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[dragonfly.git] / games / hack / hack.wield.c
1 /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
2 /* hack.wield.c - version 1.0.3 */
3 /* $FreeBSD: src/games/hack/hack.wield.c,v 1.4 1999/11/16 10:26:38 marcel Exp $ */
4 /* $DragonFly: src/games/hack/hack.wield.c,v 1.3 2005/05/22 03:37:05 y0netan1 Exp $ */
5
6 #include        "hack.h"
7 extern struct obj zeroobj;
8
9 setuwep(obj) struct obj *obj; {
10         setworn(obj, W_WEP);
11 }
12
13 dowield()
14 {
15         struct obj *wep;
16         int res = 0;
17
18         multi = 0;
19         if(!(wep = getobj("#-)", "wield"))) /* nothing */;
20         else if(uwep == wep)
21                 pline("You are already wielding that!");
22         else if(uwep && uwep->cursed)
23                 pline("The %s welded to your hand!",
24                         aobjnam(uwep, "are"));
25         else if(wep == &zeroobj) {
26                 if(uwep == 0){
27                         pline("You are already empty handed.");
28                 } else {
29                         setuwep((struct obj *) 0);
30                         res++;
31                         pline("You are empty handed.");
32                 }
33         } else if(uarms && wep->otyp == TWO_HANDED_SWORD)
34         pline("You cannot wield a two-handed sword and wear a shield.");
35         else if(wep->owornmask & (W_ARMOR | W_RING))
36                 pline("You cannot wield that!");
37         else {
38                 setuwep(wep);
39                 res++;
40                 if(uwep->cursed)
41                     pline("The %s %s to your hand!",
42                         aobjnam(uwep, "weld"),
43                         (uwep->quan == 1) ? "itself" : "themselves"); /* a3 */
44                 else prinv(uwep);
45         }
46         return(res);
47 }
48
49 corrode_weapon(){
50         if(!uwep || uwep->olet != WEAPON_SYM) return;   /* %% */
51         if(uwep->rustfree)
52                 pline("Your %s not affected.", aobjnam(uwep, "are"));
53         else {
54                 pline("Your %s!", aobjnam(uwep, "corrode"));
55                 uwep->spe--;
56         }
57 }
58
59 chwepon(otmp,amount)
60 struct obj *otmp;
61 int amount;
62 {
63         const char *color = (amount < 0) ? "black" : "green";
64         const char *time;
65
66         if(!uwep || uwep->olet != WEAPON_SYM) {
67                 strange_feeling(otmp,
68                         (amount > 0) ? "Your hands twitch."
69                                      : "Your hands itch.");
70                 return(0);
71         }
72
73         if(uwep->otyp == WORM_TOOTH && amount > 0) {
74                 uwep->otyp = CRYSKNIFE;
75                 pline("Your weapon seems sharper now.");
76                 uwep->cursed = 0;
77                 return(1);
78         }
79
80         if(uwep->otyp == CRYSKNIFE && amount < 0) {
81                 uwep->otyp = WORM_TOOTH;
82                 pline("Your weapon looks duller now.");
83                 return(1);
84         }
85
86         /* there is a (soft) upper limit to uwep->spe */
87         if(amount > 0 && uwep->spe > 5 && rn2(3)) {
88             pline("Your %s violently green for a while and then evaporate%s.",
89                 aobjnam(uwep, "glow"), plur(uwep->quan));
90             while(uwep)         /* let all of them disappear */
91                                 /* note: uwep->quan = 1 is nogood if unpaid */
92                 useup(uwep);
93             return(1);
94         }
95         if(!rn2(6)) amount *= 2;
96         time = (amount*amount == 1) ? "moment" : "while";
97         pline("Your %s %s for a %s.",
98                 aobjnam(uwep, "glow"), color, time);
99         uwep->spe += amount;
100         if(amount > 0) uwep->cursed = 0;
101         return(1);
102 }