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1.\" Copyright (c) 1983, 1993
2.\" The Regents of the University of California. All rights reserved.
3.\"
4.\" Redistribution and use in source and binary forms, with or without
5.\" modification, are permitted provided that the following conditions
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7.\" 1. Redistributions of source code must retain the above copyright
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9.\" 2. Redistributions in binary form must reproduce the above copyright
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12.\" 3. Neither the name of the University nor the names of its contributors
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15.\"
16.\" THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
17.\" ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
18.\" IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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27.\"
28.\" @(#)mille.6 8.2 (Berkeley) 12/30/93
29.\" $FreeBSD: src/games/mille/mille.6,v 1.4.2.1 2001/07/22 11:01:22 dd Exp $
30.\"
31.Dd December 30, 1993
32.Dt MILLE 6
33.Os
34.Sh NAME
35.Nm mille
36.Nd play Mille Bornes
37.Sh SYNOPSIS
38.Nm
39.Op Ar file
40.Sh DESCRIPTION
41.Nm Mille
42plays a two-handed game reminiscent of
43the Parker Brother's game of Mille Bornes with you.
44The rules are described below.
45If a file name is given on the command line,
46the game saved in that file is started.
47.Pp
48When a game is started up,
49the bottom of the score window will contain a list of commands.
50They are:
51.Bl -tag -width "xxxxxx" -offset indent
52.It Ic P
53Pick a card from the deck.
54This card is placed in the `P' slot in your hand.
55.It Ic D
56Discard a card from your hand.
57To indicate which card, type the number of the card in the hand (or
58.Ic P
59for the just-picked card) followed by a <RETURN> or <SPACE>.
60The <RETURN> or <SPACE> is required to allow recovery from typos
61which can be very expensive, like discarding safeties.
62.It Ic U
63Use a card.
64The card is again indicated by its number, followed by a <RETURN> or <SPACE>.
65.It Ic O
66Toggle ordering the hand.
67By default off, if turned on it will sort the cards in your hand appropriately.
68This is not recommended for the impatient on slow terminals.
69.It Ic Q
70Quit the game.
71This will ask for confirmation, just to be sure.
72Hitting <DELETE> (or <RUBOUT>) is equivalent.
73.It Ic S
74Save the game in a file.
75If the game was started from a file,
76you will be given an opportunity to save it on the same file.
77If you don't wish to, or you did not start from a file,
78you will be asked for the file name.
79If you type a <RETURN> without a name,
80the save will be terminated and the game resumed.
81.It Ic R
82Redraw the screen from scratch.
83The command ^L (control `L') will also work.
84.It Ic W
85Toggle window type.
86This switches the score window between the startup window
87(with all the command names) and the end-of-game window.
88Using the end-of-game window
89saves time by eliminating the switch at the end of the game
90to show the final score.
91Recommended for hackers and other miscreants.
92.El
93.Pp
94If you make a mistake, an error message will be printed
95on the last line of the score window, and a bell will beep.
96.Pp
97At the end of each hand or game,
98you will be asked if you wish to play another.
99If not, it will ask you if you want to save the game.
100If you do, and the save is unsuccessful,
101play will be resumed as if you had said you wanted to play another hand/game.
102This allows you to use the
103.Ic S
104command to reattempt the save.
105.Sh CARDS
106Here is some useful information.
107The number in parentheses after the card name
108is the number of that card in the deck:
109.Bl -column "Speed Limit (3)" "End of Limit (6)" "Puncture Proof (1)"
110.It Sy Hazard Ta Sy Repair Ta Sy Safety
111.It "Out of Gas (2)" Ta "Gasoline (6)" Ta "Extra Tank (1)"
112.It "Flat Tire (2)" Ta "Spare Tire (6)" Ta "Puncture Proof (1)"
113.It "Accident (2)" Ta "Repairs (6)" Ta "Driving Ace (1)"
114.It "Stop (4)" Ta "Go (14)" Ta "Right of Way (1)"
115.It "Speed Limit (3)" Ta "End of Limit (6)" Ta ""
116.El
117.Pp
118.Sy Mileage
119.br
12025 \- (10), 50 \- (10), 75 \- (10), 100 \- (12), 200 \- (4)
121.Sh RULES
122.Ss Object
123The point of this game is to get a total of 5000 points in several hands.
124Each hand is a race to put down exactly 700 miles before your opponent does.
125Beyond the points gained by putting down milestones,
126there are several other ways of making points.
127.Ss Overview
128The game is played with a deck of 101 cards.
129.Em Distance
130cards represent a number of miles traveled.
131They come in denominations of 25, 50, 75, 100, and 200.
132When one is played,
133it adds that many miles to the player's trip so far this hand.
134.Em Hazard
135cards are used to prevent your opponent from putting down Distance cards.
136They can only be played if your opponent has a
137.Em Go
138card on top of the Battle pile.
139The cards are
140.Sq Out of Gas ,
141.Sq Accident ,
142.Sq Flat Tire ,
143.Sq Speed Limit ,
144and
145.Sq Stop .
146.Em Remedy
147cards fix problems caused by Hazard cards played on you by your opponent.
148The cards are
149.Sq Gasoline ,
150.Sq Repairs ,
151.Sq Spare Tire ,
152.Sq End of Limit ,
153and
154.Sq Go .
155.Em Safety
156cards prevent your opponent from putting specific Hazard cards on you
157in the first place.
158They are
159.Sq Extra Tank ,
160.Sq Driving Ace ,
161.Sq Puncture Proof ,
162and
163.Sq Right of Way ,
164and there are only one of each in the deck.
165.Ss Board Layout
166The board is split into several areas.
167From top to bottom, they are:
168.Sy SAFETY AREA
169(unlabeled): This is where the safeties will be placed as they are played.
170.Sy HAND :
171These are the cards in your hand.
172.Sy BATTLE :
173This is the Battle pile.
174All the Hazard and Remedy Cards are played here, except the
175.Sq Speed Limit
176and
177.Sq End of Limit
178cards. Only the top card is displayed, as it is the only effective one.
179.Sy SPEED :
180The Speed pile. The
181.Sq Speed Limit
182and
183.Sq End of Limit
184cards are played here
185to control the speed at which the player is allowed to put down miles.
186.Sy MILEAGE :
187Miles are placed here.
188The total of the numbers shown here is the distance traveled so far.
189.Ss Play
190The first pick alternates between the two players.
191Each turn usually starts with a pick from the deck.
192The player then plays a card, or if this is not possible or desirable,
193discards one.
194Normally, a play or discard of a single card constitutes a turn.
195If the card played is a safety, however,
196the same player takes another turn immediately.
197.Pp
198This repeats until one of the players reaches 700 points or the deck runs out.
199If someone reaches 700, they have the option of going for an
200.Dq Extension ,
201which means that the play continues until someone reaches 1000 miles.
202.Ss Hazard and Remedy Cards
203Hazard Cards are played on your opponent's Battle and Speed piles.
204Remedy Cards are used for undoing the effects of your opponent's nastiness.
205.Bl -tag -width ".Sq Go (Green Light)" -offset indent
206.It Sq Go (Green Light)
207must be the top card on your Battle pile for you to play any mileage,
208unless you have played the
209.Sq Right of Way
210card (see below).
211.It Sq Stop
212is played on your opponent's
213.Sq Go
214card to prevent them from playing mileage until they play a
215.Sq Go
216card.
217.It Sq Speed Limit
218is played on your opponent's Speed pile.
219Until they play an
220.Sq End of Limit
221they can only play 25 or 50 mile cards, presuming their
222.Sq Go
223card allows them to do even that.
224.It Sq End of Limit
225is played on your Speed pile to nullify a
226.Sq Speed Limit
227played by your opponent.
228.It Sq Out of Gas
229is played on your opponent's
230.Sq Go
231card.
232They must then play a
233.Sq Gasoline
234card, and then a
235.Sq Go
236card before they can play any more mileage.
237.It Sq Flat Tire
238is played on your opponent's
239.Sq Go
240card.
241They must then play a
242.Sq Spare Tire
243card, and then a
244.Sq Go
245card before they can play any more mileage.
246.It Sq Accident
247is played on your opponent's
248.Sq Go
249card.
250They must then play a
251.Sq Repairs
252card, and then a
253.Sq Go
254card before they can play any more mileage.
255.El
256.Ss Safety Cards
257Safety cards prevent your opponent
258from playing the corresponding Hazard cards on you for the rest of the hand.
259It cancels an attack in progress, and
260.Em always entitles the player to an extra turn .
261.Bl -tag -width ".Sq Puncture Proof" -offset indent
262.It Sq Right of Way
263prevents your opponent from playing both
264.Sq Stop
265and
266.Sq Speed Limit
267cards on you.
268It also acts as a permanent
269.Sq Go
270card for the rest of the hand, so you can play mileage
271as long as there is not a Hazard card on top of your Battle pile.
272In this case only, your opponent can play Hazard cards directly on a
273Remedy card other than a Go card.
274.It Sq Extra Tank
275When played, your opponent cannot play an
276.Sq Out of Gas
277on your Battle Pile.
278.It Sq Puncture Proof
279When played, your opponent cannot play a
280.Sq Flat Tire
281on your Battle Pile.
282.It Sq Driving Ace
283When played, your opponent cannot play an
284.Sq Accident
285on your Battle Pile.
286.El
287.Ss Distance Cards
288Distance cards are played when you have a
289.Sq Go
290card on your Battle pile,
291or a Right of Way in your Safety area and are not stopped by a Hazard Card.
292They can be played in any combination that totals exactly 700 miles,
293except that
294.Em you cannot play more than two 200 mile cards in one hand .
295A hand ends whenever one player gets exactly 700 miles or the deck runs out.
296In that case, play continues until neither someone reaches 700,
297or neither player can use any cards in their hand.
298If the trip is completed after the deck runs out, this is called
299.Dq Delayed Action .
300.Ss Coup Fourr\['e]
301This is a French fencing term for a counter-thrust move as part of a parry
302to an opponent's attack.
303In current French colloquial language it means a sneaky, underhanded blow.
304In Mille Bornes, it is used as follows:
305If an opponent plays a Hazard card,
306and you have the corresponding Safety in your hand,
307you play it immediately, even
308.Em before
309you draw.
310This immediately removes the Hazard card from your Battle pile,
311and protects you from that card for the rest of the game. This
312gives you more points (see
313.Sx Scoring
314below).
315.Ss Scoring :
316Scores are totaled at the end of each hand,
317whether or not anyone completed the trip.
318The terms used in the Score window have the following meanings:
319.Bl -tag -width ".Sy Milestones Played" -offset indent
320.It Sy Milestones Played
321Each player scores as many miles as they played before the trip ended.
322.It Sy Each Safety
323100 points for each safety in the Safety area.
324.It Sy All 4 Safeties
325300 points if all four safeties are played.
326.It Sy Each Coup Fourr\['e]
327300 points for each Coup Fourr\['e] accomplished.
328.El
329.Pp
330The following bonus scores can apply only to the winning player.
331.Bl -tag -width ".Sy Trip Completed" -offset indent
332.It Sy Trip Completed
333400 points bonus for completing the trip to 700 or 1000.
334.It Sy Safe Trip
335300 points bonus for completing the trip without using any 200 mile cards.
336.It Sy Delayed Action
337300 points bonus for finishing after the deck was exhausted.
338.It Sy Extension
339200 points bonus for completing a 1000 mile trip.
340.It Sy Shut-Out
341500 points bonus for completing the trip
342before your opponent played any mileage cards.
343.El
344.Pp
345Running totals are also kept for the current score for each player
346for the hand
347.Sy ( Hand Total ) ,
348the game
349.Sy ( Overall Total ) ,
350and number of games won
351.Sy ( Games ) .
352.Sh SEE ALSO
353.Xr curses 3
354.Rs
355.%T "Screen Updating and Cursor Movement Optimization: A Library Package"
356.%A Ken Arnold
357.Re
358.Sh AUTHORS
359.An -nosplit
360.An Ken Arnold
361.Pp
362The game itself is a product of
363.An Parker Brothers, Inc.