| 1 | /* |
| 2 | * macros.h - macro definitions for Phantasia |
| 3 | */ |
| 4 | |
| 5 | #define ROLL(BASE,INTERVAL) floor((BASE) + (INTERVAL) * drandom()) |
| 6 | #define SGN(X) ((X) < 0 ? -1 : 1) |
| 7 | #define CIRCLE(X, Y) floor(distance(X, 0.0, Y, 0.0) / 125.0 + 1) |
| 8 | #define MAX(A, B) ((A) > (B) ? (A) : (B)) |
| 9 | #define MIN(A, B) ((A) < (B) ? (A) : (B)) |
| 10 | #define ILLCMD() mvaddstr(5, 0, Illcmd) |
| 11 | #define MAXMOVE() (Player.p_level * 1.5 + 1) |
| 12 | #define ILLMOVE() mvaddstr(5, 0, Illmove) |
| 13 | #define ILLSPELL() mvaddstr(5, 0, Illspell) |
| 14 | #define NOMANA() mvaddstr(5, 0, Nomana) |
| 15 | #define SOMEBETTER() addstr(Somebetter) |
| 16 | #define NOBETTER() mvaddstr(17, 0, Nobetter) |