| 1 | .\" Copyright (c) 1983, 1993 |
| 2 | .\" The Regents of the University of California. All rights reserved. |
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| 5 | .\" modification, are permitted provided that the following conditions |
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| 7 | .\" 1. Redistributions of source code must retain the above copyright |
| 8 | .\" notice, this list of conditions and the following disclaimer. |
| 9 | .\" 2. Redistributions in binary form must reproduce the above copyright |
| 10 | .\" notice, this list of conditions and the following disclaimer in the |
| 11 | .\" documentation and/or other materials provided with the distribution. |
| 12 | .\" 3. Neither the name of the University nor the names of its contributors |
| 13 | .\" may be used to endorse or promote products derived from this software |
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| 16 | .\" THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND |
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| 28 | .\" @(#)battlestar.6 8.1 (Berkeley) 5/31/93 |
| 29 | .\" $FreeBSD: src/games/battlestar/battlestar.6,v 1.4.2.1 2001/07/22 11:32:34 dd Exp $ |
| 30 | .\" $DragonFly: src/games/battlestar/battlestar.6,v 1.5 2007/05/19 17:32:12 swildner Exp $ |
| 31 | .\" |
| 32 | .Dd May 31, 1993 |
| 33 | .Dt BATTLESTAR 6 |
| 34 | .Os |
| 35 | .Sh NAME |
| 36 | .Nm battlestar |
| 37 | .Nd a tropical adventure game |
| 38 | .Sh SYNOPSIS |
| 39 | .Nm |
| 40 | .Op Fl r |
| 41 | .Sh DESCRIPTION |
| 42 | .Nm |
| 43 | is an adventure game in the classic style. |
| 44 | However, it's slightly less of a puzzle and more a game of exploration. |
| 45 | There are a few magical words in the game, but on the whole, simple English |
| 46 | should suffice to make one's desires understandable to the parser. |
| 47 | .Sh THE SETTING |
| 48 | In the days before the darkness came, when battlestars ruled the heavens... |
| 49 | .Bd -literal -offset indent |
| 50 | Three He made and gave them to His daughters, |
| 51 | Beautiful nymphs, the goddesses of the waters. |
| 52 | One to bring good luck and simple feats of wonder, |
| 53 | Two to wash the lands and churn the waves asunder, |
| 54 | Three to rule the world and purge the skies with thunder. |
| 55 | .Ed |
| 56 | .Pp |
| 57 | In those times great wizards were known and their powers were beyond belief. |
| 58 | They could take any object from thin air, and, uttering the word |
| 59 | .Sq su |
| 60 | could disappear. |
| 61 | .Pp |
| 62 | In those times men were known for their lust for gold and desire to |
| 63 | wear fine weapons. |
| 64 | Swords and coats of mail were fashioned that could withstand a laser blast. |
| 65 | .Pp |
| 66 | But when the darkness fell, the rightful reigns were toppled. |
| 67 | Swords and helms and heads of state went rolling across the grass. |
| 68 | The entire fleet of battlestars was reduced to a single ship. |
| 69 | .Sh SAMPLE COMMANDS |
| 70 | .Bd -literal -offset indent |
| 71 | take --- take an object |
| 72 | drop --- drop an object |
| 73 | |
| 74 | wear --- wear an object you are holding |
| 75 | draw --- carry an object you are wearing |
| 76 | |
| 77 | put on --- take an object and wear it |
| 78 | take off -- draw an object and drop it |
| 79 | |
| 80 | throw \*[Lt]object\*[Gt] \*[Lt]direction\*[Gt] |
| 81 | |
| 82 | ! \*[Lt]shell esc\*[Gt] |
| 83 | .Ed |
| 84 | .Sh IMPLIED OBJECTS |
| 85 | .Bd -literal -offset indent |
| 86 | \*[Gt]-: take watermelon |
| 87 | watermelon: |
| 88 | Taken. |
| 89 | \*[Gt]-: eat |
| 90 | watermelon: |
| 91 | Eaten. |
| 92 | \*[Gt]-: take knife and sword and apple, drop all |
| 93 | knife: |
| 94 | Taken. |
| 95 | broadsword: |
| 96 | Taken. |
| 97 | apple: |
| 98 | Taken. |
| 99 | knife: |
| 100 | Dropped. |
| 101 | broadsword: |
| 102 | Dropped. |
| 103 | apple: |
| 104 | Dropped. |
| 105 | \*[Gt]-: get |
| 106 | knife: |
| 107 | Taken. |
| 108 | .Ed |
| 109 | .Pp |
| 110 | Notice that the "shadow" of the next word stays around if you |
| 111 | want to take advantage of it. |
| 112 | That is, saying "take knife" and then "drop" |
| 113 | will drop the knife you just took. |
| 114 | .Sh SCORE \*[Am] INVEN |
| 115 | The two commands |
| 116 | .Dq score |
| 117 | and |
| 118 | .Dq inven |
| 119 | will print out your current status in the game. |
| 120 | .Sh SAVING A GAME |
| 121 | The command |
| 122 | .Dq save |
| 123 | will save your game in a file called |
| 124 | .Pa Bstar |
| 125 | in your home directory by default. |
| 126 | You can recover a saved game by using the |
| 127 | .Fl r |
| 128 | option when you start up the game. |
| 129 | .Sh DIRECTIONS |
| 130 | The compass directions N, S, E, and W can be used if you have a compass. |
| 131 | If you don't have a compass, you'll have to say R, L, A, or B, which |
| 132 | stand for Right, Left, Ahead, and Back. |
| 133 | Directions printed in room descriptions are |
| 134 | always printed in R, L, A, and B relative directions. |
| 135 | .Sh HISTORY |
| 136 | I wrote |
| 137 | .Nm Battlestar |
| 138 | in 1979 in order to experiment with the niceties of the C Language. |
| 139 | Most interesting things that happen in the game are hardwired into the |
| 140 | code, so don't send me any hate mail about it! |
| 141 | Instead, enjoy art for art's sake! |
| 142 | .Sh AUTHORS |
| 143 | .An David Riggle |
| 144 | .Sh INSPIRATION \*[Am] ASSISTANCE |
| 145 | .Bl -item -compact |
| 146 | .It |
| 147 | Chris Guthrie |
| 148 | .It |
| 149 | Peter Da Silva |
| 150 | .It |
| 151 | Kevin Brown |
| 152 | .It |
| 153 | Edward Wang |
| 154 | .It |
| 155 | Ken Arnold \*[Am] Company |
| 156 | .El |
| 157 | .Sh BUGS |
| 158 | Countless. |
| 159 | .Sh FAN MAIL |
| 160 | Send to edward%ucbarpa@berkeley.arpa, chris%ucbcory@berkeley.arpa, |
| 161 | riggle.pa@xerox.arpa. |