=nosignal; nosignal=1; /* don't allow ^c etc */
394 for (count=2,j=0; j<=26; j++)
397 case OCOOKIE: count++;
401 for (i=22; i<84; i++)
402 for (j=0; j<=26; j++)
406 case OCOOKIE: show3(j);
408 more(); nosignal=sigsav; t_endup(count);
412 function to show the things player can quaff only
416 int i,j,sigsav,count;
417 sigsav=nosignal; nosignal=1; /* don't allow ^c etc */
420 for (count=2,j=0; j<=26; j++)
423 case OPOTION: count++;
427 for (i=22; i<84; i++)
428 for (j=0; j<=26; j++)
432 case OPOTION: show3(j);
434 more(); nosignal=sigsav; t_endup(count);
441 if (str2==0) lprintf("\n%c) %s",idx+'a',objectname[iven[idx]]);
442 else if (*str2[ivenarg[idx]]==0) lprintf("\n%c) %s",idx+'a',objectname[iven[idx]]);
443 else lprintf("\n%c) %s of%s",idx+'a',objectname[iven[idx]],str2[ivenarg[idx]]);
451 case OPOTION: show1(index,potionname); break;
452 case OSCROLL: show1(index,scrollname); break;
454 case OLARNEYE: case OBOOK: case OSPIRITSCARAB:
455 case ODIAMOND: case ORUBY: case OCUBEofUNDEAD:
456 case OEMERALD: case OCHEST: case OCOOKIE:
457 case OSAPPHIRE: case ONOTHEFT: show1(index,(char **)0); break;
459 default: lprintf("\n%c) %s",index+'a',objectname[iven[index]]);
460 if (ivenarg[index]>0) lprintf(" + %d",(long)ivenarg[index]);
461 else if (ivenarg[index]<0) lprintf(" %d",(long)ivenarg[index]);
464 if (c[WIELD]==index) lprcat(" (weapon in hand)");
465 if ((c[WEAR]==index) || (c[SHIELD]==index)) lprcat(" (being worn)");
466 if (++srcount>=22) { srcount=0; more(); clear(); }
470 subroutine to randomly create monsters if needed
474 if (c[TIMESTOP]) return; /* don't make monsters if time is stopped */
477 rmst = 120 - (level<<2); fillmonst(makemonst(level));
485 get and execute a command
493 switch(k) /* get the token from the input and switch on it */
495 case 'h': moveplayer(4); return; /* west */
496 case 'H': run(4); return; /* west */
497 case 'l': moveplayer(2); return; /* east */
498 case 'L': run(2); return; /* east */
499 case 'j': moveplayer(1); return; /* south */
500 case 'J': run(1); return; /* south */
501 case 'k': moveplayer(3); return; /* north */
502 case 'K': run(3); return; /* north */
503 case 'u': moveplayer(5); return; /* northeast */
504 case 'U': run(5); return; /* northeast */
505 case 'y': moveplayer(6); return; /* northwest */
506 case 'Y': run(6); return; /* northwest */
507 case 'n': moveplayer(7); return; /* southeast */
508 case 'N': run(7); return; /* southeast */
509 case 'b': moveplayer(8); return; /* southwest */
510 case 'B': run(8); return; /* southwest */
512 case '.': if (yrepcount) viewflag=1; return; /* stay here */
514 case 'w': yrepcount=0; wield(); return; /* wield a weapon */
516 case 'W': yrepcount=0; wear(); return; /* wear armor */
518 case 'r': yrepcount=0;
519 if (c[BLINDCOUNT]) { cursors(); lprcat("\nYou can't read anything when you're blind!"); } else
520 if (c[TIMESTOP]==0) readscr(); return; /* to read a scroll */
522 case 'q': yrepcount=0; if (c[TIMESTOP]==0) quaff(); return; /* quaff a potion */
524 case 'd': yrepcount=0; if (c[TIMESTOP]==0) dropobj(); return; /* to drop an object */
526 case 'c': yrepcount=0; cast(); return; /* cast a spell */
528 case 'i': yrepcount=0; nomove=1; showstr(); return; /* status */
530 case 'e': yrepcount=0;
531 if (c[TIMESTOP]==0) eatcookie(); return; /* to eat a fortune cookie */
533 case 'D': yrepcount=0; seemagic(0); nomove=1; return; /* list spells and scrolls */
535 case '?': yrepcount=0; help(); nomove=1; return; /* give the help screen*/
537 case 'S': clear(); lprcat("Saving . . ."); lflush();
538 savegame(savefilename); wizard=1; died(-257); /* save the game - doesn't return */
540 case 'Z': yrepcount=0; if (c[LEVEL]>9) { oteleport(1); return; }
541 cursors(); lprcat("\nAs yet, you don't have enough experience to use teleportation");
542 return; /* teleport yourself */
544 case '^': /* identify traps */ flag=yrepcount=0; cursors();
545 lprc('\n'); for (j=playery-1; j<playery+2; j++)
547 if (j < 0) j=0; if (j >= MAXY) break;
548 for (i=playerx-1; i<playerx+2; i++)
550 if (i < 0) i=0; if (i >= MAXX) break;
553 case OTRAPDOOR: case ODARTRAP:
554 case OTRAPARROW: case OTELEPORTER:
555 lprcat("\nIts "); lprcat(objectname[item[i][j]]); flag++;
559 if (flag==0) lprcat("\nNo traps are visible");
563 case '_': /* this is the fudge player password for wizard mode*/
564 yrepcount=0; cursors(); nomove=1;
567 lprcat("Sorry, you are not empowered to be a wizard.\n");
568 scbr(); /* system("stty -echo cbreak"); */
571 if (getpassword()==0)
573 scbr(); /* system("stty -echo cbreak"); */ return;
575 wizard=1; scbr(); /* system("stty -echo cbreak"); */
576 for (i=0; i<6; i++) c[i]=70; iven[0]=iven[1]=0;
577 take(OPROTRING,50); take(OLANCE,25); c[WIELD]=1;
578 c[LANCEDEATH]=1; c[WEAR] = c[SHIELD] = -1;
579 raiseexperience(6000000L); c[AWARENESS] += 25000;
582 for (i=0; i<MAXY; i++)
583 for (j=0; j<MAXX; j++) know[j][i]=1;
584 for (i=0; i<SPNUM; i++) spelknow[i]=1;
585 for (i=0; i<MAXSCROLL; i++) scrollname[i][0]=' ';
586 for (i=0; i<MAXPOTION; i++) potionname[i][0]=' ';
588 for (i=0; i<MAXSCROLL; i++)
589 if (strlen(scrollname[i])>2) /* no null items */
590 { item[i][0]=OSCROLL; iarg[i][0]=i; }
591 for (i=MAXX-1; i>MAXX-1-MAXPOTION; i--)
592 if (strlen(potionname[i-MAXX+MAXPOTION])>2) /* no null items */
593 { item[i][0]=OPOTION; iarg[i][0]=i-MAXX+MAXPOTION; }
594 for (i=1; i<MAXY; i++)
595 { item[0][i]=i; iarg[0][i]=0; }
596 for (i=MAXY; i<MAXY+MAXX; i++)
597 { item[i-MAXY][MAXY-1]=i; iarg[i-MAXY][MAXY-1]=0; }
598 for (i=MAXX+MAXY; i<MAXX+MAXY+MAXY; i++)
599 { item[MAXX-1][i-MAXX-MAXY]=i; iarg[MAXX-1][i-MAXX-MAXY]=0; }
600 c[GOLD]+=25000; drawscreen(); return;
603 case 'T': yrepcount=0; cursors(); if (c[SHIELD] != -1) { c[SHIELD] = -1; lprcat("\nYour shield is off"); bottomline(); } else
604 if (c[WEAR] != -1) { c[WEAR] = -1; lprcat("\nYour armor is off"); bottomline(); }
605 else lprcat("\nYou aren't wearing anything");
609 lprintf("\nThe stuff you are carrying presently weighs %d pounds",(long)packweight());
610 case ' ': yrepcount=0; nomove=1; return;
612 case 'v': yrepcount=0; cursors();
613 lprintf("\nCaverns of Larn, Version %d.%d, Diff=%d",(long)VERSION,(long)SUBVERSION,(long)c[HARDGAME]);
614 if (wizard) lprcat(" Wizard"); nomove=1;
615 if (cheat) lprcat(" Cheater");
619 case 'Q': yrepcount=0; quit(); nomove=1; return; /* quit */
621 case 'L'-64: yrepcount=0; drawscreen(); nomove=1; return; /* look */
625 case 'A': yrepcount=0; nomove=1; if (wizard) { diag(); return; } /* create diagnostic file */
630 if (outstanding_taxes>0)
631 lprintf("\nYou presently owe %d gp in taxes.",(long)outstanding_taxes);
633 lprcat("\nYou do not owe any taxes.");
641 if (c[HASTEMONST]) movemonst(); movemonst(); /* move the monsters */
642 randmonst(); regen();
652 if (i>0) { if (c[HASTEMONST]) movemonst(); movemonst(); randmonst(); regen(); }
654 if (i!=0) showcell(playerx,playery);
659 function to wield a weapon
666 if ((i = whatitem("wield"))=='\33') return;
669 if (i=='*') showwield();
670 else if (iven[i-'a']==0) { ydhi(i); return; }
671 else if (iven[i-'a']==OPOTION) { ycwi(i); return; }
672 else if (iven[i-'a']==OSCROLL) { ycwi(i); return; }
673 else if ((c[SHIELD]!= -1) && (iven[i-'a']==O2SWORD)) { lprcat("\nBut one arm is busy with your shield!"); return; }
674 else { c[WIELD]=i-'a'; if (iven[i-'a'] == OLANCE) c[LANCEDEATH]=1; else c[LANCEDEATH]=0; bottomline(); return; }
680 common routine to say you don't have an item
684 { cursors(); lprintf("\nYou don't have item %c!",x); }
687 { cursors(); lprintf("\nYou can't wield item %c!",x); }
690 function to wear armor
697 if ((i = whatitem("wear"))=='\33') return;
700 if (i=='*') showwear(); else
703 case 0: ydhi(i); return;
704 case OLEATHER: case OCHAIN: case OPLATE: case OSTUDLEATHER:
705 case ORING: case OSPLINT: case OPLATEARMOR: case OSSPLATE:
706 if (c[WEAR] != -1) { lprcat("\nYou're already wearing some armor"); return; }
707 c[WEAR]=i-'a'; bottomline(); return;
708 case OSHIELD: if (c[SHIELD] != -1) { lprcat("\nYou are already wearing a shield"); return; }
709 if (iven[c[WIELD]]==O2SWORD) { lprcat("\nYour hands are busy with the two handed sword!"); return; }
710 c[SHIELD] = i-'a'; bottomline(); return;
711 default: lprcat("\nYou can't wear that!");
718 function to drop an object
725 p = &item[playerx][playery];
728 if ((i = whatitem("drop"))=='\33') return;
729 if (i=='*') showstr(); else
731 if (i=='.') /* drop some gold */
733 if (*p) { lprcat("\nThere's something here already!"); return; }
736 lprcat("How much gold do you drop? ");
737 if ((amt=readnum((long)c[GOLD])) == 0) return;
739 { lprcat("\nYou don't have that much!"); return; }
741 { *p=OGOLDPILE; i=amt; }
742 else if (amt<=327670L)
743 { *p=ODGOLD; i=amt/10; amt = 10*i; }
744 else if (amt<=3276700L)
745 { *p=OMAXGOLD; i=amt/100; amt = 100*i; }
746 else if (amt<=32767000L)
747 { *p=OKGOLD; i=amt/1000; amt = 1000*i; }
749 { *p=OKGOLD; i=32767; amt = 32767000L; }
751 lprintf("You drop %d gold pieces",(long)amt);
752 iarg[playerx][playery]=i; bottomgold();
753 know[playerx][playery]=0; dropflag=1; return;
762 * readscr() Subroutine to read a scroll one is carrying
769 if ((i = whatitem("read"))=='\33') return;
772 if (i=='*') showread(); else
774 if (iven[i-'a']==OSCROLL) { read_scroll(ivenarg[i-'a']); iven[i-'a']=0; return; }
775 if (iven[i-'a']==OBOOK) { readbook(ivenarg[i-'a']); iven[i-'a']=0; return; }
776 if (iven[i-'a']==0) { ydhi(i); return; }
777 lprcat("\nThere's nothing on it to read"); return;
784 * subroutine to eat a cookie one is carrying
792 if ((i = whatitem("eat"))=='\33') return;
794 if (i=='*') showeat(); else
796 if (iven[i-'a']==OCOOKIE)
798 lprcat("\nThe cookie was delicious.");
802 if (p=fortune(fortfile))
804 lprcat(" Inside you find a scrap of paper that says:\n");
810 if (iven[i-'a']==0) { ydhi(i); return; }
811 lprcat("\nYou can't eat that!"); return;
818 * subroutine to quaff a potion one is carrying
825 if ((i = whatitem("quaff"))=='\33') return;
828 if (i=='*') showquaff(); else
830 if (iven[i-'a']==OPOTION) { quaffpotion(ivenarg[i-'a']); iven[i-'a']=0; return; }
831 if (iven[i-'a']==0) { ydhi(i); return; }
832 lprcat("\nYou wouldn't want to quaff that, would you? "); return;
839 function to ask what player wants to do
845 cursors(); lprintf("\nWhat do you want to %s [* for all] ? ",str);
846 i=0; while (i>'z' || (i<'a' && i!='*' && i!='\33' && i!='.')) i=getchar();
847 if (i=='\33') lprcat(" aborted");
852 subroutine to get a number from the player
853 and allow * to mean return amt, else return the number entered
855 unsigned long readnum(mx)
861 if ((i=getchar()) == '*') amt = mx; /* allow him to say * for all gold */
865 if (i=='\033') { scbr(); lprcat(" aborted"); return(0); }
866 if ((i <= '9') && (i >= '0') && (amt<99999999))
875 * routine to zero every byte in a string