Initial import from FreeBSD RELENG_4:
[dragonfly.git] / games / hack / hack.c
1 /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
2 /* hack.c - version 1.0.3 */
3 /* $FreeBSD: src/games/hack/hack.c,v 1.4 1999/11/16 10:26:35 marcel Exp $ */
4
5 #include "hack.h"
6 #include <stdio.h>
7
8 extern char news0();
9 extern char *nomovemsg;
10 extern char *exclam();
11 extern struct obj *addinv();
12 extern boolean hmon();
13
14 /* called on movement:
15         1. when throwing ball+chain far away
16         2. when teleporting
17         3. when walking out of a lit room
18  */
19 unsee() {
20         int x,y;
21         struct rm *lev;
22
23 /*
24         if(u.udispl){
25                 u.udispl = 0;
26                 newsym(u.udisx, u.udisy);
27         }
28 */
29 #ifndef QUEST
30         if(seehx){
31                 seehx = 0;
32         } else
33 #endif QUEST
34         for(x = u.ux-1; x < u.ux+2; x++)
35           for(y = u.uy-1; y < u.uy+2; y++) {
36                 if(!isok(x, y)) continue;
37                 lev = &levl[x][y];
38                 if(!lev->lit && lev->scrsym == '.') {
39                         lev->scrsym =' ';
40                         lev->new = 1;
41                         on_scr(x,y);
42                 }
43         }
44 }
45
46 /* called:
47         in hack.eat.c: seeoff(0) - blind after eating rotten food
48         in hack.mon.c: seeoff(0) - blinded by a yellow light
49         in hack.mon.c: seeoff(1) - swallowed
50         in hack.do.c:  seeoff(0) - blind after drinking potion
51         in hack.do.c:  seeoff(1) - go up or down the stairs
52         in hack.trap.c:seeoff(1) - fall through trapdoor
53  */
54 seeoff(mode)    /* 1 to redo @, 0 to leave them */
55 {       /* 1 means misc movement, 0 means blindness */
56         int x,y;
57         struct rm *lev;
58
59         if(u.udispl && mode){
60                 u.udispl = 0;
61                 levl[u.udisx][u.udisy].scrsym = news0(u.udisx,u.udisy);
62         }
63 #ifndef QUEST
64         if(seehx) {
65                 seehx = 0;
66         } else
67 #endif QUEST
68         if(!mode) {
69                 for(x = u.ux-1; x < u.ux+2; x++)
70                         for(y = u.uy-1; y < u.uy+2; y++) {
71                                 if(!isok(x, y)) continue;
72                                 lev = &levl[x][y];
73                                 if(!lev->lit && lev->scrsym == '.')
74                                         lev->seen = 0;
75                         }
76         }
77 }
78
79 domove()
80 {
81         xchar oldx,oldy;
82         struct monst *mtmp;
83         struct rm *tmpr,*ust;
84         struct trap *trap;
85         struct obj *otmp;
86
87         u_wipe_engr(rnd(5));
88
89         if(inv_weight() > 0){
90                 pline("You collapse under your load.");
91                 nomul(0);
92                 return;
93         }
94         if(u.uswallow) {
95                 u.dx = u.dy = 0;
96                 u.ux = u.ustuck->mx;
97                 u.uy = u.ustuck->my;
98         } else {
99                 if(Confusion) {
100                         do {
101                                 confdir();
102                         } while(!isok(u.ux+u.dx, u.uy+u.dy) ||
103                             IS_ROCK(levl[u.ux+u.dx][u.uy+u.dy].typ));
104                 }
105                 if(!isok(u.ux+u.dx, u.uy+u.dy)){
106                         nomul(0);
107                         return;
108                 }
109         }
110
111         ust = &levl[u.ux][u.uy];
112         oldx = u.ux;
113         oldy = u.uy;
114         if(!u.uswallow && (trap = t_at(u.ux+u.dx, u.uy+u.dy)) && trap->tseen)
115                 nomul(0);
116         if(u.ustuck && !u.uswallow && (u.ux+u.dx != u.ustuck->mx ||
117                 u.uy+u.dy != u.ustuck->my)) {
118                 if(dist(u.ustuck->mx, u.ustuck->my) > 2){
119                         /* perhaps it fled (or was teleported or ... ) */
120                         u.ustuck = 0;
121                 } else {
122                         if(Blind) pline("You cannot escape from it!");
123                         else pline("You cannot escape from %s!",
124                                 monnam(u.ustuck));
125                         nomul(0);
126                         return;
127                 }
128         }
129         if(u.uswallow || (mtmp = m_at(u.ux+u.dx,u.uy+u.dy))) {
130         /* attack monster */
131
132                 nomul(0);
133                 gethungry();
134                 if(multi < 0) return;   /* we just fainted */
135
136                 /* try to attack; note that it might evade */
137                 if(attack(u.uswallow ? u.ustuck : mtmp))
138                         return;
139         }
140         /* not attacking an animal, so we try to move */
141         if(u.utrap) {
142                 if(u.utraptype == TT_PIT) {
143                         pline("You are still in a pit.");
144                         u.utrap--;
145                 } else {
146                         pline("You are caught in a beartrap.");
147                         if((u.dx && u.dy) || !rn2(5)) u.utrap--;
148                 }
149                 return;
150         }
151         tmpr = &levl[u.ux+u.dx][u.uy+u.dy];
152         if(IS_ROCK(tmpr->typ) ||
153            (u.dx && u.dy && (tmpr->typ == DOOR || ust->typ == DOOR))){
154                 flags.move = 0;
155                 nomul(0);
156                 return;
157         }
158         while(otmp = sobj_at(ENORMOUS_ROCK, u.ux+u.dx, u.uy+u.dy)) {
159                 xchar rx = u.ux+2*u.dx, ry = u.uy+2*u.dy;
160                 struct trap *ttmp;
161                 nomul(0);
162                 if(isok(rx,ry) && !IS_ROCK(levl[rx][ry].typ) &&
163                     (levl[rx][ry].typ != DOOR || !(u.dx && u.dy)) &&
164                     !sobj_at(ENORMOUS_ROCK, rx, ry)) {
165                         if(m_at(rx,ry)) {
166                             pline("You hear a monster behind the rock.");
167                             pline("Perhaps that's why you cannot move it.");
168                             goto cannot_push;
169                         }
170                         if(ttmp = t_at(rx,ry))
171                             switch(ttmp->ttyp) {
172                             case PIT:
173                                 pline("You push the rock into a pit!");
174                                 deltrap(ttmp);
175                                 delobj(otmp);
176                                 pline("It completely fills the pit!");
177                                 continue;
178                             case TELEP_TRAP:
179                                 pline("You push the rock and suddenly it disappears!");
180                                 delobj(otmp);
181                                 continue;
182                             }
183                         if(levl[rx][ry].typ == POOL) {
184                                 levl[rx][ry].typ = ROOM;
185                                 mnewsym(rx,ry);
186                                 prl(rx,ry);
187                                 pline("You push the rock into the water.");
188                                 pline("Now you can cross the water!");
189                                 delobj(otmp);
190                                 continue;
191                         }
192                         otmp->ox = rx;
193                         otmp->oy = ry;
194                         /* pobj(otmp); */
195                         if(cansee(rx,ry)) atl(rx,ry,otmp->olet);
196                         if(Invisible) newsym(u.ux+u.dx, u.uy+u.dy);
197
198                         { static long lastmovetime;
199                         /* note: this var contains garbage initially and
200                            after a restore */
201                         if(moves > lastmovetime+2 || moves < lastmovetime)
202                         pline("With great effort you move the enormous rock.");
203                         lastmovetime = moves;
204                         }
205                 } else {
206                     pline("You try to move the enormous rock, but in vain.");
207             cannot_push:
208                     if((!invent || inv_weight()+90 <= 0) &&
209                         (!u.dx || !u.dy || (IS_ROCK(levl[u.ux][u.uy+u.dy].typ)
210                                         && IS_ROCK(levl[u.ux+u.dx][u.uy].typ)))){
211                         pline("However, you can squeeze yourself into a small opening.");
212                         break;
213                     } else
214                         return;
215                 }
216             }
217         if(u.dx && u.dy && IS_ROCK(levl[u.ux][u.uy+u.dy].typ) &&
218                 IS_ROCK(levl[u.ux+u.dx][u.uy].typ) &&
219                 invent && inv_weight()+40 > 0) {
220                 pline("You are carrying too much to get through.");
221                 nomul(0);
222                 return;
223         }
224         if(Punished &&
225            DIST(u.ux+u.dx, u.uy+u.dy, uchain->ox, uchain->oy) > 2){
226                 if(carried(uball)) {
227                         movobj(uchain, u.ux, u.uy);
228                         goto nodrag;
229                 }
230
231                 if(DIST(u.ux+u.dx, u.uy+u.dy, uball->ox, uball->oy) < 3){
232                         /* leave ball, move chain under/over ball */
233                         movobj(uchain, uball->ox, uball->oy);
234                         goto nodrag;
235                 }
236
237                 if(inv_weight() + (int) uball->owt/2 > 0) {
238                         pline("You cannot %sdrag the heavy iron ball.",
239                         invent ? "carry all that and also " : "");
240                         nomul(0);
241                         return;
242                 }
243
244                 movobj(uball, uchain->ox, uchain->oy);
245                 unpobj(uball);          /* BAH %% */
246                 uchain->ox = u.ux;
247                 uchain->oy = u.uy;
248                 nomul(-2);
249                 nomovemsg = "";
250         nodrag: ;
251         }
252         u.ux += u.dx;
253         u.uy += u.dy;
254         if(flags.run) {
255                 if(tmpr->typ == DOOR ||
256                 (xupstair == u.ux && yupstair == u.uy) ||
257                 (xdnstair == u.ux && ydnstair == u.uy))
258                         nomul(0);
259         }
260
261         if(tmpr->typ == POOL && !Levitation)
262                 drown();        /* not necessarily fatal */
263
264 /*
265         if(u.udispl) {
266                 u.udispl = 0;
267                 newsym(oldx,oldy);
268         }
269 */
270         if(!Blind) {
271 #ifdef QUEST
272                 setsee();
273 #else
274                 if(ust->lit) {
275                         if(tmpr->lit) {
276                                 if(tmpr->typ == DOOR)
277                                         prl1(u.ux+u.dx,u.uy+u.dy);
278                                 else if(ust->typ == DOOR)
279                                         nose1(oldx-u.dx,oldy-u.dy);
280                         } else {
281                                 unsee();
282                                 prl1(u.ux+u.dx,u.uy+u.dy);
283                         }
284                 } else {
285                         if(tmpr->lit) setsee();
286                         else {
287                                 prl1(u.ux+u.dx,u.uy+u.dy);
288                                 if(tmpr->typ == DOOR) {
289                                         if(u.dy) {
290                                                 prl(u.ux-1,u.uy);
291                                                 prl(u.ux+1,u.uy);
292                                         } else {
293                                                 prl(u.ux,u.uy-1);
294                                                 prl(u.ux,u.uy+1);
295                                         }
296                                 }
297                         }
298                         nose1(oldx-u.dx,oldy-u.dy);
299                 }
300 #endif QUEST
301         } else {
302                 pru();
303         }
304         if(!flags.nopick) pickup(1);
305         if(trap) dotrap(trap);          /* fall into pit, arrow trap, etc. */
306         (void) inshop();
307         if(!Blind) read_engr_at(u.ux,u.uy);
308 }
309
310 movobj(obj, ox, oy)
311 struct obj *obj;
312 int ox, oy;
313 {
314         /* Some dirty programming to get display right */
315         freeobj(obj);
316         unpobj(obj);
317         obj->nobj = fobj;
318         fobj = obj;
319         obj->ox = ox;
320         obj->oy = oy;
321 }
322
323 dopickup(){
324         if(!g_at(u.ux,u.uy) && !o_at(u.ux,u.uy)) {
325                 pline("There is nothing here to pick up.");
326                 return(0);
327         }
328         if(Levitation) {
329                 pline("You cannot reach the floor.");
330                 return(1);
331         }
332         pickup(0);
333         return(1);
334 }
335
336 pickup(all)
337 {
338         struct gold *gold;
339         struct obj *obj, *obj2;
340         int wt;
341
342         if(Levitation) return;
343         while(gold = g_at(u.ux,u.uy)) {
344                 pline("%ld gold piece%s.", gold->amount, plur(gold->amount));
345                 u.ugold += gold->amount;
346                 flags.botl = 1;
347                 freegold(gold);
348                 if(flags.run) nomul(0);
349                 if(Invisible) newsym(u.ux,u.uy);
350         }
351
352         /* check for more than one object */
353         if(!all) {
354                 int ct = 0;
355
356                 for(obj = fobj; obj; obj = obj->nobj)
357                         if(obj->ox == u.ux && obj->oy == u.uy)
358                                 if(!Punished || obj != uchain)
359                                         ct++;
360                 if(ct < 2)
361                         all++;
362                 else
363                         pline("There are several objects here.");
364         }
365
366         for(obj = fobj; obj; obj = obj2) {
367             obj2 = obj->nobj;   /* perhaps obj will be picked up */
368             if(obj->ox == u.ux && obj->oy == u.uy) {
369                 if(flags.run) nomul(0);
370
371                 /* do not pick up uchain */
372                 if(Punished && obj == uchain)
373                         continue;
374
375                 if(!all) {
376                         char c;
377
378                         pline("Pick up %s ? [ynaq]", doname(obj));
379                         while(!index("ynaq ", (c = readchar())))
380                                 bell();
381                         if(c == 'q') return;
382                         if(c == 'n') continue;
383                         if(c == 'a') all = 1;
384                 }
385
386                 if(obj->otyp == DEAD_COCKATRICE && !uarmg){
387                     pline("Touching the dead cockatrice is a fatal mistake.");
388                     pline("You turn to stone.");
389                     killer = "cockatrice cadaver";
390                     done("died");
391                 }
392
393                 if(obj->otyp == SCR_SCARE_MONSTER){
394                   if(!obj->spe) obj->spe = 1;
395                   else {
396                     /* Note: perhaps the 1st pickup failed: you cannot
397                         carry anymore, and so we never dropped it -
398                         let's assume that treading on it twice also
399                         destroys the scroll */
400                     pline("The scroll turns to dust as you pick it up.");
401                     delobj(obj);
402                     continue;
403                   }
404                 }
405
406                 wt = inv_weight() + obj->owt;
407                 if(wt > 0) {
408                         if(obj->quan > 1) {
409                                 /* see how many we can lift */
410                                 extern struct obj *splitobj();
411                                 int savequan = obj->quan;
412                                 int iw = inv_weight();
413                                 int qq;
414                                 for(qq = 1; qq < savequan; qq++){
415                                         obj->quan = qq;
416                                         if(iw + weight(obj) > 0)
417                                                 break;
418                                 }
419                                 obj->quan = savequan;
420                                 qq--;
421                                 /* we can carry qq of them */
422                                 if(!qq) goto too_heavy;
423                         pline("You can only carry %s of the %s lying here.",
424                                         (qq == 1) ? "one" : "some",
425                                         doname(obj));
426                                 (void) splitobj(obj, qq);
427                                 /* note: obj2 is set already, so we'll never
428                                  * encounter the other half; if it should be
429                                  * otherwise then write
430                                  *      obj2 = splitobj(obj,qq);
431                                  */
432                                 goto lift_some;
433                         }
434                 too_heavy:
435                         pline("There %s %s here, but %s.",
436                                 (obj->quan == 1) ? "is" : "are",
437                                 doname(obj),
438                                 !invent ? "it is too heavy for you to lift"
439                                         : "you cannot carry anymore");
440                         break;
441                 }
442         lift_some:
443                 if(inv_cnt() >= 52) {
444                     pline("Your knapsack cannot accomodate anymore items.");
445                     break;
446                 }
447                 if(wt > -5) pline("You have a little trouble lifting");
448                 freeobj(obj);
449                 if(Invisible) newsym(u.ux,u.uy);
450                 addtobill(obj);       /* sets obj->unpaid if necessary */
451                 { int pickquan = obj->quan;
452                   int mergquan;
453                 if(!Blind) obj->dknown = 1;     /* this is done by prinv(),
454                                  but addinv() needs it already for merging */
455                 obj = addinv(obj);    /* might merge it with other objects */
456                   mergquan = obj->quan;
457                   obj->quan = pickquan; /* to fool prinv() */
458                 prinv(obj);
459                   obj->quan = mergquan;
460                 }
461             }
462         }
463 }
464
465 /* stop running if we see something interesting */
466 /* turn around a corner if that is the only way we can proceed */
467 /* do not turn left or right twice */
468 lookaround(){
469 int x,y,i,x0,y0,m0,i0 = 9;
470 int corrct = 0, noturn = 0;
471 struct monst *mtmp;
472 #ifdef lint
473         /* suppress "used before set" message */
474         x0 = y0 = 0;
475 #endif lint
476         if(Blind || flags.run == 0) return;
477         if(flags.run == 1 && levl[u.ux][u.uy].typ == ROOM) return;
478 #ifdef QUEST
479         if(u.ux0 == u.ux+u.dx && u.uy0 == u.uy+u.dy) goto stop;
480 #endif QUEST
481         for(x = u.ux-1; x <= u.ux+1; x++) for(y = u.uy-1; y <= u.uy+1; y++){
482                 if(x == u.ux && y == u.uy) continue;
483                 if(!levl[x][y].typ) continue;
484                 if((mtmp = m_at(x,y)) && !mtmp->mimic &&
485                     (!mtmp->minvis || See_invisible)){
486                         if(!mtmp->mtame || (x == u.ux+u.dx && y == u.uy+u.dy))
487                                 goto stop;
488                 } else mtmp = 0; /* invisible M cannot influence us */
489                 if(x == u.ux-u.dx && y == u.uy-u.dy) continue;
490                 switch(levl[x][y].scrsym){
491                 case '|':
492                 case '-':
493                 case '.':
494                 case ' ':
495                         break;
496                 case '+':
497                         if(x != u.ux && y != u.uy) break;
498                         if(flags.run != 1) goto stop;
499                         /* fall into next case */
500                 case CORR_SYM:
501                 corr:
502                         if(flags.run == 1 || flags.run == 3) {
503                                 i = DIST(x,y,u.ux+u.dx,u.uy+u.dy);
504                                 if(i > 2) break;
505                                 if(corrct == 1 && DIST(x,y,x0,y0) != 1)
506                                         noturn = 1;
507                                 if(i < i0) {
508                                         i0 = i;
509                                         x0 = x;
510                                         y0 = y;
511                                         m0 = mtmp ? 1 : 0;
512                                 }
513                         }
514                         corrct++;
515                         break;
516                 case '^':
517                         if(flags.run == 1) goto corr;   /* if you must */
518                         if(x == u.ux+u.dx && y == u.uy+u.dy) goto stop;
519                         break;
520                 default:        /* e.g. objects or trap or stairs */
521                         if(flags.run == 1) goto corr;
522                         if(mtmp) break;         /* d */
523                 stop:
524                         nomul(0);
525                         return;
526                 }
527         }
528 #ifdef QUEST
529         if(corrct > 0 && (flags.run == 4 || flags.run == 5)) goto stop;
530 #endif QUEST
531         if(corrct > 1 && flags.run == 2) goto stop;
532         if((flags.run == 1 || flags.run == 3) && !noturn && !m0 && i0 &&
533                 (corrct == 1 || (corrct == 2 && i0 == 1))) {
534                 /* make sure that we do not turn too far */
535                 if(i0 == 2) {
536                     if(u.dx == y0-u.uy && u.dy == u.ux-x0)
537                         i = 2;          /* straight turn right */
538                     else
539                         i = -2;         /* straight turn left */
540                 } else if(u.dx && u.dy) {
541                     if((u.dx == u.dy && y0 == u.uy) ||
542                         (u.dx != u.dy && y0 != u.uy))
543                         i = -1;         /* half turn left */
544                     else
545                         i = 1;          /* half turn right */
546                 } else {
547                     if((x0-u.ux == y0-u.uy && !u.dy) ||
548                         (x0-u.ux != y0-u.uy && u.dy))
549                         i = 1;          /* half turn right */
550                     else
551                         i = -1;         /* half turn left */
552                 }
553                 i += u.last_str_turn;
554                 if(i <= 2 && i >= -2) {
555                         u.last_str_turn = i;
556                         u.dx = x0-u.ux, u.dy = y0-u.uy;
557                 }
558         }
559 }
560
561 /* something like lookaround, but we are not running */
562 /* react only to monsters that might hit us */
563 monster_nearby() {
564 int x,y;
565 struct monst *mtmp;
566         if(!Blind)
567         for(x = u.ux-1; x <= u.ux+1; x++) for(y = u.uy-1; y <= u.uy+1; y++){
568                 if(x == u.ux && y == u.uy) continue;
569                 if((mtmp = m_at(x,y)) && !mtmp->mimic && !mtmp->mtame &&
570                         !mtmp->mpeaceful && !index("Ea", mtmp->data->mlet) &&
571                         !mtmp->mfroz && !mtmp->msleep &&  /* aplvax!jcn */
572                         (!mtmp->minvis || See_invisible))
573                         return(1);
574         }
575         return(0);
576 }
577
578 #ifdef QUEST
579 cansee(x,y) xchar x,y; {
580 int dx,dy,adx,ady,sdx,sdy,dmax,d;
581         if(Blind) return(0);
582         if(!isok(x,y)) return(0);
583         d = dist(x,y);
584         if(d < 3) return(1);
585         if(d > u.uhorizon*u.uhorizon) return(0);
586         if(!levl[x][y].lit)
587                 return(0);
588         dx = x - u.ux;  adx = abs(dx);  sdx = sgn(dx);
589         dy = y - u.uy;  ady = abs(dy);  sdy = sgn(dy);
590         if(dx == 0 || dy == 0 || adx == ady){
591                 dmax = (dx == 0) ? ady : adx;
592                 for(d = 1; d <= dmax; d++)
593                         if(!rroom(sdx*d,sdy*d))
594                                 return(0);
595                 return(1);
596         } else if(ady > adx){
597                 for(d = 1; d <= ady; d++){
598                         if(!rroom(sdx*( (d*adx)/ady ), sdy*d) ||
599                            !rroom(sdx*( (d*adx-1)/ady+1 ), sdy*d))
600                                 return(0);
601                 }
602                 return(1);
603         } else {
604                 for(d = 1; d <= adx; d++){
605                         if(!rroom(sdx*d, sdy*( (d*ady)/adx )) ||
606                            !rroom(sdx*d, sdy*( (d*ady-1)/adx+1 )))
607                                 return(0);
608                 }
609                 return(1);
610         }
611 }
612
613 rroom(x,y) int x,y; {
614         return(IS_ROOM(levl[u.ux+x][u.uy+y].typ));
615 }
616
617 #else
618
619 cansee(x,y) xchar x,y; {
620         if(Blind || u.uswallow) return(0);
621         if(dist(x,y) < 3) return(1);
622         if(levl[x][y].lit && seelx <= x && x <= seehx && seely <= y &&
623                 y <= seehy) return(1);
624         return(0);
625 }
626 #endif QUEST
627
628 sgn(a) int a; {
629         return((a > 0) ? 1 : (a == 0) ? 0 : -1);
630 }
631
632 #ifdef QUEST
633 setsee()
634 {
635         x,y;
636
637         if(Blind) {
638                 pru();
639                 return;
640         }
641         for(y = u.uy-u.uhorizon; y <= u.uy+u.uhorizon; y++)
642                 for(x = u.ux-u.uhorizon; x <= u.ux+u.uhorizon; x++) {
643                         if(cansee(x,y))
644                                 prl(x,y);
645         }
646 }
647
648 #else
649
650 setsee()
651 {
652         int x,y;
653
654         if(Blind) {
655                 pru();
656                 return;
657         }
658         if(!levl[u.ux][u.uy].lit) {
659                 seelx = u.ux-1;
660                 seehx = u.ux+1;
661                 seely = u.uy-1;
662                 seehy = u.uy+1;
663         } else {
664                 for(seelx = u.ux; levl[seelx-1][u.uy].lit; seelx--);
665                 for(seehx = u.ux; levl[seehx+1][u.uy].lit; seehx++);
666                 for(seely = u.uy; levl[u.ux][seely-1].lit; seely--);
667                 for(seehy = u.uy; levl[u.ux][seehy+1].lit; seehy++);
668         }
669         for(y = seely; y <= seehy; y++)
670                 for(x = seelx; x <= seehx; x++) {
671                         prl(x,y);
672         }
673         if(!levl[u.ux][u.uy].lit) seehx = 0; /* seems necessary elsewhere */
674         else {
675             if(seely == u.uy) for(x = u.ux-1; x <= u.ux+1; x++) prl(x,seely-1);
676             if(seehy == u.uy) for(x = u.ux-1; x <= u.ux+1; x++) prl(x,seehy+1);
677             if(seelx == u.ux) for(y = u.uy-1; y <= u.uy+1; y++) prl(seelx-1,y);
678             if(seehx == u.ux) for(y = u.uy-1; y <= u.uy+1; y++) prl(seehx+1,y);
679         }
680 }
681 #endif QUEST
682
683 nomul(nval)
684 int nval;
685 {
686         if(multi < 0) return;
687         multi = nval;
688         flags.mv = flags.run = 0;
689 }
690
691 abon()
692 {
693         if(u.ustr == 3) return(-3);
694         else if(u.ustr < 6) return(-2);
695         else if(u.ustr < 8) return(-1);
696         else if(u.ustr < 17) return(0);
697         else if(u.ustr < 69) return(1); /* up to 18/50 */
698         else if(u.ustr < 118) return(2);
699         else return(3);
700 }
701
702 dbon()
703 {
704         if(u.ustr < 6) return(-1);
705         else if(u.ustr < 16) return(0);
706         else if(u.ustr < 18) return(1);
707         else if(u.ustr == 18) return(2);        /* up to 18 */
708         else if(u.ustr < 94) return(3);         /* up to 18/75 */
709         else if(u.ustr < 109) return(4);        /* up to 18/90 */
710         else if(u.ustr < 118) return(5);        /* up to 18/99 */
711         else return(6);
712 }
713
714 losestr(num)    /* may kill you; cause may be poison or monster like 'A' */
715 int num;
716 {
717         u.ustr -= num;
718         while(u.ustr < 3) {
719                 u.ustr++;
720                 u.uhp -= 6;
721                 u.uhpmax -= 6;
722         }
723         flags.botl = 1;
724 }
725
726 losehp(n,knam)
727 int n;
728 char *knam;
729 {
730         u.uhp -= n;
731         if(u.uhp > u.uhpmax)
732                 u.uhpmax = u.uhp;       /* perhaps n was negative */
733         flags.botl = 1;
734         if(u.uhp < 1) {
735                 killer = knam;  /* the thing that killed you */
736                 done("died");
737         }
738 }
739
740 losehp_m(n,mtmp)
741 int n;
742 struct monst *mtmp;
743 {
744         u.uhp -= n;
745         flags.botl = 1;
746         if(u.uhp < 1)
747                 done_in_by(mtmp);
748 }
749
750 losexp()        /* hit by V or W */
751 {
752         int num;
753         extern long newuexp();
754
755         if(u.ulevel > 1)
756                 pline("Goodbye level %u.", u.ulevel--);
757         else
758                 u.uhp = -1;
759         num = rnd(10);
760         u.uhp -= num;
761         u.uhpmax -= num;
762         u.uexp = newuexp();
763         flags.botl = 1;
764 }
765
766 inv_weight(){
767 struct obj *otmp = invent;
768 int wt = (u.ugold + 500)/1000;
769 int carrcap;
770         if(Levitation)                  /* pugh@cornell */
771                 carrcap = MAX_CARR_CAP;
772         else {
773                 carrcap = 5*(((u.ustr > 18) ? 20 : u.ustr) + u.ulevel);
774                 if(carrcap > MAX_CARR_CAP) carrcap = MAX_CARR_CAP;
775                 if(Wounded_legs & LEFT_SIDE) carrcap -= 10;
776                 if(Wounded_legs & RIGHT_SIDE) carrcap -= 10;
777         }
778         while(otmp){
779                 wt += otmp->owt;
780                 otmp = otmp->nobj;
781         }
782         return(wt - carrcap);
783 }
784
785 inv_cnt(){
786 struct obj *otmp = invent;
787 int ct = 0;
788         while(otmp){
789                 ct++;
790                 otmp = otmp->nobj;
791         }
792         return(ct);
793 }
794
795 long
796 newuexp()
797 {
798         return(10*(1L << (u.ulevel-1)));
799 }