Ravenports generated: 28 May 2021 02:58
[ravenports.git] / bucket_37 / sdl_sound
1 # Buildsheet autogenerated by ravenadm tool -- Do not edit.
2
3 NAMEBASE=               sdl_sound
4 VERSION=                1.0.3
5 REVISION=               1
6 KEYWORDS=               audio
7 VARIANTS=               standard
8 SDESC[standard]=        SDL audio library/player for popular formats
9 HOMEPAGE=               https://www.icculus.org/SDL_sound
10 CONTACT=                Michael_Reim[kraileth@elderlinux.org]
11
12 DOWNLOAD_GROUPS=        main
13 SITES[main]=            https://icculus.org/SDL_sound/downloads/
14 DISTFILE[1]=            SDL_sound-1.0.3.tar.gz:main
15 DF_INDEX=               1
16 SPKGS[standard]=        single
17
18 OPTIONS_AVAILABLE=      none
19 OPTIONS_STANDARD=       none
20
21 BUILDRUN_DEPENDS=       flac:primary:standard
22                         libmikmod:single:standard
23                         libmodplug:single:standard
24                         libvorbis:primary:standard
25                         smpeg:single:standard
26                         speex:primary:standard
27                         timidity:single:standard
28
29 USES=                   libtool fbsd10fix
30 SDL_COMPONENTS=         sdl1
31
32 DISTNAME=               SDL_sound-1.0.3
33
34 LICENSE=                LGPL21+:single
35 LICENSE_TERMS=          single:{{WRKDIR}}/TERMS
36 LICENSE_FILE=           LGPL21+:{{WRKSRC}}/COPYING
37 LICENSE_AWK=            TERMS:"mainpage SDL_sound"
38 LICENSE_SOURCE=         TERMS:{{WRKSRC}}/SDL_sound.h
39 LICENSE_SCHEME=         solo
40
41 FPC_EQUIVALENT=         audio/sdl_sound
42
43 MUST_CONFIGURE=         gnu
44 CONFIGURE_ARGS=         --disable-mpglib
45                         --enable-modplug
46
47 SOVERSION=              1.0.2
48
49 CPPFLAGS=               -isystem
50                         {{LOCALBASE}}/include/smpeg
51 LDFLAGS=                -lm
52
53 post-patch:
54         ${REINPLACE_CMD} 's|timidity.cfg|${PREFIX}/share/timidity/&|' \
55                 ${WRKSRC}/decoders/timidity/options.h
56
57 [FILE:989:descriptions/desc.single]
58 SDL_sound is a library that handles the decoding of several popular sound 
59 file formats, such as .WAV and .MP3. It is meant to make the programmer's 
60 sound playback tasks simpler. The programmer gives SDL_sound a filename, 
61 or feeds it data directly from one of many sources, and then reads the 
62 decoded waveform data back at her leisure. If resource constraints are a 
63 concern, SDL_sound can process sound data in programmer-specified blocks. 
64 Alternately, SDL_sound can decode a whole sound file and hand back a 
65 single pointer to the whole waveform. SDL_sound can also handle sample 
66 rate, audio format, and channel conversion on-the-fly and 
67 behind-the-scenes, if the programmer desires.
68
69 As the name implies, SDL_sound is an add-on to Simple Directmedia Layer, 
70 and as such, you'll need it to build and use SDL_sound. SDL gives us lots 
71 of convenience for porting and implementing some elements of the library, 
72 not to mention that it is a powerful, cross platform answer to DirectX.
73
74
75 [FILE:101:distinfo]
76 3999fd0bbb485289a52be14b2f68b571cb84e380cc43387eadf778f64c79e6df      1127100 SDL_sound-1.0.3.tar.gz
77
78
79 [FILE:164:manifests/plist.single]
80 bin/
81  playsound
82  playsound_simple
83 include/SDL/SDL_sound.h
84 lib/
85  libSDL_sound-1.0.so.%%SOVERSION%%
86  libSDL_sound-1.0.so.%%SOMAJOR%%
87  libSDL_sound.a
88  libSDL_sound.so
89