1 /* $NetBSD: dr_1.c,v 1.27 2009/03/14 22:52:52 dholland Exp $ */
4 * Copyright (c) 1983, 1993
5 * The Regents of the University of California. All rights reserved.
7 * Redistribution and use in source and binary forms, with or without
8 * modification, are permitted provided that the following conditions
10 * 1. Redistributions of source code must retain the above copyright
11 * notice, this list of conditions and the following disclaimer.
12 * 2. Redistributions in binary form must reproduce the above copyright
13 * notice, this list of conditions and the following disclaimer in the
14 * documentation and/or other materials provided with the distribution.
15 * 3. Neither the name of the University nor the names of its contributors
16 * may be used to endorse or promote products derived from this software
17 * without specific prior written permission.
19 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
20 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
21 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
22 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
23 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
24 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
25 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
26 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
27 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
28 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
32 #include <sys/cdefs.h>
35 static char sccsid[] = "@(#)dr_1.c 8.1 (Berkeley) 5/31/93";
37 __RCSID("$NetBSD: dr_1.c,v 1.27 2009/03/14 22:52:52 dholland Exp $");
48 static int fightitout(struct ship *, struct ship *, int);
59 if (sp->file->captain[0])
61 nat = capship(sp)->nationality;
63 if (nat != capship(to)->nationality &&
64 !is_toughmelee(sp, to, 0, 0))
66 for (i = fouled2(sp, to); --i >= 0;)
80 if (*sp->file->captain)
82 if (sp->file->dir == 0)
84 if (sp->file->struck || sp->file->captured != 0)
88 crew[0] = sp->specs->crew1 != 0;
89 crew[1] = sp->specs->crew2 != 0;
90 crew[2] = sp->specs->crew3 != 0;
92 if (!Xsnagged2(sp, sq))
97 || sp->nationality == capship(sq)->nationality)
99 switch (sp->specs->class - sq->specs->class) {
100 case -3: case -4: case -5:
103 sendbp(sp, sq, crew[0]*100, 0);
105 } else if (crew[1]) {
107 sendbp(sp, sq, crew[1]*10, 0);
112 if (crew[0] || crew[1]) {
114 sendbp(sp, sq, crew[0]*100+crew[1]*10,
116 crew[0] = crew[1] = 0;
119 case -1: case 0: case 1:
122 sendbp(sp, sq, crew[0]*100+crew[1]*10,
124 crew[0] = crew[1] = 0;
127 case 2: case 3: case 4: case 5:
129 sendbp(sp, sq, crew[0]*100+crew[1]*10+crew[2],
131 crew[0] = crew[1] = crew[2] = 0;
139 fightitout(struct ship *from, struct ship *to, int key)
141 struct ship *fromcap, *tocap;
142 int crewfrom[3], crewto[3], menfrom, mento;
143 int pcto, pcfrom, fromstrength, strengthto, frominjured, toinjured;
145 int indx, totalfrom = 0, totalto = 0;
149 menfrom = mensent(from, to, crewfrom, &fromcap, &pcfrom, key);
150 mento = mensent(to, from, crewto, &tocap, &pcto, 0);
156 if (!menfrom) { /* if crew surprised */
158 menfrom = from->specs->crew1
160 + from->specs->crew3;
162 menfrom = from->file->pcrew;
164 menfrom *= 2; /* DBP's fight at an advantage */
167 fromstrength = menfrom * fromcap->specs->qual;
168 strengthto = mento * tocap->specs->qual;
170 ((fromstrength < strengthto * 3 && strengthto < fromstrength * 3)
171 || fromstrength == -1) && count < 4;
173 indx = fromstrength/10;
176 toinjured = MT[indx][2 - dieroll() / 3];
177 totalto += toinjured;
178 indx = strengthto/10;
181 frominjured = MT[indx][2 - dieroll() / 3];
182 totalfrom += frominjured;
183 menfrom -= frominjured;
185 fromstrength = menfrom * fromcap->specs->qual;
186 strengthto = mento * tocap->specs->qual;
188 if (fromstrength >= strengthto * 3 || count == 4) {
189 unboard(to, from, 0);
190 subtract(from, fromcap, totalfrom, crewfrom, pcfrom);
191 subtract(to, tocap, totalto, crewto, pcto);
192 makemsg(from, "boarders from %s repelled", to->shipname);
193 snprintf(message, sizeof(message),
194 "killed in melee: %d. %s: %d",
195 totalto, from->shipname, totalfrom);
196 send_signal(to, message);
199 } else if (strengthto >= fromstrength * 3) {
200 unboard(from, to, 0);
201 subtract(from, fromcap, totalfrom, crewfrom, pcfrom);
202 subtract(to, tocap, totalto, crewto, pcto);
206 fromcap->file->points -
209 : 2 * from->specs->pts);
211 send_captured(from, to->file->index);
212 topoints = 2 * from->specs->pts + to->file->points;
213 if (from->file->struck)
214 topoints -= from->specs->pts;
215 send_points(to, topoints);
216 mento = crewto[0] ? crewto[0] : crewto[1];
218 subtract(to, tocap, mento, crewto, pcto);
219 subtract(from, to, - mento, crewfrom, 0);
221 snprintf(message, sizeof(message),
222 "captured by the %s!", to->shipname);
223 send_signal(from, message);
224 snprintf(message, sizeof(message),
225 "killed in melee: %d. %s: %d",
226 totalto, from->shipname, totalfrom);
227 send_signal(to, message);
239 struct ship *sp, *sq;
242 if (sp->file->dir == 0)
244 for (sq = sp + 1; sq < ls; sq++)
245 if (sq->file->dir && meleeing(sp, sq) &&
247 fightitout(sp, sq, 0);
250 if (sq->file->dir && meleeing(sq, sp))
251 thwart = fightitout(sp, sq, 1);
257 if (sq->file->dir && meleeing(sq, sp))
262 } else if (thwart == 2)
272 struct ship *closest;
273 int crew[3], men = 0, target, temp;
274 int r, guns, ready, load, car;
275 int indx, rakehim, sternrake;
279 if (sp->file->captain[0] || sp->file->dir == 0)
281 crew[0] = sp->specs->crew1;
282 crew[1] = sp->specs->crew2;
283 crew[2] = sp->specs->crew3;
284 for (n = 0; n < 3; n++) {
285 if (sp->file->OBP[n].turnsent)
286 men += sp->file->OBP[n].mensent;
288 for (n = 0; n < 3; n++) {
289 if (sp->file->DBP[n].turnsent)
290 men += sp->file->DBP[n].mensent;
293 crew[0] = men/100 ? 0 : crew[0] != 0;
294 crew[1] = (men%100)/10 ? 0 : crew[1] != 0;
295 crew[2] = men%10 ? 0 : crew[2] != 0;
297 for (r = 0; r < 2; r++) {
300 if (sp->file->struck)
303 ready = sp->file->readyR;
304 guns = sp->specs->gunR;
305 car = sp->specs->carR;
307 ready = sp->file->readyL;
308 guns = sp->specs->gunL;
309 car = sp->specs->carL;
313 if ((ready & R_LOADED) == 0)
315 closest = closestenemy(sp, r ? 'r' : 'l', 0);
318 if (range(closest, sp) >
319 range(sp, closestenemy(sp, r ? 'r' : 'l', 1)))
321 if (closest->file->struck)
323 target = range(sp, closest);
326 if (!guns && target >= 3)
329 if (target == 1 && sp->file->loadwith == L_GRAPE)
331 if (target <= 3 && closest->file->FS)
333 if (target == 1 && load != L_GRAPE)
335 if (load > L_CHAIN && target < 6)
339 rakehim = gunsbear(sp, closest)
340 && !gunsbear(closest, sp);
341 temp = portside(closest, sp, 1)
342 - closest->file->dir + 1;
347 sternrake = temp > 4 && temp < 6;
351 indx = (indx - 1) / 3;
352 indx = indx > 8 ? 8 : indx;
354 hit = HDT[indx][target-1];
356 hit = HDTrake[indx][target-1];
357 if (rakehim && sternrake)
359 hit += QUAL[indx][capship(sp)->specs->qual - 1];
360 for (n = 0; n < 3 && sp->file->captured == 0; n++) {
368 if (ready & R_INITIAL) {
370 sp->file->readyL &= ~R_INITIAL;
372 sp->file->readyR &= ~R_INITIAL;
378 if (sp->file->captured != 0) {
384 hit += AMMO[indx][load - 1];
385 temp = sp->specs->class;
386 if ((temp >= 5 || temp == 1) && windspeed == 5)
388 if (windspeed == 6 && temp == 4)
390 if (windspeed == 6 && temp <= 3)
394 hit = hit > 10 ? 10 : hit;
395 table(sp, closest, shootat, load, hit,
405 if (++turn % 55 == 0) {
411 if (people <= 0 || windspeed == 7) {
413 struct ship *bestship = NULL;
414 float net, best = 0.0;
416 if (*s->file->captain)
418 net = (float)s->file->points / s->specs->pts;
424 if (best > 0.0 && bestship) {
425 char *tp = getenv("WOTD");
430 *tp = toupper((unsigned char)*tp);
433 strlcpy(bestship->file->captain, p,
434 sizeof bestship->file->captain);
440 if (turn % 7 == 0 && (dieroll() >= cc->windchange || !windspeed)) {
477 send_wind( winddir, windspeed);