2 * Copyright (c) 1988, 1993
3 * The Regents of the University of California. All rights reserved.
5 * This code is derived from software contributed to Berkeley by
8 * Redistribution and use in source and binary forms, with or without
9 * modification, are permitted provided that the following conditions
11 * 1. Redistributions of source code must retain the above copyright
12 * notice, this list of conditions and the following disclaimer.
13 * 2. Redistributions in binary form must reproduce the above copyright
14 * notice, this list of conditions and the following disclaimer in the
15 * documentation and/or other materials provided with the distribution.
16 * 3. Neither the name of the University nor the names of its contributors
17 * may be used to endorse or promote products derived from this software
18 * without specific prior written permission.
20 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
21 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
22 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
23 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
24 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
25 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
26 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
27 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
28 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
29 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
32 * @(#)move.c 8.1 (Berkeley) 5/31/93
33 * $FreeBSD: src/games/rogue/move.c,v 1.7 1999/11/30 03:49:24 billf Exp $
39 * This source herein may be modified and/or distributed by anybody who
40 * so desires, with the following restrictions:
41 * 1.) No portion of this notice shall be removed.
42 * 2.) Credit shall not be taken for the creation of this source.
43 * 3.) This code is not to be traded, sold, or used for personal
52 const char you_can_move_again[] = "you can move again";
54 static boolean can_turn(short, short);
55 static boolean check_hunger(boolean);
56 static short gr_dir(void);
57 static void heal(void);
58 static boolean next_to_something(int, int);
59 static void turn_passage(short, boolean);
62 one_move_rogue(short dirch, short pickup)
75 is_direction(dirch, &d);
76 get_dir_rc(d, &row, &col, 1);
78 if (!can_move(rogue.row, rogue.col, row, col)) {
81 if (being_held || bear_trap) {
82 if (!(dungeon[row][col] & MONSTER)) {
84 message("you are being held", 1);
86 message("you are still stuck in the bear trap", 0);
93 if (rand_percent(R_TELE_PERCENT)) {
95 return(STOPPED_ON_SOMETHING);
98 if (dungeon[row][col] & MONSTER) {
99 rogue_hit(object_at(&level_monsters, row, col), 0);
103 if (dungeon[row][col] & DOOR) {
104 if (cur_room == PASSAGE) {
105 cur_room = get_room_number(row, col);
106 if (cur_room == NO_ROOM)
107 clean_up("one_move_rogue: door to nowhere");
108 light_up_room(cur_room);
109 wake_room(cur_room, 1, row, col);
111 light_passage(row, col);
113 } else if ((dungeon[rogue.row][rogue.col] & DOOR) &&
114 (dungeon[row][col] & TUNNEL)) {
115 light_passage(row, col);
116 wake_room(cur_room, 0, rogue.row, rogue.col);
117 darken_room(cur_room);
119 } else if (dungeon[row][col] & TUNNEL) {
120 light_passage(row, col);
122 mvaddch(rogue.row, rogue.col, get_dungeon_char(rogue.row, rogue.col));
123 mvaddch(row, col, rogue.fchar);
130 if (dungeon[row][col] & OBJECT) {
131 if (levitate && pickup) {
132 return(STOPPED_ON_SOMETHING);
134 if (pickup && !levitate) {
135 if ((obj = pick_up(row, col, &status)) != NULL) {
137 if (obj->what_is == GOLD) {
141 } else if (!status) {
148 obj = object_at(&level_objects, row, col);
149 strcpy(desc, "moved onto ");
150 get_desc(obj, desc+11);
155 desc[n+1] = obj->ichar;
161 return(STOPPED_ON_SOMETHING);
163 if (dungeon[row][col] & (DOOR | STAIRS | TRAP)) {
164 if ((!levitate) && (dungeon[row][col] & TRAP)) {
165 trap_player(row, col);
168 return(STOPPED_ON_SOMETHING);
170 MVED: if (reg_move()) { /* fainted from hunger */
171 return(STOPPED_ON_SOMETHING);
173 return((confused ? STOPPED_ON_SOMETHING : MOVED));
177 multiple_move_rogue(short dirch)
194 if (((m = one_move_rogue((dirch + 96), 1)) == MOVE_FAILED) ||
195 (m == STOPPED_ON_SOMETHING) ||
199 } while (!next_to_something(row, col));
200 if ( (!interrupted) && passgo && (m == MOVE_FAILED) &&
201 (dungeon[rogue.row][rogue.col] & TUNNEL)) {
202 turn_passage(dirch + 96, 0);
213 while ((!interrupted) && (one_move_rogue((dirch + 32), 1) == MOVED))
216 if ( (!interrupted) && passgo &&
217 (dungeon[rogue.row][rogue.col] & TUNNEL)) {
218 turn_passage(dirch + 32, 1);
225 is_passable(int row, int col)
227 if ((row < MIN_ROW) || (row > (DROWS - 2)) || (col < 0) ||
231 if (dungeon[row][col] & HIDDEN) {
232 return((dungeon[row][col] & TRAP) ? 1 : 0);
234 return(dungeon[row][col] & (FLOOR | TUNNEL | DOOR | STAIRS | TRAP));
238 next_to_something(int drow, int dcol)
240 short i, j, i_end, j_end, row, col;
241 short pass_count = 0;
250 i_end = (rogue.row < (DROWS-2)) ? 1 : 0;
251 j_end = (rogue.col < (DCOLS-1)) ? 1 : 0;
253 for (i = ((rogue.row > MIN_ROW) ? -1 : 0); i <= i_end; i++) {
254 for (j = ((rogue.col > 0) ? -1 : 0); j <= j_end; j++) {
255 if ((i == 0) && (j == 0)) {
258 if (((rogue.row+i) == drow) && ((rogue.col+j) == dcol)) {
263 s = dungeon[row][col];
267 /* If the rogue used to be right, up, left, down, or right of
268 * row,col, and now isn't, then don't stop */
269 if (s & (MONSTER | OBJECT | STAIRS)) {
270 if (((row == drow) || (col == dcol)) &&
271 (!((row == rogue.row) || (col == rogue.col)))) {
278 if (((row == drow) || (col == dcol)) &&
279 (!((row == rogue.row) || (col == rogue.col)))) {
285 if ((((i - j) == 1) || ((i - j) == -1)) && (s & TUNNEL)) {
286 if (++pass_count > 1) {
290 if ((s & DOOR) && ((i == 0) || (j == 0))) {
299 can_move(short row1, short col1, short row2, short col2)
301 if (!is_passable(row2, col2)) {
304 if ((row1 != row2) && (col1 != col2)) {
305 if ((dungeon[row1][col1] & DOOR) || (dungeon[row2][col2] & DOOR)) {
308 if ((!dungeon[row1][col2]) || (!dungeon[row2][col1])) {
319 boolean first_miss = 1;
321 while (!is_direction(ch = rgetchar(), &d)) {
324 message("direction? ", 0);
330 one_move_rogue(ch, 0);
335 is_direction(short c, short *d)
371 check_hunger(boolean msg_only)
376 if (rogue.moves_left == HUNGRY) {
377 strcpy(hunger_str, "hungry");
378 message(hunger_str, 0);
379 print_stats(STAT_HUNGER);
381 if (rogue.moves_left == WEAK) {
382 strcpy(hunger_str, "weak");
383 message(hunger_str, 1);
384 print_stats(STAT_HUNGER);
386 if (rogue.moves_left <= FAINT) {
387 if (rogue.moves_left == FAINT) {
388 strcpy(hunger_str, "faint");
389 message(hunger_str, 1);
390 print_stats(STAT_HUNGER);
392 n = get_rand(0, (FAINT - rogue.moves_left));
395 if (rand_percent(40)) {
398 message("you faint", 1);
399 for (i = 0; i < n; i++) {
404 message(you_can_move_again, 1);
410 if (rogue.moves_left <= STARVE) {
411 killed_by(NULL, STARVATION);
416 rogue.moves_left -= (rogue.moves_left % 2);
424 rogue.moves_left -= (rogue.moves_left % 2);
440 if ((rogue.moves_left <= HUNGRY) || (cur_level >= max_level)) {
441 fainted = check_hunger(0);
448 if (++m_moves >= 120) {
474 message("you float gently to the ground", 1);
475 if (dungeon[rogue.row][rogue.col] & TRAP) {
476 trap_player(rogue.row, rogue.col);
481 if (!(--haste_self)) {
482 message("you feel yourself slowing down", 0);
486 if (auto_search > 0) {
487 search(auto_search, auto_search);
499 for (i = 0; i < count; i++) {
546 static short heal_exp = -1, n, c = 0;
549 if (rogue.hp_current == rogue.hp_max) {
553 if (rogue.exp != heal_exp) {
554 heal_exp = rogue.exp;
598 if ((alt = !alt) != 0) {
601 if ((rogue.hp_current += regeneration) > rogue.hp_max) {
602 rogue.hp_current = rogue.hp_max;
604 print_stats(STAT_HP);
609 can_turn(short nrow, short ncol)
611 if ((dungeon[nrow][ncol] & TUNNEL) && is_passable(nrow, ncol)) {
618 turn_passage(short dir, boolean fast)
620 short crow = rogue.row, ccol = rogue.col, turns = 0;
623 if ((dir != 'h') && can_turn(crow, ccol + 1)) {
627 if ((dir != 'l') && can_turn(crow, ccol - 1)) {
631 if ((dir != 'k') && can_turn(crow + 1, ccol)) {
635 if ((dir != 'j') && can_turn(crow - 1, ccol)) {
640 multiple_move_rogue(ndir - (fast ? 32 : 96));