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984263bc MD |
1 | 5 Welcome to the game of Larn. At this moment, you face a great problem. |
2 | Your daughter has contracted a strange disease, and none of your home remedies | |
3 | seem to have any effect. You sense that she is in mortal danger, and you must | |
4 | try to save her. Time ago you heard of a land of great danger and opportunity. | |
5 | Perhaps here is the solution you need. | |
6 | ||
7 | It has been said that there once was a great magician who called himself | |
8 | Polinneaus. Many years ago, after having many miraculous successes, Polinneaus | |
9 | retired to the caverns of Larn, where he devoted most of his time to the | |
10 | creation of magic. Rumors have it that one day Polinneaus set out to dispel | |
11 | an attacking army in a forest some distance to the north. It is believed that | |
12 | here he met his demise. | |
13 | ||
14 | The caverns of Larn, it is thought, must be magnificent in design, | |
15 | and contain much magic and treasure. One option you have is to undertake a | |
16 | journey into these caverns. | |
17 | ||
18 | ||
19 | Good Luck! You're going to need it! | |
20 | ||
21 | ||
22 | ||
23 | ||
24 | \e[4mHelp File for The Caverns of Larn\e[m | |
25 | ||
26 | h move to the left H run left . stay here | |
27 | j move down J run down Z teleport yourself | |
28 | k move up K run up c cast a spell | |
29 | l move to the right L run right r read a scroll | |
30 | y move northwest Y run northwest q quaff a potion | |
31 | u move northeast U run northeast W wear armor | |
32 | b move southwest B run southwest T take off armor | |
33 | n move southeast N run southeast w wield a weapon | |
34 | ^ identify a trap g give present pack weight P give tax status | |
35 | d drop an item i inventory your pockets Q quit the game | |
36 | v print program version S save the game D list all items found | |
37 | ? this help screen A create diagnostic file e eat something | |
38 | (wizards only) | |
39 | larn ++ restore checkpointed game | |
40 | larn -s list the scoreboard | |
41 | larn -i list scores with inventories | |
42 | larn -n suppress welcome message when beginning a game | |
43 | larn -h print out all the command line options | |
44 | larn -<number> specify difficulty of the game (may be used with -n) | |
45 | larn -o<optsfile> specify the .larnopts file to be used | |
46 | larn -c create new scoreboards -- prompts for a password | |
47 | \e[7mSpecial Notes\e[m | |
48 | ||
49 | When \e[7mdropping gold\e[m, if you type '*' as your amount, all your gold gets dropped. | |
50 | In general, typing in '*' means all of what your interested in. This is true | |
51 | when visiting the bank, or when contributing at altars. | |
52 | ||
53 | Larn may need a \e[7mVT100\e[m to operate. A check is made of the environment variable | |
6693db17 | 54 | \e[7m"TERM"\e[m and it must be equal to \e[7m"vt100"\e[m. This only applies if |
984263bc MD |
55 | the game has been compiled with "VT100" defined in the Makefile. If compiled |
56 | to use \e[7mtermcap\e[m, there are no terminal restrictions, save needing cm, ce, & cl | |
57 | termcap entries. | |
58 | ||
59 | When in the store, trading post, school, or home, an \e[7m<escape>\e[m will get you out. | |
60 | ||
6693db17 | 61 | larn -l print out the larn log file |
984263bc MD |
62 | |
63 | When casting a spell, if you need a list of spells you can cast, type '\e[7mD\e[m' as | |
64 | the first letter of your spell. The available list of spells will be shown, | |
65 | after which you may enter the spell code. This only works on the 1st letter | |
66 | of the spell you are casting. | |
67 | ||
68 | The Author of Larn is Noah Morgan (1982-3), Copying for Profit is Prohibited | |
69 | Copyright 1986 by Noah Morgan, All Rights Reserved. | |
70 | \e[7mBackground Information for Larn\e[m | |
71 | ||
72 | Welcome to the game of Larn. At this moment, you face a great problem. | |
73 | Your daughter has contracted a strange disease, and none of your home remedies | |
74 | seem to have any effect. You sense that she is in mortal danger, and you must | |
75 | try to save her. Time ago you heard of a land of great danger and opportunity. | |
76 | Perhaps here is the solution you need. | |
77 | ||
78 | It has been said that there once was a great magician who called himself | |
79 | Polinneaus. Many years ago, after having many miraculous successes, Polinneaus | |
80 | retired to the caverns of Larn, where he devoted most of his time to the | |
81 | creation of magic. Rumors have it that one day Polinneaus set out to dispel | |
82 | an attacking army in a forest some distance to the north. It is believed that | |
83 | here he met his demise. | |
84 | ||
85 | The caverns of Larn, it is thought, must be magnificent in design, | |
86 | and contain much magic and treasure. One option you have is to undertake a | |
87 | journey into these caverns. | |
88 | ||
89 | Good Luck! You're going to need it! | |
90 | ||
91 | ||
92 | ||
93 | \e[7mHow to use the .larnopts option file\e[m | |
94 | ||
95 | The file ".larnopts", if used, should be in your home directory (see -o). | |
96 | A sequence of words terminated by whitespace is used to specify options. | |
97 | ||
98 | Word Meaning | |
99 | ||
100 | bold-objects select bold display of objects | |
101 | inverse-objects select inverse video display of objects | |
102 | no-introduction do not display intro message | |
103 | enable-checkpointing turn on periodic checkpointing | |
104 | no-beep disable beeping of the terminal | |
105 | male choose your sex to be a man | |
106 | female choose your sex to be a woman | |
107 | name: "your name" choose your playing name | |
108 | monster: "monst name" choose a name for a monster | |
109 | savefile: "save-file-name" define what the savegame filename will be | |
110 | ||
111 | Your name and monster names must be enclosed in double quotation marks and may | |
112 | be up to 34 characters long. Longer names are truncated. Anything enclosed in | |
113 | quotation marks is considered one word, and must be separated from other words | |
114 | by whitespace. | |
115 | ||
116 | \e[7mExplanation of the Larn scoreboard facility\e[m | |
117 | ||
118 | Larn supports TWO scoreboards, one for winners, and one for deceased | |
119 | characters. Each player (by userid or playerid, see UIDSCORE in Makefile) | |
120 | is allowed one slot on each scoreboard, if the score is in the top ten for | |
121 | that scoreboard. This design helps insure that frequent players of Larn | |
122 | do not hog the scoreboard, and gives more players a chance for glory. Level | |
123 | of difficulty is also noted on the scoreboards, and this takes precedence | |
124 | over score for determining what entry is on the scoreboard. For example: | |
125 | if "Yar, the Bug Slayer" has a score of 128003 on the scoreboard at diff 0, | |
126 | then his game at diff 1 and a score of 4112 would replace his previous | |
127 | entry on the scoreboard. Note that when a player dies, his inventory is | |
128 | stored in the scoreboard so that everyone can see what items the player had | |
129 | at the time of his death. | |
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