| 1 | /*- |
| 2 | * Copyright (c) 1988, 1993 |
| 3 | * The Regents of the University of California. All rights reserved. |
| 4 | * |
| 5 | * This code is derived from software contributed to Berkeley by |
| 6 | * Timothy C. Stoehr. |
| 7 | * |
| 8 | * Redistribution and use in source and binary forms, with or without |
| 9 | * modification, are permitted provided that the following conditions |
| 10 | * are met: |
| 11 | * 1. Redistributions of source code must retain the above copyright |
| 12 | * notice, this list of conditions and the following disclaimer. |
| 13 | * 2. Redistributions in binary form must reproduce the above copyright |
| 14 | * notice, this list of conditions and the following disclaimer in the |
| 15 | * documentation and/or other materials provided with the distribution. |
| 16 | * 3. Neither the name of the University nor the names of its contributors |
| 17 | * may be used to endorse or promote products derived from this software |
| 18 | * without specific prior written permission. |
| 19 | * |
| 20 | * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND |
| 21 | * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| 22 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
| 23 | * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE |
| 24 | * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| 25 | * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS |
| 26 | * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) |
| 27 | * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT |
| 28 | * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY |
| 29 | * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF |
| 30 | * SUCH DAMAGE. |
| 31 | * |
| 32 | * @(#)rogue.h 8.1 (Berkeley) 5/31/93 |
| 33 | * $FreeBSD: src/games/rogue/rogue.h,v 1.3.2.1 2001/12/17 12:43:23 phantom Exp $ |
| 34 | */ |
| 35 | |
| 36 | #include <curses.h> |
| 37 | #include <stdbool.h> |
| 38 | #include <stdlib.h> |
| 39 | #include <string.h> |
| 40 | |
| 41 | /* |
| 42 | * rogue.h |
| 43 | * |
| 44 | * This source herein may be modified and/or distributed by anybody who |
| 45 | * so desires, with the following restrictions: |
| 46 | * 1.) This notice shall not be removed. |
| 47 | * 2.) Credit shall not be taken for the creation of this source. |
| 48 | * 3.) This code is not to be traded, sold, or used for personal |
| 49 | * gain or profit. |
| 50 | */ |
| 51 | |
| 52 | #define boolean bool |
| 53 | |
| 54 | #define NOTHING ((unsigned short) 0) |
| 55 | #define OBJECT ((unsigned short) 01) |
| 56 | #define MONSTER ((unsigned short) 02) |
| 57 | #define STAIRS ((unsigned short) 04) |
| 58 | #define HORWALL ((unsigned short) 010) |
| 59 | #define VERTWALL ((unsigned short) 020) |
| 60 | #define DOOR ((unsigned short) 040) |
| 61 | #define FLOOR ((unsigned short) 0100) |
| 62 | #define TUNNEL ((unsigned short) 0200) |
| 63 | #define TRAP ((unsigned short) 0400) |
| 64 | #define HIDDEN ((unsigned short) 01000) |
| 65 | |
| 66 | #define ARMOR ((unsigned short) 01) |
| 67 | #define WEAPON ((unsigned short) 02) |
| 68 | #define SCROL ((unsigned short) 04) |
| 69 | #define POTION ((unsigned short) 010) |
| 70 | #define GOLD ((unsigned short) 020) |
| 71 | #define FOOD ((unsigned short) 040) |
| 72 | #define WAND ((unsigned short) 0100) |
| 73 | #define RING ((unsigned short) 0200) |
| 74 | #define AMULET ((unsigned short) 0400) |
| 75 | #define ALL_OBJECTS ((unsigned short) 0777) |
| 76 | |
| 77 | #define LEATHER 0 |
| 78 | #define RINGMAIL 1 |
| 79 | #define SCALE 2 |
| 80 | #define CHAIN 3 |
| 81 | #define BANDED 4 |
| 82 | #define SPLINT 5 |
| 83 | #define PLATE 6 |
| 84 | #define ARMORS 7 |
| 85 | |
| 86 | #define BOW 0 |
| 87 | #define DART 1 |
| 88 | #define ARROW 2 |
| 89 | #define DAGGER 3 |
| 90 | #define SHURIKEN 4 |
| 91 | #define MACE 5 |
| 92 | #define LONG_SWORD 6 |
| 93 | #define TWO_HANDED_SWORD 7 |
| 94 | #define WEAPONS 8 |
| 95 | |
| 96 | #define MAX_PACK_COUNT 24 |
| 97 | |
| 98 | #define PROTECT_ARMOR 0 |
| 99 | #define HOLD_MONSTER 1 |
| 100 | #define ENCH_WEAPON 2 |
| 101 | #define ENCH_ARMOR 3 |
| 102 | #define IDENTIFY 4 |
| 103 | #define TELEPORT 5 |
| 104 | #define SLEEP 6 |
| 105 | #define SCARE_MONSTER 7 |
| 106 | #define REMOVE_CURSE 8 |
| 107 | #define CREATE_MONSTER 9 |
| 108 | #define AGGRAVATE_MONSTER 10 |
| 109 | #define MAGIC_MAPPING 11 |
| 110 | #define CON_MON 12 |
| 111 | #define SCROLS 13 |
| 112 | |
| 113 | #define INCREASE_STRENGTH 0 |
| 114 | #define RESTORE_STRENGTH 1 |
| 115 | #define HEALING 2 |
| 116 | #define EXTRA_HEALING 3 |
| 117 | #define POISON 4 |
| 118 | #define RAISE_LEVEL 5 |
| 119 | #define BLINDNESS 6 |
| 120 | #define HALLUCINATION 7 |
| 121 | #define DETECT_MONSTER 8 |
| 122 | #define DETECT_OBJECTS 9 |
| 123 | #define CONFUSION 10 |
| 124 | #define LEVITATION 11 |
| 125 | #define HASTE_SELF 12 |
| 126 | #define SEE_INVISIBLE 13 |
| 127 | #define POTIONS 14 |
| 128 | |
| 129 | #define TELE_AWAY 0 |
| 130 | #define SLOW_MONSTER 1 |
| 131 | #define INVISIBILITY 2 |
| 132 | #define POLYMORPH 3 |
| 133 | #define HASTE_MONSTER 4 |
| 134 | #define MAGIC_MISSILE 5 |
| 135 | #define CANCELLATION 6 |
| 136 | #define DO_NOTHING 7 |
| 137 | #define DRAIN_LIFE 8 |
| 138 | #define COLD 9 |
| 139 | #define FIRE 10 |
| 140 | #define WANDS 11 |
| 141 | |
| 142 | #define STEALTH 0 |
| 143 | #define R_TELEPORT 1 |
| 144 | #define REGENERATION 2 |
| 145 | #define SLOW_DIGEST 3 |
| 146 | #define ADD_STRENGTH 4 |
| 147 | #define SUSTAIN_STRENGTH 5 |
| 148 | #define DEXTERITY 6 |
| 149 | #define ADORNMENT 7 |
| 150 | #define R_SEE_INVISIBLE 8 |
| 151 | #define MAINTAIN_ARMOR 9 |
| 152 | #define SEARCHING 10 |
| 153 | #define RINGS 11 |
| 154 | |
| 155 | #define RATION 0 |
| 156 | #define FRUIT 1 |
| 157 | |
| 158 | #define NOT_USED ((unsigned short) 0) |
| 159 | #define BEING_WIELDED ((unsigned short) 01) |
| 160 | #define BEING_WORN ((unsigned short) 02) |
| 161 | #define ON_LEFT_HAND ((unsigned short) 04) |
| 162 | #define ON_RIGHT_HAND ((unsigned short) 010) |
| 163 | #define ON_EITHER_HAND ((unsigned short) 014) |
| 164 | #define BEING_USED ((unsigned short) 017) |
| 165 | |
| 166 | #define NO_TRAP -1 |
| 167 | #define TRAP_DOOR 0 |
| 168 | #define BEAR_TRAP 1 |
| 169 | #define TELE_TRAP 2 |
| 170 | #define DART_TRAP 3 |
| 171 | #define SLEEPING_GAS_TRAP 4 |
| 172 | #define RUST_TRAP 5 |
| 173 | #define TRAPS 6 |
| 174 | |
| 175 | #define STEALTH_FACTOR 3 |
| 176 | #define R_TELE_PERCENT 8 |
| 177 | |
| 178 | #define UNIDENTIFIED ((unsigned short) 00) /* MUST BE ZERO! */ |
| 179 | #define IDENTIFIED ((unsigned short) 01) |
| 180 | #define CALLED ((unsigned short) 02) |
| 181 | |
| 182 | #define DROWS 24 |
| 183 | #define DCOLS 80 |
| 184 | #define NMESSAGES 5 |
| 185 | #define MAX_TITLE_LENGTH 30 |
| 186 | #define MAXSYLLABLES 40 |
| 187 | #define MAX_METAL 14 |
| 188 | #define WAND_MATERIALS 30 |
| 189 | #define GEMS 14 |
| 190 | |
| 191 | #define GOLD_PERCENT 46 |
| 192 | |
| 193 | #define MAX_OPT_LEN 40 |
| 194 | |
| 195 | #define HUNGER_STR_LEN 8 |
| 196 | |
| 197 | #define MAX_ID_TITLE_LEN 64 |
| 198 | |
| 199 | struct id { |
| 200 | short value; |
| 201 | char title[MAX_ID_TITLE_LEN]; |
| 202 | const char *real; |
| 203 | unsigned short id_status; |
| 204 | }; |
| 205 | |
| 206 | /* The following #defines provide more meaningful names for some of the |
| 207 | * struct object fields that are used for monsters. This, since each monster |
| 208 | * and object (scrolls, potions, etc) are represented by a struct object. |
| 209 | * Ideally, this should be handled by some kind of union structure. |
| 210 | */ |
| 211 | |
| 212 | #define m_damage damage |
| 213 | #define hp_to_kill quantity |
| 214 | #define m_char ichar |
| 215 | #define first_level is_protected |
| 216 | #define last_level is_cursed |
| 217 | #define m_hit_chance class |
| 218 | #define stationary_damage identified |
| 219 | #define drop_percent which_kind |
| 220 | #define trail_char d_enchant |
| 221 | #define slowed_toggle quiver |
| 222 | #define moves_confused hit_enchant |
| 223 | #define nap_length picked_up |
| 224 | #define disguise what_is |
| 225 | #define next_monster next_object |
| 226 | |
| 227 | struct obj { /* comment is monster meaning */ |
| 228 | unsigned long m_flags; /* monster flags */ |
| 229 | const char *damage; /* damage it does */ |
| 230 | short quantity; /* hit points to kill */ |
| 231 | short ichar; /* 'A' is for aquatar */ |
| 232 | short kill_exp; /* exp for killing it */ |
| 233 | short is_protected; /* level starts */ |
| 234 | short is_cursed; /* level ends */ |
| 235 | short class; /* chance of hitting you */ |
| 236 | short identified; /* 'F' damage, 1,2,3... */ |
| 237 | unsigned short which_kind; /* item carry/drop % */ |
| 238 | short o_row, o_col, o; /* o is how many times stuck at o_row, o_col */ |
| 239 | short row, col; /* current row, col */ |
| 240 | short d_enchant; /* room char when detect_monster */ |
| 241 | short quiver; /* monster slowed toggle */ |
| 242 | short trow, tcol; /* target row, col */ |
| 243 | short hit_enchant; /* how many moves is confused */ |
| 244 | unsigned short what_is; /* imitator's charactor (?!%: */ |
| 245 | short picked_up; /* sleep from wand of sleep */ |
| 246 | unsigned short in_use_flags; |
| 247 | struct obj *next_object; /* next monster */ |
| 248 | }; |
| 249 | |
| 250 | typedef struct obj object; |
| 251 | |
| 252 | #define INIT_AW NULL,NULL |
| 253 | #define INIT_RINGS NULL,NULL |
| 254 | #define INIT_HP 12 |
| 255 | #define INIT_STR 16,16 |
| 256 | #define INIT_EXP 1,0 |
| 257 | #define INIT_PACK {0,"",0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,NULL} |
| 258 | #define INIT_GOLD 0 |
| 259 | #define INIT_CHAR '@' |
| 260 | #define INIT_MOVES 1250 |
| 261 | |
| 262 | struct fightr { |
| 263 | object *armor; |
| 264 | object *weapon; |
| 265 | object *left_ring, *right_ring; |
| 266 | short hp_current; |
| 267 | short hp_max; |
| 268 | short str_current; |
| 269 | short str_max; |
| 270 | object pack; |
| 271 | long gold; |
| 272 | short exp; |
| 273 | long exp_points; |
| 274 | short row, col; |
| 275 | short fchar; |
| 276 | short moves_left; |
| 277 | }; |
| 278 | |
| 279 | typedef struct fightr fighter; |
| 280 | |
| 281 | struct dr { |
| 282 | short oth_room; |
| 283 | short oth_row, |
| 284 | oth_col; |
| 285 | short door_row, |
| 286 | door_col; |
| 287 | }; |
| 288 | |
| 289 | typedef struct dr door; |
| 290 | |
| 291 | struct rm { |
| 292 | short bottom_row, right_col, left_col, top_row; |
| 293 | door doors[4]; |
| 294 | unsigned short is_room; |
| 295 | }; |
| 296 | |
| 297 | typedef struct rm room; |
| 298 | |
| 299 | #define MAXROOMS 9 |
| 300 | #define BIG_ROOM 10 |
| 301 | |
| 302 | #define NO_ROOM (-1) |
| 303 | |
| 304 | #define PASSAGE (-3) /* cur_room value */ |
| 305 | |
| 306 | #define AMULET_LEVEL 26 |
| 307 | |
| 308 | #define R_NOTHING ((unsigned short) 01) |
| 309 | #define R_ROOM ((unsigned short) 02) |
| 310 | #define R_MAZE ((unsigned short) 04) |
| 311 | #define R_DEADEND ((unsigned short) 010) |
| 312 | #define R_CROSS ((unsigned short) 020) |
| 313 | |
| 314 | #define MAX_EXP_LEVEL 21 |
| 315 | #define MAX_EXP 10000001L |
| 316 | #define MAX_GOLD 999999 |
| 317 | #define MAX_ARMOR 99 |
| 318 | #define MAX_HP 999 |
| 319 | #define MAX_STRENGTH 99 |
| 320 | #define LAST_DUNGEON 99 |
| 321 | |
| 322 | #define STAT_LEVEL 01 |
| 323 | #define STAT_GOLD 02 |
| 324 | #define STAT_HP 04 |
| 325 | #define STAT_STRENGTH 010 |
| 326 | #define STAT_ARMOR 020 |
| 327 | #define STAT_EXP 040 |
| 328 | #define STAT_HUNGER 0100 |
| 329 | #define STAT_LABEL 0200 |
| 330 | #define STAT_ALL 0377 |
| 331 | |
| 332 | #define PARTY_TIME 10 /* one party somewhere in each 10 level span */ |
| 333 | |
| 334 | #define MAX_TRAPS 10 /* maximum traps per level */ |
| 335 | |
| 336 | #define HIDE_PERCENT 12 |
| 337 | |
| 338 | struct tr { |
| 339 | short trap_type; |
| 340 | short trap_row, trap_col; |
| 341 | }; |
| 342 | |
| 343 | typedef struct tr trap; |
| 344 | |
| 345 | extern fighter rogue; |
| 346 | extern room rooms[]; |
| 347 | extern trap traps[]; |
| 348 | extern unsigned short dungeon[DROWS][DCOLS]; |
| 349 | extern object level_objects; |
| 350 | |
| 351 | extern struct id id_scrolls[]; |
| 352 | extern struct id id_potions[]; |
| 353 | extern struct id id_wands[]; |
| 354 | extern struct id id_rings[]; |
| 355 | extern struct id id_weapons[]; |
| 356 | extern struct id id_armors[]; |
| 357 | |
| 358 | extern object mon_tab[]; |
| 359 | extern object level_monsters; |
| 360 | |
| 361 | #define MONSTERS 26 |
| 362 | |
| 363 | #define HASTED 01L |
| 364 | #define SLOWED 02L |
| 365 | #define INVISIBLE 04L |
| 366 | #define ASLEEP 010L |
| 367 | #define WAKENS 020L |
| 368 | #define WANDERS 040L |
| 369 | #define FLIES 0100L |
| 370 | #define FLITS 0200L |
| 371 | #define CAN_FLIT 0400L /* can, but usually doesn't, flit */ |
| 372 | #define CONFUSED 01000L |
| 373 | #define RUSTS 02000L |
| 374 | #define HOLDS 04000L |
| 375 | #define FREEZES 010000L |
| 376 | #define STEALS_GOLD 020000L |
| 377 | #define STEALS_ITEM 040000L |
| 378 | #define STINGS 0100000L |
| 379 | #define DRAINS_LIFE 0200000L |
| 380 | #define DROPS_LEVEL 0400000L |
| 381 | #define SEEKS_GOLD 01000000L |
| 382 | #define FREEZING_ROGUE 02000000L |
| 383 | #define RUST_VANISHED 04000000L |
| 384 | #define CONFUSES 010000000L |
| 385 | #define IMITATES 020000000L |
| 386 | #define FLAMES 040000000L |
| 387 | #define STATIONARY 0100000000L /* damage will be 1,2,3,... */ |
| 388 | #define NAPPING 0200000000L /* can't wake up for a while */ |
| 389 | #define ALREADY_MOVED 0400000000L |
| 390 | |
| 391 | #define SPECIAL_HIT (RUSTS|HOLDS|FREEZES|STEALS_GOLD|STEALS_ITEM|STINGS|DRAINS_LIFE|DROPS_LEVEL) |
| 392 | |
| 393 | #define WAKE_PERCENT 45 |
| 394 | #define FLIT_PERCENT 40 |
| 395 | #define PARTY_WAKE_PERCENT 75 |
| 396 | |
| 397 | #define HYPOTHERMIA 1 |
| 398 | #define STARVATION 2 |
| 399 | #define POISON_DART 3 |
| 400 | #define QUIT 4 |
| 401 | #define WIN 5 |
| 402 | #define KFIRE 6 |
| 403 | |
| 404 | #define UPWARD 0 |
| 405 | #define UPRIGHT 1 |
| 406 | #define RIGHT 2 |
| 407 | #define DOWNRIGHT 3 |
| 408 | #define DOWN 4 |
| 409 | #define DOWNLEFT 5 |
| 410 | #define LEFT 6 |
| 411 | #define UPLEFT 7 |
| 412 | #define DIRS 8 |
| 413 | |
| 414 | #define ROW1 7 |
| 415 | #define ROW2 15 |
| 416 | |
| 417 | #define COL1 26 |
| 418 | #define COL2 52 |
| 419 | |
| 420 | #define MOVED 0 |
| 421 | #define MOVE_FAILED -1 |
| 422 | #define STOPPED_ON_SOMETHING -2 |
| 423 | #define CANCEL '\033' |
| 424 | #define LIST '*' |
| 425 | |
| 426 | #define HUNGRY 300 |
| 427 | #define WEAK 150 |
| 428 | #define FAINT 20 |
| 429 | #define STARVE 0 |
| 430 | |
| 431 | #define MIN_ROW 1 |
| 432 | |
| 433 | struct rogue_time { |
| 434 | short year; /* >= 1987 */ |
| 435 | short month; /* 1 - 12 */ |
| 436 | short day; /* 1 - 31 */ |
| 437 | short hour; /* 0 - 23 */ |
| 438 | short minute; /* 0 - 59 */ |
| 439 | short second; /* 0 - 59 */ |
| 440 | }; |
| 441 | |
| 442 | /* external routine declarations. |
| 443 | */ |
| 444 | #define rrandom random |
| 445 | |
| 446 | /* hit.c */ |
| 447 | void mon_hit(object *); |
| 448 | void rogue_hit(object *, boolean); |
| 449 | void rogue_damage(short, object *, short); |
| 450 | int get_damage(const char *, boolean); |
| 451 | int get_number(const char *); |
| 452 | long lget_number(const char *); |
| 453 | boolean mon_damage(object *, short); |
| 454 | void fight(boolean); |
| 455 | void get_dir_rc(short, short *, short *, short); |
| 456 | short get_hit_chance(const object *); |
| 457 | short get_weapon_damage(const object *); |
| 458 | void s_con_mon(object *); |
| 459 | |
| 460 | /* init.c */ |
| 461 | boolean init(int, char**); |
| 462 | void clean_up(const char *); |
| 463 | void start_window(void); |
| 464 | void stop_window(void); |
| 465 | void byebye(void); |
| 466 | void onintr(void); |
| 467 | void error_save(void); |
| 468 | |
| 469 | /* inventory.c */ |
| 470 | void inventory(const object *, unsigned short); |
| 471 | void id_com(void); |
| 472 | void mix_colors(void); |
| 473 | void make_scroll_titles(void); |
| 474 | void get_desc(const object *, char *); |
| 475 | void get_wand_and_ring_materials(void); |
| 476 | void single_inv(short); |
| 477 | struct id *get_id_table(const object *); |
| 478 | void inv_armor_weapon(boolean); |
| 479 | void id_type(void); |
| 480 | |
| 481 | /* level.c */ |
| 482 | void make_level(void); |
| 483 | void clear_level(void); |
| 484 | void put_player(short); |
| 485 | boolean drop_check(void); |
| 486 | boolean check_up(void); |
| 487 | void add_exp(int, boolean); |
| 488 | int hp_raise(void); |
| 489 | void show_average_hp(void); |
| 490 | |
| 491 | /* machdep.c */ |
| 492 | #ifdef UNIX |
| 493 | void md_slurp(void); |
| 494 | void md_control_keybord(boolean); |
| 495 | void md_heed_signals(void); |
| 496 | void md_ignore_signals(void); |
| 497 | int md_get_file_id(const char *); |
| 498 | int md_link_count(const char *); |
| 499 | void md_gct(struct rogue_time *); |
| 500 | void md_gfmt(const char *, struct rogue_time *); |
| 501 | boolean md_df(const char *); |
| 502 | const char *md_gln(void); |
| 503 | void md_sleep(int); |
| 504 | char *md_getenv(const char *); |
| 505 | char *md_malloc(int); |
| 506 | void md_exit(int); |
| 507 | void md_lock(boolean); |
| 508 | void md_shell(const char *); |
| 509 | #endif |
| 510 | |
| 511 | /* message.c */ |
| 512 | void message(const char *, boolean); |
| 513 | void remessage(short); |
| 514 | void check_message(void); |
| 515 | short get_input_line(const char *, const char *, char *, |
| 516 | const char *, boolean, boolean); |
| 517 | int rgetchar(void); |
| 518 | void print_stats(int); |
| 519 | void sound_bell(void); |
| 520 | boolean is_digit(short); |
| 521 | int r_index(const char *, int, boolean); |
| 522 | |
| 523 | /* monster.c */ |
| 524 | void put_mons(void); |
| 525 | object *gr_monster(object *, int); |
| 526 | void mv_mons(void); |
| 527 | void party_monsters(int, int); |
| 528 | short gmc_row_col(int, int); |
| 529 | short gmc(object *); |
| 530 | void mv_1_monster(object *, short, short); |
| 531 | void move_mon_to(object *, short, short); |
| 532 | boolean mon_can_go(const object *, short, short); |
| 533 | void wake_up(object *); |
| 534 | void wake_room(short, boolean, short, short); |
| 535 | const char *mon_name(const object *); |
| 536 | void wanderer(void); |
| 537 | void show_monsters(void); |
| 538 | void create_monster(void); |
| 539 | int rogue_can_see(int, int); |
| 540 | char gr_obj_char(void); |
| 541 | void aggravate(void); |
| 542 | boolean mon_sees(const object *, int, int); |
| 543 | void mv_aquatars(void); |
| 544 | |
| 545 | /* move.c */ |
| 546 | short one_move_rogue(short, short); |
| 547 | void multiple_move_rogue(short); |
| 548 | boolean is_passable(int, int); |
| 549 | boolean can_move(short, short, short, short); |
| 550 | void move_onto(void); |
| 551 | boolean is_direction(short, short *); |
| 552 | boolean reg_move(void); |
| 553 | void rest(int); |
| 554 | |
| 555 | /* object.c */ |
| 556 | void put_objects(void); |
| 557 | void place_at(object *, int, int); |
| 558 | object *object_at(object *, short, short); |
| 559 | object *get_letter_object(int); |
| 560 | void free_stuff(object *); |
| 561 | const char *name_of(const object *); |
| 562 | object *gr_object(void); |
| 563 | void get_food(object *, boolean); |
| 564 | void put_stairs(void); |
| 565 | short get_armor_class(const object *); |
| 566 | object *alloc_object(void); |
| 567 | void free_object(object *); |
| 568 | void show_objects(void); |
| 569 | void put_amulet(void); |
| 570 | void c_object_for_wizard(void); |
| 571 | |
| 572 | /* pack.c */ |
| 573 | object *add_to_pack(object *, object *, int); |
| 574 | void take_from_pack(object *, object *); |
| 575 | object *pick_up(int, int, short *); |
| 576 | void drop(void); |
| 577 | void wait_for_ack(void); |
| 578 | short pack_letter(const char *, unsigned short); |
| 579 | void take_off(void); |
| 580 | void wear(void); |
| 581 | void unwear(object *); |
| 582 | void do_wear(object *); |
| 583 | void wield(void); |
| 584 | void do_wield(object *); |
| 585 | void unwield(object *); |
| 586 | void call_it(void); |
| 587 | short pack_count(const object *); |
| 588 | boolean has_amulet(void); |
| 589 | void kick_into_pack(void); |
| 590 | |
| 591 | /* play.c */ |
| 592 | void play_level(void); |
| 593 | |
| 594 | /* random.c */ |
| 595 | int get_rand(int, int); |
| 596 | boolean rand_percent(int); |
| 597 | boolean coin_toss(void); |
| 598 | |
| 599 | /* ring.c */ |
| 600 | void put_on_ring(void); |
| 601 | void do_put_on(object *, boolean); |
| 602 | void remove_ring(void); |
| 603 | void un_put_on(object *); |
| 604 | void gr_ring(object *, boolean); |
| 605 | void inv_rings(void); |
| 606 | void ring_stats(boolean); |
| 607 | |
| 608 | /* room.c */ |
| 609 | void light_up_room(int); |
| 610 | void light_passage(int, int); |
| 611 | void darken_room(short); |
| 612 | char get_dungeon_char(int, int); |
| 613 | char get_mask_char(unsigned short); |
| 614 | void gr_row_col(short *, short *, unsigned short); |
| 615 | short gr_room(void); |
| 616 | short party_objects(short); |
| 617 | short get_room_number(int, int); |
| 618 | boolean is_all_connected(void); |
| 619 | void draw_magic_map(void); |
| 620 | void dr_course(object *, boolean, short, short); |
| 621 | void edit_opts(void); |
| 622 | void do_shell(void); |
| 623 | |
| 624 | /* save.c */ |
| 625 | void save_game(void); |
| 626 | void save_into_file(const char *); |
| 627 | void restore(const char *); |
| 628 | |
| 629 | /* score.c */ |
| 630 | void killed_by(const object *, short); |
| 631 | void win(void); |
| 632 | void quit(boolean); |
| 633 | void put_scores(const object *, short); |
| 634 | boolean is_vowel(short); |
| 635 | void xxxx(char *, short); |
| 636 | long xxx(boolean); |
| 637 | |
| 638 | /* spec_hit.c */ |
| 639 | void special_hit(object *); |
| 640 | void rust(object *); |
| 641 | void cough_up(object *); |
| 642 | boolean seek_gold(object *); |
| 643 | void check_gold_seeker(object *); |
| 644 | boolean check_imitator(object *); |
| 645 | boolean imitating(short, short); |
| 646 | boolean m_confuse(object *); |
| 647 | boolean flame_broil(object *); |
| 648 | |
| 649 | /* throw.c */ |
| 650 | void throw(void); |
| 651 | void rand_around(short, short *, short *); |
| 652 | |
| 653 | /* trap.c */ |
| 654 | void trap_player(short, short); |
| 655 | void add_traps(void); |
| 656 | void id_trap(void); |
| 657 | void show_traps(void); |
| 658 | void search(short, boolean); |
| 659 | |
| 660 | /* use.c */ |
| 661 | void quaff(void); |
| 662 | void read_scroll(void); |
| 663 | void vanish(object *, short, object *); |
| 664 | void eat(void); |
| 665 | void tele(void); |
| 666 | void hallucinate(void); |
| 667 | void unhallucinate(void); |
| 668 | void unblind(void); |
| 669 | void relight(void); |
| 670 | void take_a_nap(void); |
| 671 | void cnfs(void); |
| 672 | void unconfuse(void); |
| 673 | |
| 674 | /* zap.c */ |
| 675 | void zapp(void); |
| 676 | void wizardize(void); |
| 677 | void bounce(short, short, short, short, short); |
| 678 | |
| 679 | /* |
| 680 | * external variable declarations. |
| 681 | */ |
| 682 | extern char hunger_str[HUNGER_STR_LEN]; |
| 683 | extern char login_name[MAX_OPT_LEN]; |
| 684 | extern const char *error_file; |