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31 * $OpenBSD: makemaze.c,v 1.6 2003/06/11 08:45:33 pjanzen Exp $
32 * $NetBSD: makemaze.c,v 1.2 1997/10/10 16:33:43 lukem Exp $
33 * $DragonFly: src/games/hunt/huntd/makemaze.c,v 1.2 2008/09/04 16:12:51 swildner Exp $
42 # define ISCLEAR(y,x) (Maze[y][x] == SPACE)
43 # define ODD(n) ((n) & 01)
45 static void dig_maze(int, int);
46 static void remap(void);
55 * fill maze with walls
58 while (sp < &Maze[HEIGHT - 1][WIDTH])
61 x = rand_num(WIDTH / 2) * 2 + 1;
62 y = rand_num(HEIGHT / 2) * 2 + 1;
70 int dirs[NPERM][NDIR] = {
71 {0,1,2,3}, {3,0,1,2}, {0,2,3,1}, {0,3,2,1},
72 {1,0,2,3}, {2,3,0,1}, {0,2,1,3}, {2,3,1,0},
73 {1,0,3,2}, {1,2,0,3}, {3,1,2,0}, {2,0,3,1},
74 {1,3,0,2}, {0,3,1,2}, {1,3,2,0}, {2,0,1,3},
75 {0,1,3,2}, {3,1,0,2}, {2,1,0,3}, {1,2,3,0},
76 {2,1,3,0}, {3,0,2,1}, {3,2,0,1}, {3,2,1,0}
80 {0, 1}, {1, 0}, {0, -1}, {-1, 0}
84 dig_maze(int x, int y)
97 for (i = 1; i < 4; i++) {
102 for (i = 0; i < 4; i++) {
121 if (tx < 0 || ty < 0 || tx >= WIDTH || ty >= HEIGHT)
123 if (Maze[ty][tx] == SPACE)
125 Maze[(y + ty) / 2][(x + tx) / 2] = SPACE;
137 for (y = 0; y < HEIGHT; y++)
138 for (x = 0; x < WIDTH; x++) {
142 /* Find occupied adjacent cells. */
144 if (y - 1 >= 0 && Maze[y - 1][x] != SPACE)
146 if (y + 1 < HEIGHT && Maze[y + 1][x] != SPACE)
148 if (x + 1 < WIDTH && Maze[y][x + 1] != SPACE)
150 if (x - 1 >= 0 && Maze[y][x - 1] != SPACE)
167 *sp = rand_num(2) ? WALL4 : WALL5;
174 memcpy(Orig_maze, Maze, sizeof Orig_maze);